-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Video Chat user list update #204
Comments
event 기반 코딩 예제
Action, Action<T1, T2>, Action<T1, T2... Tn> 은 주로 On어쩌고저쩌고 Handler로 naming되며, 해당 Handler는 .Invoke를 통해, 그 handler 에 assign 된 action들을 모두 invoke할 수 있음(OnPlayerVoiceChanged) join, leave 두가지 상황에 대한 이벤트가 있다고 하면, 이들을 위해 OnUserJoinedHandler, OnUserLeftHandler를 정의하는대신 추가자료: 새로운 UI 시스템의 BindEvent 참조 `public static void BindEvent(GameObject go, Action action, UIEvents.UIEvent type = UIEvents.UIEvent.Click)
|
|
현재 상황
작업 계획
일정
The text was updated successfully, but these errors were encountered: