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Environment & interactibles #9

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stcl opened this issue Jan 29, 2016 · 5 comments
Open

Environment & interactibles #9

stcl opened this issue Jan 29, 2016 · 5 comments
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@stcl
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stcl commented Jan 29, 2016

  • Enemy:
    - Hitpoints
    - Makes attack to player
    - Moves randomly
    - Can be taken to sacrifice in altar
  • Altar:
    • Ritual performed if player has ritual sacrifice object
  • Old body
    • Item can be fetched
    • Body can be taken to ritual sacrifice
@Zaelot Zaelot added this to the Second day milestone Jan 29, 2016
@Zaelot
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Zaelot commented Jan 30, 2016

I was thinking the ritual sacrifice object could be the players pet. 😈

@Domestus
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Should the Enemy movement be true random or actually emphasized random so it is more likely to walk towards the player than not?
Or should the random movement always be either towards player vs idle?

@Zaelot
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Zaelot commented Jan 30, 2016

#13 my comment

@stcl stcl self-assigned this Jan 30, 2016
@Zaelot
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Zaelot commented Jan 31, 2016

Need to instantiate a few mobs and expand the maps (and make them a bit more complicated). Also need to tile them.

@stcl
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stcl commented Jan 31, 2016

Ok working on it

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