forked from Chaos192/PalWorld-NetCrack
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SDK.hpp
2907 lines (2878 loc) · 147 KB
/
SDK.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#pragma once
// Made with <3 by me [Encryqed] && you [Fischsalat] + him [TempAccountNull]
// Pal
// 5.1.1-0+++UE5+Release-5.1
// Main-package: Pal
#include "pch.h"
#include <string>
#include <Windows.h>
#include <iostream>
#include <type_traits>
typedef __int8 int8;
typedef __int16 int16;
typedef __int32 int32;
typedef __int64 int64;
typedef unsigned __int8 uint8;
typedef unsigned __int16 uint16;
typedef unsigned __int32 uint32;
typedef unsigned __int64 uint64;
namespace Offsets
{
constexpr int32 GObjects = 0x0879E000;
constexpr int32 AppendString = 0x02CC8CA0;
constexpr int32 GNames = 0x00000000;
constexpr int32 ProcessEvent = 0x02E4AE30;
constexpr int32 ProcessEventIdx = 0x0000004C;
}
#include "PropertyFixup.hpp"
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/IrisStub_structs.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/PocketpairUser_structs.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/ReplicationGraph_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/CommonInput_structs.hpp"
#include "SDK/Pal_structs.hpp"
#include "SDK/F_NPC_PathWalkPoint_structs.hpp"
#include "SDK/F_NPC_PathWalkArray_structs.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/BP_Explosion_Low_structs.hpp"
#include "SDK/BP_NPC_WalkPathPoint_1_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentButton_structs.hpp"
#include "SDK/BP_Status_Wetness_structs.hpp"
#include "SDK/BP_CookingFryingPan_structs.hpp"
#include "SDK/BP_PalIncidentBase_structs.hpp"
#include "SDK/BP_TextStyle_DamageNum_1_structs.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/BP_MonsterAIControllerBase_structs.hpp"
#include "SDK/BP_ActionSitRide_structs.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/SocketSubsystemEOS_structs.hpp"
#include "SDK/BP_AIAction_WildPalDrinkWater_structs.hpp"
#include "SDK/BP_AlertByKilledFriendState_QuestionMark_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoVillage001_structs.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/BP_TextStyle_HungerIcon_Red_structs.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/CommonLoadingScreen_structs.hpp"
#include "SDK/BP_PalCharacterManager_structs.hpp"
#include "SDK/SunPosition_structs.hpp"
#include "SDK/BP_Status_DrownCheck_structs.hpp"
#include "SDK/BP_AxeBase_structs.hpp"
#include "SDK/BP_AlertByKilledFriendState_SurprisedReaction_structs.hpp"
#include "SDK/ModularGameplay_structs.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/BP_OtomoPalHolderComponent_structs.hpp"
#include "SDK/BP_AttackBulletBase_structs.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/MediaIOCore_structs.hpp"
#include "SDK/WBP_PalDebugInfo_structs.hpp"
#include "SDK/ApexDestruction_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_UICommon_structs.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/BP_FluidImplementation_structs.hpp"
#include "SDK/BP_VisualEffect_Swimming_structs.hpp"
#include "SDK/WBP_GameOver_Down_structs.hpp"
#include "SDK/ImGui_structs.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/BP_ActionStep_Right_structs.hpp"
#include "SDK/HoudiniEngineRuntime_structs.hpp"
#include "SDK/BP_PalPlayerCaptureSet_structs.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/BP_ActionRandomRest_structs.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/WBP_SimpleColorFade_structs.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoVillage003_structs.hpp"
