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Add a new build option (intended to be used by separate build config) that will cause X2MBC to copy the assets inside ContentForCook as-is.
Things to consider:
Shaders (do we need to pass them through the precompiler when bypassing?)
Dependencies that are not shipped seekfree (that the cooker will normally inline into mod's SF packages). Possibly could use PkgInfo to get a list of dependencies (and include automatically), but keeping track of which ones are SF/always loaded will be a lot of code. This is also not needed if the game is going to be run with -noSeekFreeLoading
Reasons:
When initially setting up assets, it's better to first test them uncooked (even if planning to eventually cook them from the start). Current;y this requires manually moving them around (which could be especially annoying if version control is involved)
When running the game with -noSeekFreeLoading, mod's TFC are also ignored - streamed textures are just black in-game (although everything else is loaded from SF packages just fine)
The text was updated successfully, but these errors were encountered:
Add a new build option (intended to be used by separate build config) that will cause X2MBC to copy the assets inside
ContentForCook
as-is.Things to consider:
PkgInfo
to get a list of dependencies (and include automatically), but keeping track of which ones are SF/always loaded will be a lot of code. This is also not needed if the game is going to be run with-noSeekFreeLoading
Reasons:
-noSeekFreeLoading
, mod's TFC are also ignored - streamed textures are just black in-game (although everything else is loaded from SF packages just fine)The text was updated successfully, but these errors were encountered: