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Ambient Occlusion/Ambient Light Turns Color of Focused Light #370
Comments
set |
Thank you! I thought that it GI Strength would js overall make the illumination brighter. I didn't know it would do that lol |
Seems like an SSGI Error. Switched to RTAO and it's completely gone. |
rtao has no bounced light so yeah. i dont recommend SSGI anyway, its terrible and noisy as hell. its mostly there for screenshotters |
Bug Description
So, whenever I look at a block with a glow, it will change all the ambient occlusion or ambient light to the color as well. I can provide an export of my settings, but whenever I look at the block it will do this. When I look away it won't. This is one of my only flaws with these shaders.
Describe how to reproduce the bug
You can reproduce it by writing this to a
.txt
and loading it as shaders settings:If this also helps, I'm using Sodium 6.0 Beta 2, Indium 1.0.35, Iris 1.8.0, Sodium Extra 0.6.0 Beta 3, Bobby 5.2.4 Beta 3, and Distant Horizons 2.2.1
Demonstration
This may be a feature for all I know that I js have to disable. Please help
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