#include "SDK/BP_PalMapObjectManager_structs.hpp"
#include "SDK/BP_ActionDefenseWait_Gunner_structs.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/AnimNotify_AkEvent_structs.hpp"
#include "SDK/CapsuleTraceRotation_structs.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/BP_ActionHappy_structs.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/WBP_InLevelLoadingFade_structs.hpp"
#include "SDK/TakeMovieScene_structs.hpp"
#include "SDK/BP_Action_NPC_GroundSit_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentLR_structs.hpp"
#include "SDK/WBP_OptionSettings_TabButton_structs.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CameraCalibrationCore_structs.hpp"
#include "SDK/LiveLinkCamera_structs.hpp"
#include "SDK/SkyCreatorPlugin_structs.hpp"
#include "SDK/GameFeatures_structs.hpp"
#include "SDK/BP_WantedPolice_NPCSpawner_structs.hpp"
#include "SDK/SteamSockets_structs.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/FPassiveSkillCollectItemLotteryData_structs.hpp"
#include "SDK/ModularGameplayActors_structs.hpp"
#include "SDK/Composure_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/CommonUI_structs.hpp"
#include "SDK/BP_PalIncidentCamera_structs.hpp"
#include "SDK/OnlineSubsystemSteam_structs.hpp"
#include "SDK/BP_Status_LifeSteal_structs.hpp"
#include "SDK/BP_Status_Burn_structs.hpp"
#include "SDK/PalBossBattleSequence_Ending_structs.hpp"
#include "SDK/BP_Action_BeThrown_structs.hpp"
#include "SDK/BP_AIAction_EatDeadBody_structs.hpp"
#include "SDK/PacketHandler_structs.hpp"
#include "SDK/CommonUser_structs.hpp"
#include "SDK/BP_PalBossBattleSequencer_structs.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/BP_PlayerBase_structs.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/BP_AIAction_Death_structs.hpp"
#include "SDK/ABP_Player_Head_structs.hpp"
#include "SDK/BP_ActionCool_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage003_structs.hpp"
#include "SDK/WBP_PalItemIconBase_structs.hpp"
#include "SDK/BP_PalItemContainerManager_structs.hpp"
#include "SDK/BP_AINPC_CombatMeleeState_AttackForNearSwing_structs.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/EPal_AI_AlertByKilledFriendState_structs.hpp"
#include "SDK/CommonGame_structs.hpp"
#include "SDK/BP_DebugMissWaza_structs.hpp"
#include "SDK/Qos_structs.hpp"
#include "SDK/BP_Fluid_FunctionLibrary_structs.hpp"
#include "SDK/BP_AIAction_LookSideMove_structs.hpp"
#include "SDK/BP_Action_Grappling_structs.hpp"
#include "SDK/BP_NPCAIController_Invader_structs.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonBlueprintUtilities_structs.hpp"
#include "SDK/Party_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighterGunner_Combat_structs.hpp"
#include "SDK/NISBlueprint_structs.hpp"
#include "SDK/BP_ActionMeleeSkill_structs.hpp"
#include "SDK/Lobby_structs.hpp"
#include "SDK/Hotfix_structs.hpp"
#include "SDK/BP_Status_Poison_structs.hpp"
#include "SDK/Rejoin_structs.hpp"
#include "SDK/HttpBlueprint_structs.hpp"
#include "SDK/PlacementTools_structs.hpp"
#include "SDK/WBP_PalHungerIcon_structs.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/BP_AIAction_NPCOtomoFollow_structs.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/LiveLinkAnimationCore_structs.hpp"
#include "SDK/BP_PalBulletCreator_structs.hpp"
#include "SDK/CameraCalibrationCoreMovieScene_structs.hpp"
#include "SDK/WBP_InventoryEquipment_ItemInfo_addeffect_structs.hpp"
#include "SDK/BP_PalExpDatabase_structs.hpp"
