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index e870e29..7877743 100644
--- a/Assets/DogKnight/Animator/DogControl.controller
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diff --git a/Assets/Scripts/Character.cs b/Assets/Scripts/Character.cs
index 20e73df..10d7e3f 100644
--- a/Assets/Scripts/Character.cs
+++ b/Assets/Scripts/Character.cs
@@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-
// ¾Ö´Ï¸ÞÀÌÆà Ʈ¸®°Å À̸§ ¿°ÅÇüÀ¸·Î ÀúÀå (ÀÌÇØÇÒ ÇÊ¿ä ¾øÀ½)
public enum AnimatorParameters
{
@@ -10,24 +9,28 @@ public enum AnimatorParameters
public class Character : MonoBehaviour, Observer
{
+ public Character other;
+ public Subject subject;
public string _myName;
public float _myHp;
public float _myDamage;
+ public bool isSkilled;
protected int _gameRound;
- protected int _whoseTurn;
- protected bool _isFinished;
+ protected string _whoseTurn;
+ protected bool _isFinished =false;
// 1. TurnUpdate: _gameRound, _whoseTurn update
public void TurnUpdate(int round, string turn)
{
-
+ this._gameRound = round;
+ this._whoseTurn = turn;
}
// 2. FinishUpdate: _isFinished update
public void FinishUpdate(bool isFinish)
{
-
+ this._isFinished = isFinish;
}
///
@@ -39,7 +42,7 @@ public void FinishUpdate(bool isFinish)
///
public virtual void Attack()
{
-
+
}
///
@@ -53,7 +56,17 @@ public virtual void Attack()
///
public virtual void GetHit(float damage)
{
-
+ _myHp -= damage;
+ if(_myHp <= 0)
+ {
+ DeadMotion();
+ GameManager.Instance().EndNotify();
+ }
+ else
+ {
+ GetHitMotion();
+ Debug.Log($"{_myName} HP: {_myHp}");
+ }
}
///
@@ -71,6 +84,7 @@ public virtual void GetHit(float damage)
protected virtual void Init()
{
_animator = GetComponent();
+
}
protected void AttackMotion()
{
diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs
index 3a1636d..8438ec6 100644
--- a/Assets/Scripts/Enemy.cs
+++ b/Assets/Scripts/Enemy.cs
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.UI;
public class Enemy : Character
{
@@ -17,6 +18,10 @@ public class Enemy : Character
protected override void Init()
{
base.Init();
+ _myName = "Enemy";
+ _myHp = 100;
+ _myDamage = 10;
+ GameManager.Instance().AddCharacter(this.GetComponent());
}
private void Awake()
@@ -30,7 +35,8 @@ private void Awake()
///
private void Start()
{
-
+ _player = GameObject.FindGameObjectWithTag("Player").GetComponent();
+ other = _player;
}
///
@@ -40,7 +46,18 @@ private void Start()
///
public override void Attack()
{
+ if (!_isFinished && (_myName == _whoseTurn))
+ {
+ _myDamage += 3;
+ if (_gameRound >= 10)
+ {
+ _myDamage = _player._myHp;
+ }
+ AttackMotion();
+ other.GetHit(_myDamage);
+ UIManager.Instance().SliderBarUpdate(other);
+ }
}
///
@@ -49,9 +66,18 @@ public override void Attack()
/// 2) 30%ÀÇ È®·ü·Î Çǰݽà 10 ü·Â Áõ°¡
/// + Debug.Log($"{_myName} Heal!"); Ãß°¡
///
- public override void GetHit(float damage)
+ public override void GetHit( float damage)
{
-
+ base.GetHit(damage);
+ if(_myHp > 0)
+ {
+ if (isSkilled)
+ {
+ _myHp += 10;
+ Debug.Log($"{_myName} Heal!");
+ UIManager.Instance().SliderBarUpdate(this);
+ }
+ }
}
}
diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 0707dc6..4f69964 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -7,13 +7,41 @@ public class GameManager : MonoBehaviour, Subject
// 1. Singleton Pattern: Instance() method
private static GameManager _instance;
+ public static GameManager Instance()
+ {
+ return _instance;
+ }
+
+ private void Awake()
+ {
+ if(_instance==null)
+ {
+ _instance = this; //instanceÇÒ´çÇØÁÖ±â
+ DontDestroyOnLoad(this.gameObject); // Scene ÀÌ ¹Ù²î¾îµµ À¯Áö
+ }
+ else
+ {
+ if(this != _instance)
+ {
+ Destroy(this.gameObject); //¿©·¯°³ÀÎ °æ¿ì »èÁ¦
+ }
+ }
+ }
+ private Character[] characters;
+
// ÃʱâÈ ¼³Á¤ ¹Ù²ÙÁö ¸» °Í
private int _gameRound = 0;
private string _whoseTurn = "Enemy";
private bool _isEnd = false;
// delegate: TurnHandler, FinishHandler ¼±¾ð
+ private delegate void TurnHandler(int round, string turn);
+ private TurnHandler _turnHandler;
+ delegate void FinishHandler(bool isFinish);
+ private FinishHandler _finishHandler;
+
+
///
/// 2. RoundNotify:
