diff --git a/Quake/view.c b/Quake/view.c
index d4fabde1..24a6f50e 100644
--- a/Quake/view.c
+++ b/Quake/view.c
@@ -824,16 +824,10 @@ void V_CalcRefdef (void)
view->frame = cl.stats[STAT_WEAPONFRAME];
view->colormap = vid.colormap;
-//zackin5 -- disable viewkick in vr
- bool vrDisableKick = false;
-
- if (vr_enabled.value && !vr_viewkick.value)
- vrDisableKick = true;
-
//johnfitz -- v_gunkick
- if (v_gunkick.value == 1 && !vrDisableKick) //original quake kick
+ if (v_gunkick.value == 1 && !(vr_enabled.value && !vr_viewkick.value)) //original quake kick
VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
- if (v_gunkick.value == 2 && !vrDisableKick) //lerped kick
+ if (v_gunkick.value == 2 && !(vr_enabled.value && !vr_viewkick.value)) //lerped kick
{
for (i=0; i<3; i++)
if (punch[i] != v_punchangles[0][i])
diff --git a/Windows/VisualStudio/quakespasm.vcxproj b/Windows/VisualStudio/quakespasm.vcxproj
index 1d7ff705..6fbd575e 100644
--- a/Windows/VisualStudio/quakespasm.vcxproj
+++ b/Windows/VisualStudio/quakespasm.vcxproj
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+ true
+ EnableFastChecks
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+
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\ No newline at end of file