#include "SDK/LocationServicesBPLibrary_structs.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/Reflex_structs.hpp"
#include "SDK/FPalPartnerSkillIconData_structs.hpp"
#include "SDK/FPalTechnologyIconData_structs.hpp"
#include "SDK/BP_PalUIFunctionLibrary_structs.hpp"
#include "SDK/BP_PalSaveGameManager_structs.hpp"
#include "SDK/BP_Action_Turn180R_structs.hpp"
#include "SDK/FSR2MovieRenderPipeline_structs.hpp"
#include "SDK/MovieRenderPipelineSettings_structs.hpp"
#include "SDK/FPalRequestItemLotteryDataTableRow_structs.hpp"
#include "SDK/E_PalItemShopTabType_structs.hpp"
#include "SDK/FPalPresentLotteryDataTableRow_structs.hpp"
#include "SDK/BP_PalIncidentNPCTalk_structs.hpp"
#include "SDK/FSR2TemporalUpscaling_structs.hpp"
#include "SDK/BP_Lamp_structs.hpp"
#include "SDK/BP_VisualEffect_Dead_structs.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/WBP_PalOverallUILayout_structs.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/BP_ActionPairBehavior_FeedItem_structs.hpp"
#include "SDK/BP_ActionWakeUp_structs.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/MotionWarping_structs.hpp"
#include "SDK/BP_NPC_StandardHumanDataSet_structs.hpp"
#include "SDK/PPSkyCreatorPlugin_structs.hpp"
#include "SDK/BP_PalInputData_XInput_structs.hpp"
#include "SDK/BP_SkillEffect_GeneralWork_structs.hpp"
#include "SDK/BP_MultiTalk_Rumor-loving_villagers_structs.hpp"
#include "SDK/NiagaraUIRenderer_structs.hpp"
#include "SDK/BP_AnimNotifyState_DisableFootIK_structs.hpp"
#include "SDK/WebBrowserWidget_structs.hpp"
#include "SDK/BP_PalGameSetting_structs.hpp"
#include "SDK/KawaiiPhysics_structs.hpp"
#include "SDK/BP_Player_Female_structs.hpp"
#include "SDK/WBP_CharaCre_PartsSelectPanel_structs.hpp"
#include "SDK/SpreadSheetToCsv_structs.hpp"
#include "SDK/BP_AIAction_Invader_Idle_structs.hpp"
#include "SDK/BP_MapObject_DamagableRock0002_structs.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/EPal_NPC_CombatMeleeState_structs.hpp"
#include "SDK/Paper2D_structs.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/BP_ActionRevive_structs.hpp"
#include "SDK/BP_MapObject_DamagableRock0001_structs.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/BP_ActionPalLiftup_structs.hpp"
#include "SDK/E_PalCaptureSphereBouncedReason_structs.hpp"
#include "SDK/BP_OptimizeParameter_CoopHost_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/SignificanceManager_structs.hpp"
#include "SDK/BP_ActionFriendlyLookat_structs.hpp"
#include "SDK/BP_VisualEffect_FunnelStartEmissive_structs.hpp"
#include "SDK/UObjectPlugin_structs.hpp"
#include "SDK/EWildPalAIMoveMode_structs.hpp"
#include "SDK/FacialAnimation_structs.hpp"
#include "SDK/BP_ActionUnlockCagePalLock_structs.hpp"
#include "SDK/BP_VisualEffect_RarePal_structs.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/DatasmithContent_structs.hpp"
#include "SDK/BP_UniqueRideAnime_LazyDragon_structs.hpp"
#include "SDK/BP_FunnelCharacterAIController_structs.hpp"
#include "SDK/GLTFExporter_structs.hpp"
#include "SDK/AutomationUtils_structs.hpp"
#include "SDK/BP_ActionPairStandbyBase_structs.hpp"
#include "SDK/VariantManagerContent_structs.hpp"
#include "SDK/BP_VisualEffect_Proxy_ReturnToBallEmissive_structs.hpp"
#include "SDK/AudioAnalyzer_structs.hpp"
#include "SDK/BP_AIAction_TurnAndEscape_structs.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/BP_AIAction_Trap_LegHold_structs.hpp"
#include "SDK/E_PalUIItemInfoWindowDIsplayType_structs.hpp"
#include "SDK/WBP_InventoryEquipment_ItemInfo_structs.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/WBP_PalDialog_structs.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/BP_AnimNotify_FootStep_structs.hpp"