/// 1) ÇöÀç ÅÏÀÌ EnemyÀÌ¸é ´ÙÀ½ gameRound·Î
@@ -22,7 +50,24 @@ public class GameManager : MonoBehaviour, Subject
///
public void RoundNotify()
{
+ if (!_isEnd)
+ {
+ UIManager.Instance().InvenBtnActive(_whoseTurn);
+
+ if (_whoseTurn == "Enemy")
+ {
+ _gameRound++;
+ UIManager.Instance().roundText.text = "Round"+_gameRound.ToString();
+ UIManager.Instance().InvenBtn.interactable = false;
+ }
+ else
+ {
+ UIManager.Instance().InvenBtn.interactable = true;
+ }
+ TurnNotify();
+
+ }
}
///
@@ -33,7 +78,14 @@ public void RoundNotify()
///
public void TurnNotify()
{
+ if (_whoseTurn != "Player")
+ _whoseTurn = "Player";
+ else
+ _whoseTurn = "Enemy";
+ Debug.Log($"GameManager: {_whoseTurn} turn.");
+ _turnHandler(_gameRound, _whoseTurn);
+
}
///
@@ -45,12 +97,20 @@ public void TurnNotify()
///
public void EndNotify()
{
-
+ _isEnd = true;
+ _finishHandler(_isEnd);
+ UIManager.Instance().GameOverImage.SetActive(true);
+ UIManager.Instance().GameOverUpdate(_whoseTurn);
+ Debug.Log("GameManager: The End");
+ Debug.Log($"GameManager: {_whoseTurn} is Win!");
}
// 5. AddCharacter: _turnHandler, _finishHandler °¢°¢¿¡ ¸Þ¼Òµå Ãß°¡
public void AddCharacter(Character character)
{
+ //Character Class¿¡ HandlerÃß°¡
+ _turnHandler += new TurnHandler(character.TurnUpdate);
+ _finishHandler += new FinishHandler(character.FinishUpdate);
}
}
diff --git a/Assets/Scripts/Player.cs b/Assets/Scripts/Player.cs
index 1b38df1..124d38d 100644
--- a/Assets/Scripts/Player.cs
+++ b/Assets/Scripts/Player.cs
@@ -17,6 +17,10 @@ public class Player : Character
protected override void Init()
{
base.Init();
+ _myName = "Player";
+ _myHp = 100;
+ _myDamage = 20;
+ GameManager.Instance().AddCharacter(this.GetComponent()); //ÀνºÅϽº¸¦ ÅëÇØ Á¢±Ù ÈÄ Addcharacter¿¡ playerÇÒ´çÇϱâ
}
private void Awake()
@@ -30,7 +34,11 @@ private void Awake()
///
private void Start()
{
-
+ if(_enemy == null)
+ {
+ _enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent();
+ other = _enemy;
+ }
}
///
@@ -45,11 +53,27 @@ private void Start()
///
public override void Attack()
{
+ if (!_isFinished && (_myName == _whoseTurn))
+ {
+ if (isSkilled)
+ {
+ SpecialAttackMotion();
+ Debug.Log($"{_myName} Special Attack!");
+ other.GetHit(_myDamage+10);
+ UIManager.Instance().SliderBarUpdate(other);
+ }
+ else
+ {
+ AttackMotion();
+ other.GetHit(_myDamage);
+ UIManager.Instance().SliderBarUpdate(other);
+ }
+ }
}
public override void GetHit(float damage)
{
-
+ base.GetHit(damage);
}
}
diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/UIManager.cs
new file mode 100644
index 0000000..653ac6a
--- /dev/null
+++ b/Assets/Scripts/UIManager.cs
@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+
+public class UIManager : MonoBehaviour
+{
+ private static UIManager _instance;
+ public static UIManager Instance()
+ {
+ return _instance;
+ }
+
+ public Text roundText;
+ public Slider playerHpBar;
+ public Slider enemyHpBar;
+ public GameObject GameOverImage;
+
+ public Button InvenBtn;
+ public GameObject Inventory;
+
+ private Player player;
+ private Enemy enemy;
+
+
+ private void Awake()
+ {
+ if (_instance == null)
+ {
+ _instance = this; //instanceÇÒ´çÇØÁÖ±â
+ DontDestroyOnLoad(this.gameObject); // Scene ÀÌ ¹Ù²î¾îµµ À¯Áö
+ }
+ else
+ {
+ if (this != _instance)
+ {
+ Destroy(this.gameObject); //¿©·¯°³ÀÎ °æ¿ì »èÁ¦
+ }
+ }
+ }
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ enemy = GameObject.FindGameObjectWithTag("Enemy").GetComponent();
+ player = GameObject.FindGameObjectWithTag("Player").GetComponent();
+ playerHpBar.minValue = 0;
+ playerHpBar.maxValue = player._myHp;
+ playerHpBar.value = player._myHp;
+ enemyHpBar.minValue = 0;
+ enemyHpBar.maxValue = enemy._myHp;
+ enemyHpBar.value = enemy._myHp;
+
+ //Inventory = GameObject.FindGameObjectWithTag("Inventory");
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+
+ public void SliderBarUpdate(Character character)
+ {
+ StartCoroutine(DelaySliderBar(character));
+ }
+
+ public IEnumerator DelaySliderBar(Character character)
+ {
+ yield return new WaitForSeconds(1.5f);
+
+ if (character == enemy)
