diff --git a/code/source/rnd/savefile.cpp b/code/source/rnd/savefile.cpp index 5b1b61e3..6d0f815c 100644 --- a/code/source/rnd/savefile.cpp +++ b/code/source/rnd/savefile.cpp @@ -123,7 +123,7 @@ namespace rnd { saveData.activate_dungeon_skip_portal_0xF0_for_all = 0xF0; SaveFile_FillOverWorldMapData(); saveData.inventory.collect_register.oath_to_order = 1; - + // Boss Remains saveData.inventory.collect_register.odolwas_remains = 1; saveData.inventory.collect_register.gohts_remains = 1; @@ -998,8 +998,6 @@ namespace rnd { // } - - extern "C" u16 CurrentMasksInInventory() { // I can see why the original devs did this, because they did not want to count specific masks (transform + FD) u16 count = 0;