#include "SDK/BP_PalIncidentRandom_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_Skill_Active_structs.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/AvfMediaFactory_structs.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/ImgMediaEngine_structs.hpp"
#include "SDK/ImgMediaFactory_structs.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/ERideActionState_structs.hpp"
#include "SDK/MediaPlate_structs.hpp"
#include "SDK/BP_ActionTurnToTarget_structs.hpp"
#include "SDK/BP_ActionEncount_structs.hpp"
#include "SDK/WmfMediaFactory_structs.hpp"
#include "SDK/TcpMessaging_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighter_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Electricshock_structs.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/AndroidFileServer_structs.hpp"
#include "SDK/BP_PalTimeManager_structs.hpp"
#include "SDK/AudioLinkEngine_structs.hpp"
#include "SDK/AndroidPermission_structs.hpp"
#include "SDK/BP_WeaponCameraShake_structs.hpp"
#include "SDK/BP_AIAction_Freeze_structs.hpp"
#include "SDK/AppleImageUtils_structs.hpp"
#include "SDK/ArchVisCharacter_structs.hpp"
#include "SDK/BP_PalIncidentInvaderBase_structs.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/WBP_PalCommonButton_structs.hpp"
#include "SDK/BP_PalBattleManager_structs.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/BP_VisualEffect_SpawnFromBallEmissive_structs.hpp"
#include "SDK/CableComponent_structs.hpp"
#include "SDK/BP_ActionSleep_structs.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighterGunner_Wait_structs.hpp"
#include "SDK/GooglePAD_structs.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/DmgTypeBP_Environmental_structs.hpp"
#include "SDK/BP_AIAction_DodgeStep_structs.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/BP_ActionDefenseWait_Wait_structs.hpp"
#include "SDK/MobilePatchingUtils_structs.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/SoundFields_structs.hpp"
#include "SDK/WBP_Option_HelpGuide_structs.hpp"
#include "SDK/WBP_Title_WorldSettings_structs.hpp"
#include "SDK/BP_ActionDefenseWait_structs.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/BP_PalUIDIspatchParameter_PalShop_structs.hpp"
#include "SDK/TraceUtilities_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContent_Body_structs.hpp"
#include "SDK/BP_PalActionTransportItem_structs.hpp"
#include "SDK/BP_AIActionPairCall_Petting_structs.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/BP_ActionFullRide_structs.hpp"
#include "SDK/BP_MonsterBase_structs.hpp"
#include "SDK/BP_CameraShake_ExplosionSmall_structs.hpp"
#include "SDK/AdvancedWidgets_structs.hpp"
#include "SDK/BP_PalRandomIncidentLottery_structs.hpp"
#include "SDK/BP_UniqueRideAnime_JetDragon_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/BP_PettingPreset_structs.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/BP_MultiTalk_DesertVillage001_structs.hpp"
#include "SDK/AugmentedReality_structs.hpp"
#include "SDK/WBP_ShopSellPrice_structs.hpp"
#include "SDK/BP_Action_NPC_ChairSitMeat_structs.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/WBP_GameOver_Rescue_structs.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BP_SkillEffect_SelfExplosion_structs.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/WBP_PalItemSlotBase_structs.hpp"
#include "SDK/BP_PalNPCManager_structs.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/BP_AIAction_NPC_Talking_structs.hpp"
