New in-house full body IK system #616
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Particularly problematic rigsI'm looking to collect some rigs that are particularly problematic in some way - e.g. they have very unusual proportions. If you have one and you'd like to contribute it to testing, you can post it here. You can share it in two different ways:
The rigs will be kept private and will not be shared outside of team for testing. However we might share videos and pictures of it from testing in devlog! In both cases please include a picture here, ideally with the skeleton visualization enabled, so we can get a good overview of the rigs, without having to go in-game to see it. |
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Helping to testI'm sure that we'll get lots of people interested in testing this, so I'm starting this thread ahead of time. Right now, it's way too early, as no code has been written yet and even after the code starts being written, it will take a bit before it's in state that's usable enough for testing, so please stay patient. Once the system is ready enough for testing, we'll provide instructions and coordinate from there. For testers, we are looking in particular for these groups:
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Full body calibration systemThe full body calibration system can only be as good as the IK itself, so at the moment our focus will be on building the IK itself first. However as part of this, we'll likely make adjustments and improvements to the calibration process too. However until the IK itself is ready, I'd hold off any heavy testing or feedback, because some issues with the calibration are actually issues with FinalIK and might go away. |
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Feature/behavior wishlistWhat would you like the IK to be able to handle or do? If you had to pick, what is the most important aspect of the IK to make it feel good? We won't likely be able to address everything, but we'll try to get a good idea and make the system general and robust enough, so we want to get a good sampling of ideas. Please note, that this is for the IK itself! Features that go with calibration or things that are on top of IK (e.g. say a pose system, stuff to do with specifics of trackers - say getting status of tracker battery and such) do not belong here! A good way to think about the IK is that it gets a set of points where your head, hands, feet and so on are supposed to be and it calculates the skeleton to match those points. Any points that are missing (e.g. you don't have a foot or hips tracker) are calculated and filled in to look as natural as possible. Pretty much everything else is outside of that. |
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Comparison videos / screenshotsIf you got any comparison videos and screenshots to show particularly problematic poses and how would you like it to behave, you can put them here! If you can, ideally have the skeleton enabled as well. Try to make sure that the issue is as clearly demonstrated as possible in the video/screenshot. Cut out any unnecessary parts, such us setup or trying to get to the pose - few seconds of footage showing the specific issue work best. |
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Related issuesAre there any related issues to the IK on this GitHub? Put them here please! Note that fingers and posing fingers is a separate system and it does not belong here! |
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Questions & AnswersDo you have questions? We might have answers. Sometimes the answers can be "We don't know yet". But regardless, this is the place to ask them! |
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We're going to implement our own new full body IK system to address a number of issues. There is more information in the issue here: #612
This discussion is to better structure and coordinate feedback for this feature, as there's a number of different aspects to it.
Before you comment, please read the issue first!
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