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#153 Archiving Space #167

Merged
merged 10 commits into from
Feb 15, 2022
Merged

#153 Archiving Space #167

merged 10 commits into from
Feb 15, 2022

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ahnjinmo
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@ahnjinmo ahnjinmo commented Feb 15, 2022

작업 내용

  • 디자인-아카이빙 공간 홀로그램 창 #153 이슈의 아카이빙 공간 홀로그램 창을 구현했습니다.
  • Assets/Static Assets/ArchivingSpace/Prefabs/Archiving Controller.prefab을 MainRoom scene의 아카이빙 공간에 임포트하면 됩니다.
  • Archiving Controller 프리팹에는 홀로그램 창을 띄우는 데에 이용되는 트리거 오브젝트(TableTrigger), 홀로그램 창을 1인칭으로 볼 수 있는 시네머신 카메라(Archiving Camera), 홀로그램 창인 Archiving Canvas이 있습니다.
  • Archiving Camera의 priority는 현재 100으로 설정되어 있습니다.
  • CharacterPrefab에 Assets/Static Assets/ArchivingSpace/Scripts/CollisionTest.cs를 컴포넌트로 추가해야 정상적으로 작동합니다.
2022-02-15.15-34-29.mp4

ahnjinmo and others added 8 commits February 14, 2022 16:18
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added simple archiving system
added article images
[feat] completed archiving space feature
@ahnjinmo ahnjinmo linked an issue Feb 15, 2022 that may be closed by this pull request
@brainini brainini merged commit 73f759d into dev Feb 15, 2022
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디자인-아카이빙 공간 홀로그램 창
2 participants