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script.js
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script.js
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const player = function(name, marker) {
const pattern = [];
const addMove = (index) => {
pattern.push(index);
};
const resetPattern = () => {
pattern.length = 0;
};
return {
name,
marker,
getPattern: () => pattern,
addMove,
resetPattern
};
};
const GameBoard = (function() {
const boardSize = 3; //
const board = new Array(boardSize ** 2).fill(null); // tic tac toe is known to be a 3*3 grid if you want to try something else u can play with this valeu
const getboard = () => board;
const fillCell = (index, mark) => {
if (index < 0 || index >= board.length) {
throw new Error("Invalid cell index");
}
if (board[index] !== null) {
throw new Error("Cell is not empty");
}
board[index] = mark;
};
const resetBoard = () => {
for (let i = 0; i < board.length; ++i) {
board[i] = null;
}
};
const playRound = (player, index) => {
fillCell(index, player.marker);
player.addMove(index);
};
const checkWin = (player) => {
const winsConditions = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], // row
[0, 3, 6], [1, 4, 7], [2, 5, 8], // col
[0, 4, 8], [2, 4, 6] // diag
];
for (const condition of winsConditions) {
if (condition.every(index => player.getPattern().includes(index))) {
return true;
}
}
return false;
};
const checkDraw = () => {
return board.every(cell => cell !== null);
};
return {
getboard,
resetBoard,
playRound,
checkWin,
checkDraw
};
})();
const gameController = (function() {
let x, o;
let xTurn = true;
let gameEnd = false;
function initializeGame() {
GameBoard.resetBoard();
x = player(document.getElementById("p1").value, "X");
o = player(document.getElementById("p2").value, "O");
displayScores();
addCellEventListeners();
gameEnd = false;
}
function resetGame() {
GameBoard.resetBoard();
resetPlayers();
resetCellContent();
addCellEventListeners();
gameEnd = false;
}
function displayScores() {
document.getElementById("scorep1").textContent = scorePlayerX;
document.getElementById("scorep2").textContent = scorePlayerO;
}
// function resetScores() {
// scorePlayerX = 0;
// scorePlayerO = 0;
// displayScores();
// }
function resetPlayers() {
x.resetPattern();
o.resetPattern();
}
function resetCellContent() {
cells.forEach(cell => {
cell.textContent = "";
});
}
function addCellEventListeners() {
cells.forEach(cell => {
cell.addEventListener("click", handleClick);
});
}
function removeCellEventListeners() {
cells.forEach(cell => {
cell.removeEventListener("click", handleClick);
});
}
function handleClick() {
if (this.textContent === "" && !gameEnd) {
let index = parseInt(this.id);
let currentPlayer = xTurn ? x : o;
GameBoard.playRound(currentPlayer, index);
this.textContent = currentPlayer.marker;
if (GameBoard.checkWin(currentPlayer)) {
handleWin(currentPlayer);
} else if (GameBoard.checkDraw()) {
handleDraw();
} else {
xTurn = !xTurn;
}
}
}
function handleWin(player) {
alert(`${player.name} (${player.marker}) Wins!!`);
if (player === x) {
scorePlayerX+=1;
} else {
scorePlayerO+=1;
}
displayScores();
gameEnd = true;
removeCellEventListeners();
}
function handleDraw() {
alert("Draw!");
gameEnd = true;
removeCellEventListeners();
}
return {
initializeGame,
resetGame
};
})();
const cells = document.querySelectorAll(".cell");
const startButton = document.querySelector("#play");
let scorePlayerX = 0;
let scorePlayerO = 0;
startButton.addEventListener("click", (event) => {
gameController.initializeGame();
event.preventDefault();
startButton.textContent = "Restart";
gameController.resetGame();
});