+ enemyHpBar.value = enemy._myHp;
+ else
+ playerHpBar.value = player._myHp;
+ }
+ public void GameOverUpdate(string whoseTurn)
+ {
+ GameOverImage.GetComponentInChildren().text = $"{ whoseTurn} is Win!";
+ }
+
+ public void OpenInven()
+ {
+ Inventory.SetActive(true);
+ }
+
+ public void CloseInven()
+ {
+ Inventory.SetActive(false);
+ }
+
+ public void DamageSkill()
+ {
+ player.isSkilled = true;
+ //¹æ±Ý Ŭ¸¯ÇÑ °ÔÀÓ¿ÀºêÁ§Æ® °¡Á®¿À±â
+ GameObject clickedObject = EventSystem.current.currentSelectedGameObject;
+ CloseInven();
+ Destroy(clickedObject);
+ }
+ public void HealSkill()
+ {
+ enemy.isSkilled = true;
+ //¹æ±Ý Ŭ¸¯ÇÑ °ÔÀÓ¿ÀºêÁ§Æ® °¡Á®¿À±â
+ GameObject clickedObject = EventSystem.current.currentSelectedGameObject;
+ CloseInven();
+ Destroy(clickedObject);
+ }
+
+ public void InvenBtnActive(string whoseTurn)
+ {
+ StartCoroutine(ButtonDisableCoroutine(whoseTurn));
+ }
+
+ IEnumerator ButtonDisableCoroutine(string whoseTurn)
+ {
+ InvenBtn.interactable = false;
+
+ if (whoseTurn=="player")
+ InvenBtn.interactable = false;
+ else
+ InvenBtn.interactable = true;
+ yield return new WaitForSeconds(2.5f);
+
+ }
+}
diff --git a/Assets/Scripts/UIManager.cs.meta b/Assets/Scripts/UIManager.cs.meta
new file mode 100644
index 0000000..f27a74e
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+++ b/Assets/Scripts/UIManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/UltraMare/Fantastic UI Starter Pack/Scenes/SampleScene.unity.meta b/Assets/UltraMare/Fantastic UI Starter Pack/Scenes/SampleScene.unity.meta
new file mode 100644
index 0000000..9531828
--- /dev/null
+++ b/Assets/UltraMare/Fantastic UI Starter Pack/Scenes/SampleScene.unity.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 99c9720ab356a0642a771bea13969a05
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 1c3980b..1d5ef59 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,8 +1,8 @@
{
"dependencies": {
- "com.unity.collab-proxy": "1.15.1",
+ "com.unity.collab-proxy": "1.15.12",
"com.unity.ide.rider": "2.0.7",
- "com.unity.ide.visualstudio": "2.0.11",
+ "com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.4",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 342a22d..7467619 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,11 +1,10 @@
{
"dependencies": {
"com.unity.collab-proxy": {
- "version": "1.15.1",
+ "version": "1.15.12",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.nuget.newtonsoft-json": "2.0.0",
"com.unity.services.core": "1.0.1"
},
"url": "https://packages.unity.com"
@@ -27,7 +26,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
- "version": "2.0.11",
+ "version": "2.0.14",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -42,13 +41,6 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
- "com.unity.nuget.newtonsoft-json": {
- "version": "2.0.0",
- "depth": 1,
- "source": "registry",
- "dependencies": {},
- "url": "https://packages.unity.com"
- },
"com.unity.services.core": {
"version": "1.0.1",
"depth": 1,
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 132ff5e..d17a1e8 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -152,7 +152,8 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
- applicationIdentifier: {}
+ applicationIdentifier:
+ Standalone: com.DefaultCompany.3.28DogKnight
buildNumber:
Standalone: 0
iPhone: 0
@@ -493,7 +494,9 @@ PlayerSettings:
switchPlayerConnectionEnabled: 1
switchUseNewStyleFilepaths: 0
switchUseMicroSleepForYield: 1
+ switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
+ switchRamDiskSpaceSize: 12
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 24993f7..14a36b8 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 2020.3.23f1
-m_EditorVersionWithRevision: 2020.3.23f1 (c5d91304a876)
+m_EditorVersion: 2020.3.30f1
+m_EditorVersionWithRevision: 2020.3.30f1 (1fb1bf06830e)
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index a561668..ade63ec 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -5,6 +5,9 @@ TagManager:
serializedVersion: 2
tags:
- Enemy
+ - Inventory
+ - DamagePanel
+ - HealPanel
layers:
- Default
- TransparentFX