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script.js
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script.js
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var badger;
var femme;
var badgerCard;
var femmeCard;
var badgerAttacks = ["knowledge", "humour", "logic", "agency"];
var femmeAttacks = ["anecdote", "insult", "outrage", "damsel"];
var s_hit = new Audio("hit.wav");
var bgm = new Audio("mus_battle1.wav");
bgm.loop = true;
bgm.volume = 0.25;
//var s_moans = ["moan.wav"];
var s_vol = 0.25;
var showButtons = true;
var gameOver = false;
function select(selected, mon) {
document.getElementsByTagName("body")[0].style = "overflow-y: hidden";
document.getElementById("box").style.display = "block";
var b = document.getElementById("badgers").children;
badgerCard = selected;
badgerCard.classList.add("selected");
badgerCard.removeAttribute("onclick");
for(var i = 0; i < b.length; i++) {
if(!b[i].classList.contains("selected"))
b[i].style.display = "none";
}
badger = badgemon.find(x => x.name === mon);
femme = femmemon;
femmeCard = document.getElementById(femme.name);
femmeCard.classList.remove("hidden");
femmeCard.classList.add("selected");
badger.hp = 3; femme.hp = 3;
updateHP(badgerCard, badger.hp);
updateHP(femmeCard, femme.hp);
document.getElementById("title").innerHTML = badger.name + " vs. " + femme.name;
bgm.play();
var xmlhttp=new XMLHttpRequest();
xmlhttp.onreadystatechange = function()
{
if(xmlhttp.readyState == 4 && xmlhttp.status == 200) {
var json = JSON.parse(this.responseText);
window.messages = json;
}
};
xmlhttp.open("GET", "msgs.json", true);
xmlhttp.send();
var btns = document.getElementById("buttons").style;
btns.display = "none";
sleep(2000).then(() => {
document.getElementById("box").classList.add("rise");
sleep(1000).then(() => {
if(femme.initiative >= badger.initiative) attackBadger();
else btns.display = "block";
});
});
}
function updateHP(ent, amount) {
for(i = 0; i < ent.children.length; ++i) {
if(ent.children[i].className == "health") {
ent.children[i].innerHTML = "";
for(h = 0; h < 3; ++h) {
var elem = ent.children[i].appendChild(document.createElement("img"));
elem.setAttribute("src", "i/heart.svg");
if(h >= amount) elem.setAttribute("style", "opacity: 0;");
}
}
}
}
//called whenever a femmémon attacks before it makes a hit. It'll return whether the counter succeeds or not.
function counter() {
return false;
}
//called by femmémon when they attack badgemons
function attackBadger() {
var type = "";
var success = false;
var def = false;
playerLastAttack = false;
var selectedStat = 0;
//always select strongest stat
for(i = 0; i < 4; ++i) {
if(femme.stats[femmeAttacks[i]] >= femme.stats[femmeAttacks[selectedStat]])
selectedStat = i;
}
//calculate if special is used
if(femme.hp == 1 && !Math.floor(Math.random() * 100 - (femme.initiative * 5))) {
type = "special";
hit(badgeCard);
updateHP(badgeCard, 0); //instakill
displayMessage(femmeAttacks[selectedStat], type, success, def);
return;
}
if(badger.stats[badgerAttacks[selectedStat]] > femme.stats[femmeAttacks[selectedStat]]) {
hit(femmeCard);
//updateHP(femmeCard, --femme.hp);
femme.stats[femmeAttacks[selectedStat]]++;
def = true;
}
else if(badger.stats[badgerAttacks[selectedStat]] < femme.stats[femmeAttacks[selectedStat]]) {
hit(badgerCard);
updateHP(badgerCard, --badger.hp);
success = true;
}
else {
type = "parry";
success = true;
}
displayMessage(femmeAttacks[selectedStat], type, success, def);
}
//called by the user/badgemon when they attack femmemons
function attackFemme(stat) {
var type = "";
