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Triangulation

Triangulation on Win32api In this project realized 2 methods for triangulation sphere and pyramid

void paintSphere();
void paintPyramid();

For sphere we can setting radius

const double R = 1;

For pyramid we can setting interval for y and z, and step dy and dz

const double yStart = -1, yEnd = 1, dy = 0.2;
const double zStart = -1, zEnd = 1, dz = 0.2;

So also we can set diraction point of view for camera and rotate this camera.

camera.setCameraAngles(0, PI / 2);