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a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs index 20e73df..10d7e3f 100644 --- a/Assets/Scripts/Character.cs +++ b/Assets/Scripts/Character.cs @@ -1,7 +1,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; - // ¾Ö´Ï¸ÞÀÌÆà Ʈ¸®°Å À̸§ ¿­°ÅÇüÀ¸·Î ÀúÀå (ÀÌÇØÇÒ ÇÊ¿ä ¾øÀ½) public enum AnimatorParameters { @@ -10,24 +9,28 @@ public enum AnimatorParameters public class Character : MonoBehaviour, Observer { + public Character other; + public Subject subject; public string _myName; public float _myHp; public float _myDamage; + public bool isSkilled; protected int _gameRound; - protected int _whoseTurn; - protected bool _isFinished; + protected string _whoseTurn; + protected bool _isFinished =false; // 1. TurnUpdate: _gameRound, _whoseTurn update public void TurnUpdate(int round, string turn) { - + this._gameRound = round; + this._whoseTurn = turn; } // 2. FinishUpdate: _isFinished update public void FinishUpdate(bool isFinish) { - + this._isFinished = isFinish; } /// @@ -39,7 +42,7 @@ public void FinishUpdate(bool isFinish) /// public virtual void Attack() { - + } /// @@ -53,7 +56,17 @@ public virtual void Attack() /// public virtual void GetHit(float damage) { - + _myHp -= damage; + if(_myHp <= 0) + { + DeadMotion(); + GameManager.Instance().EndNotify(); + } + else + { + GetHitMotion(); + Debug.Log($"{_myName} HP: {_myHp}"); + } } /// @@ -71,6 +84,7 @@ public virtual void GetHit(float damage) protected virtual void Init() { _animator = GetComponent(); + } protected void AttackMotion() { diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs index 3a1636d..8438ec6 100644 --- a/Assets/Scripts/Enemy.cs +++ b/Assets/Scripts/Enemy.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.UI; public class Enemy : Character { @@ -17,6 +18,10 @@ public class Enemy : Character protected override void Init() { base.Init(); + _myName = "Enemy"; + _myHp = 100; + _myDamage = 10; + GameManager.Instance().AddCharacter(this.GetComponent()); } private void Awake() @@ -30,7 +35,8 @@ private void Awake() /// private void Start() { - + _player = GameObject.FindGameObjectWithTag("Player").GetComponent(); + other = _player; } /// @@ -40,7 +46,18 @@ private void Start() /// public override void Attack() { + if (!_isFinished && (_myName == _whoseTurn)) + { + _myDamage += 3; + if (_gameRound >= 10) + { + _myDamage = _player._myHp; + } + AttackMotion(); + other.GetHit(_myDamage); + UIManager.Instance().SliderBarUpdate(other); + } } /// @@ -49,9 +66,18 @@ public override void Attack() /// 2) 30%ÀÇ È®·ü·Î Çǰݽà 10 ü·Â Áõ°¡ /// + Debug.Log($"{_myName} Heal!"); Ãß°¡ /// - public override void GetHit(float damage) + public override void GetHit( float damage) { - + base.GetHit(damage); + if(_myHp > 0) + { + if (isSkilled) + { + _myHp += 10; + Debug.Log($"{_myName} Heal!"); + UIManager.Instance().SliderBarUpdate(this); + } + } } } diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 0707dc6..4f69964 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -7,13 +7,41 @@ public class GameManager : MonoBehaviour, Subject // 1. Singleton Pattern: Instance() method private static GameManager _instance; + public static GameManager Instance() + { + return _instance; + } + + private void Awake() + { + if(_instance==null) + { + _instance = this; //instanceÇÒ´çÇØÁÖ±â + DontDestroyOnLoad(this.gameObject); // Scene