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projectile.cpp
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projectile.cpp
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#include "projectile.h"//Projectile class
Projectile::Projectile(){
xdir = -50; // Offscreen location
ydir = -50;
offscreen = true; //Sets projectile offscreen variable as start
image.load("fire.png"); //Loads picture of fireball
rect = image.rect();
}
Projectile::~Projectile() {
}
void Projectile::fire(int x, int y){ //Fire the projectile to x and y direction
offscreen = false;
xdir = x; ydir = y;
rect.moveTo(QPoint(xdir,ydir));
}
void Projectile::move(){ //Move class that is empty. Virtual move functions in other derived classes
}
int Projectile::getXDir(){ //Returns x/y coordinates
return xdir;
}
int Projectile::getYDir(){
return ydir;
}
bool Projectile::getScreen(){ //Returns true if projectile is offscreen
return offscreen;
}
QRect Projectile::getRect(){ //Returns rect object assigned to Projectile
return rect;
}
QImage& Projectile::getImage(){ //Returns sprite image assigned to Projectile
return image;
}