#include "SDK/BP_AIAction_Death_SelfDestruct_structs.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/WBP_GuildMemberGauge_structs.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/BP_MeleeWeaponBase_structs.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/BP_HUDDIspatchParameter_DeleteWorld_structs.hpp"
#include "SDK/BP_ActionShootSkill_structs.hpp"
#include "SDK/BP_PlayerSoundEmitterComponent_structs.hpp"
#include "SDK/BP_FootStepEffectAssetDefault_structs.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/AudioLinkCore_structs.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/EPal_NPC_CombatGunState_structs.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/BP_Status_Dying_structs.hpp"
#include "SDK/WBP_Title_WorldSettingsInfo_structs.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/E_PalTitleWorldSettingOptionType_structs.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_Skill_Passive_structs.hpp"
#include "SDK/WBP_PalCommonCharacterIcon_structs.hpp"
#include "SDK/BP_Status_Drown_structs.hpp"
#include "SDK/BP_AIActionPairCallBase_structs.hpp"
#include "SDK/WBP_GuildHeadButton_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/BP_AIAction_NPCSpawnOtomo_structs.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/BP_Status_Darkness_structs.hpp"
#include "SDK/BP_PalPlayerManager_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/BP_AIAction_BlowAway_structs.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/WBP_Title_WorldMenu_Head_structs.hpp"
#include "SDK/WidgetCarousel_structs.hpp"
#include "SDK/BP_WeaponCameraShake_MeleeHit_structs.hpp"
#include "SDK/WebBrowser_structs.hpp"
#include "SDK/BP_HitEffectSlot_structs.hpp"
#include "SDK/BP_AIActionFunnel_Default_structs.hpp"
#include "SDK/WBP_PalCharacterIconBase_structs.hpp"
#include "SDK/BP_FunnelCharacter_structs.hpp"
#include "SDK/BP_PalPlayerCaptureSet_CharacterMake_structs.hpp"
#include "SDK/BP_AIActionRiding_structs.hpp"
#include "SDK/EEffectSpawnParametersType_structs.hpp"
#include "SDK/BP_ActionGeneralAttackBase_structs.hpp"
#include "SDK/WBP_Title_DeleteWorldWindow_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_WorkIcon_structs.hpp"
#include "SDK/BP_ActionGeneralAttackFarBase_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentSwitch_structs.hpp"
#include "SDK/BP_HUDDispatchParameter_KeyConfig_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_ItemName_structs.hpp"
#include "SDK/WBP_OptionSettingsOverLayWindow_structs.hpp"
#include "SDK/BP_AINPC_Combat_CommonState_BackStep_structs.hpp"
#include "SDK/BP_DebugMissWazaBullet_structs.hpp"
#include "SDK/WBP_Option_NoteListContent_structs.hpp"
#include "SDK/BP_RagdollPreset_Liftup_structs.hpp"
#include "SDK/BP_ActionWorkAttack_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_StatusElement_structs.hpp"
#include "SDK/BP_ActionSlowWalkForward_structs.hpp"
#include "SDK/BP_Status_ShieldRecovery_structs.hpp"
#include "SDK/BP_ActionSlowWalkBackward_structs.hpp"
#include "SDK/BP_ActionGenerateEnergy_Fire_structs.hpp"
#include "SDK/WBP_Chara_Cre_PartsSizeSlider_structs.hpp"
#include "SDK/BP_ActionGenerateEnergy_Electric_structs.hpp"
#include "SDK/BP_Action_GeneralWorkAttack_structs.hpp"
#include "SDK/BP_PalDatabaseCharacterParameter_structs.hpp"
#include "SDK/BP_Action_BeLiftup_structs.hpp"
#include "SDK/BP_Prop_Base_structs.hpp"
#include "SDK/BP_AIAction_Invader_ReturnSpawnedPoint_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage002_structs.hpp"
#include "SDK/BP_NPCInteractConditionFunctions_structs.hpp"
