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c7e3945 Release v1.1.1
cb83114 Merge pull request #60 from pledbrook/patch-3
932381d Merge pull request #59 from X2CommunityCore/fail-on-sdk-revert-fail
d4e3e9b Merge pull request #56 from robojumper/55-spaces-in-project-path
63ff7e3 Make path rewriting aware of IncludeSrc (#57)
ccf2109 Remove /DCOPY:DA robocopy option
93da7dc Added a check (and fail) for post-cooking SDK cleanup
b78de7e Add disclaimer about spaces to README, update CHANGELOG
a72ea3d Fix mod project paths containing spaces
becea48 Merge pull request #53 from X2CommunityCore/revert-dlc-cook
305bef8 Revert DLC cooking + some improvements
3fef85d Merge pull request #51 from pledbrook/patch-1
53cc89e Fix build error when cooking maps
7bc79b5 Switched to DLC cooking functionality (#46)
5b866db Release v1.1.0
1dd9936 Merge pull request #28 from robojumper/remove_verification
1b88ae5 Update README with information about X2ProjectGenerator
60a8235 Rip project file verification out of build_common
6647121 Merge pull request #42 from robojumper/changelog
f6b7c1c Changelog the 2nd
702c0f4 Merge pull request #38 from robojumper/profile
f126426 Don't set the thread's culture just for a decimal dot
3f602dc Add self-profiling to report step timings
ed7a5f2 Merge pull request #31 from robojumper/check-macro-redefs
81c0216 More descriptive macro redefinition error message
0da0304 Merge pull request #39 from robojumper/future-proof
adf7f69 Use release tags in installation instructions instead of pulling main
8817f76 Don't delete XComGame\Published in clean.ps1
8da626f Error out on macro redefinitions as a stopgap measure
da647e0 Merge pull request #29 from robojumper/changelog
f825c12 Merge pull request #27 from robojumper/error-file-line-syntax
06f9d17 Add rolling changelog
0c508eb Use error syntax compatible with both ModBuddy and VS Code
git-subtree-dir: .scripts/X2ModBuildCommon
git-subtree-split: c7e3945067903304bf74599b763675ffecd43f79
When the player hovers over an ability, CPS could highlight any abilities that are mutually exclusive with it.
Or when the player hovers over an ability that is required for some another ability, that another ability can be highlighted as well.
The highlight can be done through a border or drawing another icon on top of the ability icon.
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