var success = false;
var def = false;
playerLastAttack = true;
//calculate if special is used
if(badger.hp == 1 && !Math.floor(Math.random() * 100 - (badger.initiative * 5))) {
type = "special";
hit(femmeCard);
updateHP(femmeCard, 0); //instakill
displayMessage(badgerAttacks[stat], type, success, def);
return;
}
if(badger.stats[badgerAttacks[stat]] > femme.stats[femmeAttacks[stat]]) {
def = true;
success = true;
hit(femmeCard);
updateHP(femmeCard, --femme.hp);
femme.stats[femmeAttacks[stat]]++;
}
else if(badger.stats[badgerAttacks[stat]] < femme.stats[femmeAttacks[stat]]) {
hit(badgerCard);
//updateHP(badgerCard, --badger.hp);
}
else {
type = "parry";
success = false;
}
displayMessage(badgerAttacks[stat], type, success, def);
}
function battleOver(win) {
showButtons = false;
gameOver = true;
displayMessage("knowledge", "win", win);
}
function hit(ent) {
ent.classList.add("hit");
s_hit.volume = s_vol;
s_hit.play();
//var s_moan = new Audio(s_moans[Math.floor(Math.random() * s_moans.length)]);
//s_moan.volume = s_vol;
//s_moan.play();
sleep(500).then (() => {
ent.classList.remove("hit");
});
}
function displayMessage(stat, type, success, def) {
var buttons = document.getElementById("buttons").style;
var msgbox = document.getElementById("msgbox");
buttons.opacity = "0";
sleep(200).then(() => {
buttons.display = "none";
msgbox.style.display = "block";
});
var rand = Math.floor(Math.random() * messages[stat].length);
var message = messages[stat][rand];
if(type == "win") {
message = "";
if(success) message += badger.messages.win + "<br/><br/>" + femme.messages.lose;
else message += femme.messages.win + "<br/><br/>" + badger.messages.lose;
//after some time, or present an X, return user to sims page.
}
else if(type == "parry") {
if(success) message += "<br/><br/>%bname% parried the attack.";
else message += "<br/><br/>%fname% parried the attack."
}
else if(type == "") {
if(!success) message += "<br/>It wasn't very effective...";
else if(def) message += "<br/>%fname% gets stronger against these attacks!";
}
message = message.replace(/%bname%/g, badger["name"]);
message = message.replace(/%fname%/g, femme["name"]);
//make text appear one character at a time
sleep(300).then(() => {
var i = 0;
function loop() {
sleep(10).then(() => { //with a delay of 10ms between characters
msgbox.innerHTML = message.substring(0, i);
i++;
if(i <= message.length) {
loop();
}
else {
sleep(3500).then(() => { //then hide the message 3.5s after the last character is shown
if(showButtons) {
msgbox.innerHTML = "";
msgbox.style.display = "none";
buttons.display = "block";
buttons.opacity = "1";
}
if(femme.hp <= 0 && !gameOver) battleOver(true);
else if(badger.hp <= 0 && !gameOver) battleOver(false);
else {
if(playerLastAttack && !gameOver) { attackBadger(); }
}
});
}
});
}
loop();
});
}
function sleep(time) {
return new Promise((resolve) => setTimeout(resolve, time));
}
/*function setCookie(c_name, value) {
var c_value = escape(value);
document.cookie = c_name + "=" + c_value;
}
function getCookie(c_name) {
var c_value = document.cookie;
var c_start = c_value.indexOf(" " + c_name + "=");
if (c_start == -1) c_start = c_value.indexOf(c_name + "=");
if (c_start == -1) c_value = null;
else {
c_start = c_value.indexOf("=", c_start) + 1;
var c_end = c_value.indexOf(";", c_start);
if (c_end == -1) c_end = c_value.length;
c_value = unescape(c_value.substring(c_start,c_end));
}
return c_value;
}
function checkCookie() {
var time = getCookie("time");
if (time != null && time != "") count = parseInt(time);
else count = 0;
}*/