ÀÌ ¹Ù²î¾îµµ À¯Áö + } + else + { + if(this != _instance) + { + Destroy(this.gameObject); //¿©·¯°³ÀÎ °æ¿ì »èÁ¦ + } + } + } + private Character[] characters; + // ÃʱâÈ­ ¼³Á¤ ¹Ù²ÙÁö ¸» °Í private int _gameRound = 0; private string _whoseTurn = "Enemy"; private bool _isEnd = false; // delegate: TurnHandler, FinishHandler ¼±¾ð + private delegate void TurnHandler(int round, string turn); + private TurnHandler _turnHandler; + delegate void FinishHandler(bool isFinish); + private FinishHandler _finishHandler; + + /// /// 2. RoundNotify: /// 1) ÇöÀç ÅÏÀÌ EnemyÀÌ¸é ´ÙÀ½ gameRound·Î @@ -22,7 +50,24 @@ public class GameManager : MonoBehaviour, Subject /// public void RoundNotify() { + if (!_isEnd) + { + UIManager.Instance().InvenBtnActive(_whoseTurn); + + if (_whoseTurn == "Enemy") + { + _gameRound++; + UIManager.Instance().roundText.text = "Round"+_gameRound.ToString(); + UIManager.Instance().InvenBtn.interactable = false; + } + else + { + UIManager.Instance().InvenBtn.interactable = true; + } + TurnNotify(); + + } } /// @@ -33,7 +78,14 @@ public void RoundNotify() /// public void TurnNotify() { + if (_whoseTurn != "Player") + _whoseTurn = "Player"; + else + _whoseTurn = "Enemy"; + Debug.Log($"GameManager: {_whoseTurn} turn."); + _turnHandler(_gameRound, _whoseTurn); + } /// @@ -45,12 +97,20 @@ public void TurnNotify() /// public void EndNotify() { - + _isEnd = true; + _finishHandler(_isEnd); + UIManager.Instance().GameOverImage.SetActive(true); + UIManager.Instance().GameOverUpdate(_whoseTurn); + Debug.Log("GameManager: The End"); + Debug.Log($"GameManager: {_whoseTurn} is Win!"); } // 5. AddCharacter: _turnHandler, _finishHandler °¢°¢¿¡ ¸Þ¼Òµå Ãß°¡ public void AddCharacter(Character character) { + //Character Class¿¡ HandlerÃß°¡ + _turnHandler += new TurnHandler(character.TurnUpdate); + _finishHandler += new FinishHandler(character.FinishUpdate); } } diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs index 1b38df1..124d38d 100644 --- a/Assets/Scripts/Player.cs +++ b/Assets/Scripts/Player.cs @@ -17,6 +17,10 @@ public class Player : Character protected override void Init() { base.Init(); + _myName = "Player"; + _myHp = 100; + _myDamage = 20; + GameManager.Instance().AddCharacter(this.GetComponent()); //ÀνºÅϽº¸¦ ÅëÇØ Á¢±Ù ÈÄ Addcharacter¿¡ playerÇÒ´çÇϱâ } private void Awake() @@ -30,7 +34,11 @@ private void Awake() /// private void Start() { - + if(_enemy == null) + { + _enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent(); + other = _enemy; + } } /// @@ -45,11 +53,27 @@ private void Start() /// public override void Attack() { + if (!_isFinished && (_myName == _whoseTurn)) + { + if (isSkilled) + { + SpecialAttackMotion(); + Debug.Log($"{_myName} Special Attack!"); + other.GetHit(_myDamage+10); + UIManager.Instance().SliderBarUpdate(other); + } + else + { + AttackMotion(); + other.GetHit(_myDamage); + UIManager.Instance().SliderBarUpdate(other); + } + } } public override void GetHit(float damage) { - + base.GetHit(damage); } } diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/UIManager.cs new file mode 100644 index 0000000..653ac6a --- /dev/null +++ b/Assets/Scripts/UIManager.cs @@ -0,0 +1,126 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class UIManager : MonoBehaviour +{ + private static UIManager _instance; + public static UIManager Instance() + { + return _instance; + } + + public Text roundText; + public