#include "SDK/BP_AIAction_invader_March_structs.hpp"
#include "SDK/WBP_PalScreenCover_structs.hpp"
#include "SDK/BP_AIController_Interface_Invader_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContent_Preset_structs.hpp"
#include "SDK/BP_Action_WaitLoadingWorldPartition_structs.hpp"
#include "SDK/BP_DummyNavigationInvoker_structs.hpp"
#include "SDK/BP_Action_Rolling_structs.hpp"
#include "SDK/BP_PalIncidentRandomActionBase_structs.hpp"
#include "SDK/EWildPalAIRestType_structs.hpp"
#include "SDK/BP_AIAction_BaseCampRecoverHungry_Eat_structs.hpp"
#include "SDK/BP_ActionWatering_Player_structs.hpp"
#include "SDK/BPI_ControllerDebugInterface_structs.hpp"
#include "SDK/BP_PalIncidentRandomActionHunterVsPal_structs.hpp"
#include "SDK/WBP_PalInGameMenuItemSlotButton_structs.hpp"
#include "SDK/BP_UniqueRideAnime_ElecPanda_structs.hpp"
#include "SDK/BP_PalRandomIncidentSpawner_structs.hpp"
#include "SDK/BP_PalRandomIncidentNPCSpawner_structs.hpp"
#include "SDK/BP_AIAction_Visitor_ReturnSpawnedPoint_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighter_Combat_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_KeyGuideIcon_structs.hpp"
#include "SDK/BP_VisualEffect_PalBattleOutline_structs.hpp"
#include "SDK/BP_AIAction_Trap_MovingPanel_structs.hpp"
#include "SDK/BP_PalUIDispatchParameter_ItemShop_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Flamed_structs.hpp"
#include "SDK/BP_MultiTalk_OrderByName_structs.hpp"
#include "SDK/BP_PalHUDTitle_structs.hpp"
#include "SDK/ALI_NPC_HairCloth_structs.hpp"
#include "SDK/BP_PalIncidentInvaderVisitorNPC_structs.hpp"
#include "SDK/BP_PalIncidentInvaderEnemy_structs.hpp"
#include "SDK/BP_FluidController_structs.hpp"
#include "SDK/BP_PalDeathPenaltyManager_structs.hpp"
#include "SDK/CR_PlayerClavicleAdjust_structs.hpp"
#include "SDK/ALI_PalmiSubFunction_structs.hpp"
#include "SDK/BP_AISightResponsePreset_Citizen_structs.hpp"
#include "SDK/ALI_HumanCloth_structs.hpp"
#include "SDK/ALI_HumanHair_structs.hpp"
#include "SDK/WBP_LoupeBase_structs.hpp"
#include "SDK/WBP_Option_NoteContent_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighterGunner_structs.hpp"
#include "SDK/BP_MultiTalk_Shabby-looking_merchant_structs.hpp"
#include "SDK/WBP_NoData_structs.hpp"
#include "SDK/BP_NPCActionStepBase_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentSlider_structs.hpp"
#include "SDK/BP_AnimNotifyState_PlaySound_structs.hpp"
#include "SDK/BP_GrapplingGun_structs.hpp"
#include "SDK/BP_Status_IvyCling_structs.hpp"
#include "SDK/BP_MiningPickel_structs.hpp"
#include "SDK/BP_ActionStepBase_structs.hpp"
#include "SDK/BP_Action_Trap_LegHold_structs.hpp"
#include "SDK/BP_ActionPairBehaviorBase_structs.hpp"
#include "SDK/BP_DeforestAxe_structs.hpp"
#include "SDK/BP_ShooterAnime_ThrowBase_structs.hpp"
#include "SDK/BP_PalAIActionComposite_OtomoWorkerBase_structs.hpp"
#include "SDK/BP_PlantingSack_structs.hpp"
#include "SDK/BP_ReturnOtomoSphereComponent_structs.hpp"
#include "SDK/BP_PropMug_structs.hpp"
#include "SDK/BP_PersistentSound_TitleBGM_structs.hpp"
#include "SDK/ERideActionDirection_structs.hpp"
#include "SDK/BP_PalIncidentNotifyListener_NPCTalk_structs.hpp"
#include "SDK/BP_ActionRideBase_structs.hpp"
#include "SDK/BP_WateringCan_structs.hpp"
#include "SDK/BP_MultiTalk_InnkeeperA_structs.hpp"
#include "SDK/BP_PettingCamera_structs.hpp"
#include "SDK/BP_ActionPairBehavior_Petting_structs.hpp"
#include "SDK/BP_AIActionPairCall_FeedItem_structs.hpp"
#include "SDK/WBP_PalKeyGuideIcon_structs.hpp"
#include "SDK/WBP_Ingame_Interact_structs.hpp"
