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Convex Hulls throwing exeptions & high CPU usage, even after leaving the world #2213
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Are you able to isolate this? Delete stuff from the world until it stops happening, then delete other stuff as long as it keeps happening. |
Can try when I have time, i already deleted all old video players to replace them with new too, but didn't helped. |
Im currently trying to debug the world. But I found out this is a more major bug... the ram usage stayed too and increased with each round. and it stayed after leaving them too. third time: I did deleted some reparent flux and some videoplayers, the server this time crashed, without running out of memory. But it definatly still had a memory leak!: READUNSERVER - 2024.5.31.202 - 2024-06-02 23_13_19.log I will continue to strip down the world for now, to get a clue what it could be. But it miight have something to do with videos again? But this run makes me question, how can the cpu and ram load stay after leaving a world? |
@Frooxius After testing it a couple of times, I can now confirm -> Convex Hulls The Log of the "Fixed world" But tbf, I cant be sure if I left some convex hulls somewhere... READUNSERVER - 2024.5.31.202 - 2024-06-03 00_18_00.log So #1198 seems to not actually be fixed & it will stay as long as Resonite runs, not going away by just leaving the world. |
Please include a link to a copy of the world with everything stripped away except the problematic assets as indicated above by Frooxius, @Readun. |
Got the Convex hulls now into a gridspace and they are doing the exact same behavior: Addition: Forgot to give the clean log: |
Thanks- this issue seems to have everything it should need to be looked further into at some point, @Frooxius. |
Describe the bug?
I have a specific old world that seem to rapidly overflow the memory until it runs out of it, leading to a crash.
The Headless crashes in about~ 1 Minute and is still joinable in that timeframe (But it has low fps)
Interestingly it also has a high CPU Usage, similiar to #2079 but that one doesnt have the memory overflow issue and doesnt crash, if the cpu is strong enough.
It also sometimes show similiar exeptions like #1198 & #1410 but im not fully sure if it is the same. (Different results in exeptions, see Screenshoots)
To Reproduce
I only need to load my "Dragoncave" world, that I imported from the old Platform. It worked on my Headless before.
Would provide the record ID more discreetly.
Expected behavior
Run the world without massive CPU & Memory usage.
Screenshots
Resonite Version Number
2024.5.31.202 (And as far as I know, since release)
What Platforms does this occur on?
Windows
What headset if any do you use?
Headless
Log Files
READUNSERVER - 2024.5.31.202 - 2024-06-02 16_26_05.log
READUNSERVER - 2024.5.31.202 - 2024-06-02 16_19_28.log
Additional Context
It works normally when opening the world with the normal client (Screenmode & SteamVR)
Reporters
readun
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