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USTManager.csproj
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USTManager.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>USTManager</AssemblyName>
<Description>A mod :D</Description>
<Version>1.5.4</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<DebugType>Full</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.40" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\ULTRAKILL_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\ULTRAKILL_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="TMPro">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\ULTRAKILL_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\ULTRAKILL_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.Addressables">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\ULTRAKILL\ULTRAKILL_Data\Managed\Unity.Addressables.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Resources\Resource1.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource1.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resources\Resource1.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>