Slider playerHpBar; + public Slider enemyHpBar; + public GameObject GameOverImage; + + public Button InvenBtn; + public GameObject Inventory; + + private Player player; + private Enemy enemy; + + + private void Awake() + { + if (_instance == null) + { + _instance = this; //instanceÇÒ´çÇØÁÖ±â + DontDestroyOnLoad(this.gameObject); // Scene ÀÌ ¹Ù²î¾îµµ À¯Áö + } + else + { + if (this != _instance) + { + Destroy(this.gameObject); //¿©·¯°³ÀÎ °æ¿ì »èÁ¦ + } + } + } + + // Start is called before the first frame update + void Start() + { + enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent(); + player = GameObject.FindGameObjectWithTag("Player").GetComponent(); + playerHpBar.minValue = 0; + playerHpBar.maxValue = player._myHp; + playerHpBar.value = player._myHp; + enemyHpBar.minValue = 0; + enemyHpBar.maxValue = enemy._myHp; + enemyHpBar.value = enemy._myHp; + + //Inventory = GameObject.FindGameObjectWithTag("Inventory"); + } + + // Update is called once per frame + void Update() + { + + } + + public void SliderBarUpdate(Character character) + { + StartCoroutine(DelaySliderBar(character)); + } + + public IEnumerator DelaySliderBar(Character character) + { + yield return new WaitForSeconds(1.5f); + + if (character == enemy) + enemyHpBar.value = enemy._myHp; + else + playerHpBar.value = player._myHp; + } + public void GameOverUpdate(string whoseTurn) + { + GameOverImage.GetComponentInChildren().text = $"{ whoseTurn} is Win!"; + } + + public void OpenInven() + { + Inventory.SetActive(true); + } + + public void CloseInven() + { + Inventory.SetActive(false); + } + + public void DamageSkill() + { + player.isSkilled = true; + //¹æ±Ý Ŭ¸¯ÇÑ °ÔÀÓ¿ÀºêÁ§Æ® °¡Á®¿À±â + GameObject clickedObject = EventSystem.current.currentSelectedGameObject; + CloseInven(); + Destroy(clickedObject); + } + public void HealSkill() + { + enemy.isSkilled = true; + //¹æ±Ý Ŭ¸¯ÇÑ °ÔÀÓ¿ÀºêÁ§Æ® °¡Á®¿À±â + GameObject clickedObject = EventSystem.current.currentSelectedGameObject; + CloseInven(); + Destroy(clickedObject); + } + + public void InvenBtnActive(string whoseTurn) + { + StartCoroutine(ButtonDisableCoroutine(whoseTurn)); + } + + IEnumerator ButtonDisableCoroutine(string whoseTurn) + { + InvenBtn.interactable = false; + + if (whoseTurn=="player") + InvenBtn.interactable = false; + else + InvenBtn.interactable = true; + yield return new WaitForSeconds(2.5f); + + } +} diff --git a/Assets/Scripts/UIManager.cs.meta b/Assets/Scripts/UIManager.cs.meta new file mode 100644 index 0000000..f27a74e --- /dev/null +++ b/Assets/Scripts/UIManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 303477978d952f344b02b039b2aba2ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UltraMare.meta b/Assets/UltraMare.meta new file mode 100644 index 0000000..50d28e5 --- /dev/null +++ b/Assets/UltraMare.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6fffdb78971e484458787f0a429adc7d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UltraMare/Fantastic UI Starter Pack.meta b/Assets/UltraMare/Fantastic UI Starter Pack.meta new file mode 100644 index 0000000..b912774 --- /dev/null +++ b/Assets/UltraMare/Fantastic UI Starter Pack.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6fc79a0b9ac559746aead8dc692d3056 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UltraMare/Fantastic UI Starter Pack/Fantastic UI Starter Pack - 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