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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<title>Flex Artist Tools — Flex Artist Tools 1.0 documentation</title>
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<h4>Table Of Contents</h4>
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<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Intro.html">Introduction</a></li>
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<li class="toctree-l2"><a class="reference internal" href="FLEXUe4_Containers.html#flex-container">Flex Container</a><ul>
<li class="toctree-l3"><a class="reference internal" href="FLEXUe4_Containers.html#simulation">Simulation</a></li>
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<li class="toctree-l2"><a class="reference internal" href="FLEXUe4_Forces.html#radial-force-component">Radial Force Component</a></li>
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<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_DrainsAndCounting.html">Counting and Draining</a><ul>
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<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_FluidSurfaceRendering.html">Fluid Rendering</a><ul>
<li class="toctree-l2"><a class="reference internal" href="FLEXUe4_FluidSurfaceRendering.html#creating-a-flex-fluid-surface">Creating a Flex Fluid Surface</a></li>
<li class="toctree-l2"><a class="reference internal" href="FLEXUe4_FluidSurfaceRendering.html#fluid-surface-properties">Fluid Surface Properties</a></li>
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<h1>Flex Artist Tools<a class="headerlink" href="#productname" title="Permalink to this headline">¶</a></h1>
<p>This documentation covers the usage of Flex in context of Unreal Engine 4.</p>
<div class="section" id="learn-more-about-productname">
<h2>Learn more about Flex Artist Tools<a class="headerlink" href="#learn-more-about-productname" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>Visit the <a class="reference external" href="https://developer.nvidia.com/flex">Flex on NVIDIA Developer</a></li>
<li>Download <a class="reference external" href="https://github.com/NvPhysX/UnrealEngine/tree/FleX">Flex on github</a></li>
<li>View Documentation <a class="reference internal" href="search.html"><em>Search Page</em></a></li>
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<p><strong>Browse Documentation</strong></p>
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<ul>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Intro.html">Introduction</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Intro.html#prerequisites">Prerequisites</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Phases.html">Particles</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Containers.html">Containers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_DrainsAndCounting.html">Counting and Draining</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_FluidSurfaceRendering.html">Fluid Rendering</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_LocalSpace.html">Local Space Simulation</a></li>
<li class="toctree-l1"><a class="reference internal" href="FLEXUe4_Debug.html">Debug Commands</a></li>
<li class="toctree-l1"><a class="reference internal" href="releasenotes.html">Release Notes</a></li>
</ul>
</div>
<p>Flex uses the Unreal ® Engine. Unreal ® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal ® Engine, Copyright 1998 - 2016, Epic Games, Inc. All rights reserved.</p>
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