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Probably an issue only I'm having but when trying to scroll up/down the in-game tracker while having rehid set up so d-pad and c-pad are swapped (my c-pad is a bit fucked rn, moving around with it is awful), it doesn't move with either the c-pad acting as the d-pad or the other way around.
Btw, this isn't an issue with the OoT3D randomizer's tracker, that one I can use the c-pad working like the d-pad, that's why I'm confused. Maybe making both d-pad and c-pad work to scroll the tracker would fix this? Idk, sorry to bother with such a minor inconvenience
The text was updated successfully, but these errors were encountered:
I'm pretty sure this has to do with the fact that OOT3D does not initialize IR:RST. Rehid expands the amount of handles this allows (normally 2, one for the game, 1 for the home OS). Since we link up with the games input handler, I believe we are only hooking into the basic inputs, i.e. anything that is included on an old 3DS. So this means the custom menus are limited to ABXY, Start, Sel, DPAD, L/R.
If you remap your DPAD to C-stick, the game is also going to interpret it as a C-stick input. Until we completely rewrite how inputs are handled this will not be resolved, as it requires a lot more work than it's worth at this point.
Probably an issue only I'm having but when trying to scroll up/down the in-game tracker while having rehid set up so d-pad and c-pad are swapped (my c-pad is a bit fucked rn, moving around with it is awful), it doesn't move with either the c-pad acting as the d-pad or the other way around.
Btw, this isn't an issue with the OoT3D randomizer's tracker, that one I can use the c-pad working like the d-pad, that's why I'm confused. Maybe making both d-pad and c-pad work to scroll the tracker would fix this? Idk, sorry to bother with such a minor inconvenience
The text was updated successfully, but these errors were encountered: