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Animation Test Cases
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Armature-based rotation along arbitrary axis
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Armature-based rotation along two arbitrary axis via 3 key frames
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Armature-based translation along arbitrary axis
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Armature-based combined translation and rotation
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Object-based translation
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Object-based animation around each of X, Y, Z
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Object-based animation around orthogonal axis with 3 key frames
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Object-based animation around two orthogonal axis with 3 key frames - axis rotates separately (defer)
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Object-based multi-axis animation around XYZ, in each Euler order (defer)
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Object-based translation and rotation around orthogonal axis
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Armature-based rotation inside armature-based rotation
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Armature-based rotation inside armature-based rotation - each with 3 key frames (makes four animation frames)
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Armature-based rotation-translation inside armature-based rotation-translation
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Object-based translation + orthogonal rotation inside object-based translation + orthogonal rotation
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Object-based translation + arbitrary rotation (defer) inside object-based translation + arbitrary rotation (defer)
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Armature-based rotation + translation where armature object also translates and rotates around single axis
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Armature-based rotation + translation where armature object also translates and rotates around arbitrary axis (defer)
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Armature-based translation + rotation where object animates + rotates too inside Armature-based translation + rotation where object animates. This creates -four- animation frames, each with a translation and rotation