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Animation Test Cases

bsupnik edited this page Jun 9, 2015 · 1 revision

Single Object Test Cases

  • Armature-based rotation along arbitrary axis

  • Armature-based rotation along two arbitrary axis via 3 key frames

  • Armature-based translation along arbitrary axis

  • Armature-based combined translation and rotation

  • Object-based translation

  • Object-based animation around each of X, Y, Z

  • Object-based animation around orthogonal axis with 3 key frames

  • Object-based animation around two orthogonal axis with 3 key frames - axis rotates separately (defer)

  • Object-based multi-axis animation around XYZ, in each Euler order (defer)

  • Object-based translation and rotation around orthogonal axis

Nesting Test Cases

  • Armature-based rotation inside armature-based rotation

  • Armature-based rotation inside armature-based rotation - each with 3 key frames (makes four animation frames)

  • Armature-based rotation-translation inside armature-based rotation-translation

  • Object-based translation + orthogonal rotation inside object-based translation + orthogonal rotation

  • Object-based translation + arbitrary rotation (defer) inside object-based translation + arbitrary rotation (defer)

  • Armature-based rotation + translation where armature object also translates and rotates around single axis

  • Armature-based rotation + translation where armature object also translates and rotates around arbitrary axis (defer)

  • Armature-based translation + rotation where object animates + rotates too inside Armature-based translation + rotation where object animates. This creates -four- animation frames, each with a translation and rotation