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By modifying the CalculateWorkPerHour() for both XComGameState_HeadquartersProjectBuildItem and XComGameState_HeadquartersProjectProvingGround, this should be in a highlander due to it also touching XComGameState_HeadquartersXCom on function GetItemEvents and GetProvingGroundEvents, UIFacility_ProvingGround.UpdateBuildQueue also needs similar update to avoid displaying incorrect information.
The text was updated successfully, but these errors were encountered:
I think global would be better (for normal builditem), as there's proving grounds for non-simultaneous projects. Also it saves the hassle of handling a non-simultaneous project and a simultaneous project going on at the same time
so maybe don't touch proving grounds one so they can both exist for separate functionality instead of having 2 redundant project types with the same behaviour.
By modifying the
CalculateWorkPerHour()
for bothXComGameState_HeadquartersProjectBuildItem
andXComGameState_HeadquartersProjectProvingGround
, this should be in a highlander due to it also touchingXComGameState_HeadquartersXCom
on functionGetItemEvents
andGetProvingGroundEvents
,UIFacility_ProvingGround.UpdateBuildQueue
also needs similar update to avoid displaying incorrect information.The text was updated successfully, but these errors were encountered: