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Pixelated Shadows #366
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I believe this line is where it is implemented https://github.com/gri573/rethinking-voxels/blob/1fd788f2c897169b7fc3375f0cb77526a2e65dc9/shaders/program/composite_lighting_fsh.glsl#L56 |
i might. i have no opinion about it. |
I feel like it would do well at hiding the weird stuff with the shadowmaps at high render distances |
weird stuff...? could you elaborate some? the shadows shouldnt be doing much weird stuff besides maybe a slight jaggedness or flicker during movement |
Yeah, just jaggedness and flickering, but it could fix it, or at least make it less noticeable |
yeah it wont fix it, will just hide it. |
Yeah but in this case hiding would fix the problem, at least for now or from the player's POV |
lol that's a little oxymoronic but i understand what you mean. what the user doesnt see doesnt exist |
Could you add pixelated shadows to bliss? Here is an example of what it looks like in Rethinking voxels.
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