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imageNet.cu
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imageNet.cu
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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "cudaUtility.h"
// gpuPreImageNet
__global__ void gpuPreImageNet( float2 scale, float4* input, int iWidth, float* output, int oWidth, int oHeight )
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int n = oWidth * oHeight;
if( x >= oWidth || y >= oHeight )
return;
const int dx = ((float)x * scale.x);
const int dy = ((float)y * scale.y);
const float4 px = input[ dy * iWidth + dx ];
const float3 bgr = make_float3(px.z, px.y, px.x);
output[n * 0 + y * oWidth + x] = bgr.x;
output[n * 1 + y * oWidth + x] = bgr.y;
output[n * 2 + y * oWidth + x] = bgr.z;
}
// cudaPreImageNet
cudaError_t cudaPreImageNet( float4* input, size_t inputWidth, size_t inputHeight,
float* output, size_t outputWidth, size_t outputHeight,
cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( inputWidth == 0 || outputWidth == 0 || inputHeight == 0 || outputHeight == 0 )
return cudaErrorInvalidValue;
const float2 scale = make_float2( float(inputWidth) / float(outputWidth),
float(inputHeight) / float(outputHeight) );
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(outputWidth,blockDim.x), iDivUp(outputHeight,blockDim.y));
gpuPreImageNet<<<gridDim, blockDim, 0, stream>>>(scale, input, inputWidth, output, outputWidth, outputHeight);
return CUDA(cudaGetLastError());
}
// gpuPreImageNetMean
__global__ void gpuPreImageNetMean( float2 scale, float4* input, int iWidth, float* output, int oWidth, int oHeight, float3 mean_value )
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
const int n = oWidth * oHeight;
if( x >= oWidth || y >= oHeight )
return;
const int dx = ((float)x * scale.x);
const int dy = ((float)y * scale.y);
const float4 px = input[ dy * iWidth + dx ];
const float3 bgr = make_float3(px.z - mean_value.x, px.y - mean_value.y, px.x - mean_value.z);
output[n * 0 + y * oWidth + x] = bgr.x;
output[n * 1 + y * oWidth + x] = bgr.y;
output[n * 2 + y * oWidth + x] = bgr.z;
}
// cudaPreImageNetMean
cudaError_t cudaPreImageNetMean( float4* input, size_t inputWidth, size_t inputHeight,
float* output, size_t outputWidth, size_t outputHeight,
const float3& mean_value, cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( inputWidth == 0 || outputWidth == 0 || inputHeight == 0 || outputHeight == 0 )
return cudaErrorInvalidValue;
const float2 scale = make_float2( float(inputWidth) / float(outputWidth),
float(inputHeight) / float(outputHeight) );
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(outputWidth,blockDim.x), iDivUp(outputHeight,blockDim.y));
gpuPreImageNetMean<<<gridDim, blockDim, 0, stream>>>(scale, input, inputWidth, output, outputWidth, outputHeight, mean_value);
return CUDA(cudaGetLastError());
}