#include "SDK/WBP_WorldSetting_structs.hpp"
#include "SDK/WBP_DyingFriendLoupe_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoPolice002_structs.hpp"
#include "SDK/BP_DownWidgetParameter_structs.hpp"
#include "SDK/WBP_Title_WorldSelect_structs.hpp"
#include "SDK/BP_Status_UNKOTimer_structs.hpp"
#include "SDK/BP_VIsualEffect_Status_Getwet_structs.hpp"
#include "SDK/BP_PalCaptureJudgeObject_structs.hpp"
#include "SDK/BP_ThrowObjectBase_structs.hpp"
#include "SDK/BP_AIAction_NPC_Encount_structs.hpp"
#include "SDK/BP_PalSoundPlayerComponent_structs.hpp"
#include "SDK/WBP_PalFadeWidgetBase_structs.hpp"
#include "SDK/BP_CapturePrismBullet_structs.hpp"
#include "SDK/BP_PalPlayerInput_structs.hpp"
#include "SDK/BP_ThrowWeaponBase_structs.hpp"
#include "SDK/BP_AnimNotifyState_HiddenWeapon_structs.hpp"
#include "SDK/BP_HumanCryComponent_structs.hpp"
#include "SDK/BP_AISightResponsePreset_Villain_structs.hpp"
#include "SDK/BP_MonoNPCSpawner_structs.hpp"
#include "SDK/BP_ActionStep_Forward_structs.hpp"
#include "SDK/BP_ThrowWeapon_Dummy_structs.hpp"
#include "SDK/BP_AIResponsePreset_Boss_structs.hpp"
#include "SDK/BP_BackWeapon_Axe_structs.hpp"
#include "SDK/BP_Status_LavaDamage_structs.hpp"
#include "SDK/BP_PalLocalPlayerSystemSound_structs.hpp"
#include "SDK/BP_HitEffectSlot_Player_structs.hpp"
#include "SDK/BP_ActionWatering_structs.hpp"
#include "SDK/BP_PalHUDService_structs.hpp"
#include "SDK/BP_PlayerGenderChanger_structs.hpp"
#include "SDK/BP_AIActionReaction_ElectricShock_structs.hpp"
#include "SDK/BP_UniqueRideAnime_KingBahamut_structs.hpp"
#include "SDK/BP_Status_Freeze_structs.hpp"
#include "SDK/BP_UniqueRideAnime_GrassPanda_structs.hpp"
#include "SDK/BP_PalEventNotifySystem_structs.hpp"
#include "SDK/WBP_Key_Settings_structs.hpp"
#include "SDK/BP_UniqueRideAnime_FlowerDinosaur_structs.hpp"
#include "SDK/BP_UniqueRideAnime_BlackFurDragon_structs.hpp"
#include "SDK/BP_ActionStun_structs.hpp"
#include "SDK/BP_ActionPairStandby_Petting_structs.hpp"
#include "SDK/BP_Action_NPC_ChairSitDrink_structs.hpp"
#include "SDK/BP_ActionPairStandby_FeedItem_structs.hpp"
#include "SDK/WBP_PalInGameMenuItemSlot_structs.hpp"
#include "SDK/BP_ActionReturnOtomoPal_structs.hpp"
#include "SDK/BP_ActionPalLiftupThrow_Player_structs.hpp"
#include "SDK/BP_NPCActionStep_Right_structs.hpp"
#include "SDK/BP_ActionPalLiftup_Player_structs.hpp"
#include "SDK/BP_PalPlayerDataStorage_structs.hpp"
#include "SDK/BP_MapObject_DamagableRock0004_structs.hpp"
#include "SDK/BP_ActionHumanRide_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage005_structs.hpp"
#include "SDK/BP_ActionHorseRide_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage004_structs.hpp"
#include "SDK/BP_ActionCutPalMeat_Player_structs.hpp"
#include "SDK/BP_Status_WithVisualEffect_structs.hpp"
#include "SDK/BP_ActionStep_Left_structs.hpp"
#include "SDK/BP_MultiTalk_People_cant_leave_structs.hpp"
#include "SDK/BP_PalTextBlock_structs.hpp"
#include "SDK/BP_ActionStep_Back_structs.hpp"
//#include "SDK/ABP_Player_structs.hpp"
#include "SDK/BP_PredictedTarget_structs.hpp"
#include "SDK/BP_SkillEffectBase_structs.hpp"
#include "SDK/BP_VisualEffect_CameraMosaic_structs.hpp"
#include "SDK/E_PalEmo_structs.hpp"
#include "SDK/BP_PalCryComponent_structs.hpp"
#include "SDK/WBP_LoadingScreen_Transition_structs.hpp"
#include "SDK/BP_SkillEffect_SelfDestruct_structs.hpp"
#include "SDK/BP_PalFunnelCharacterManager_structs.hpp"
#include "SDK/BP_PalActionStepBase_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoPolice001_structs.hpp"
#include "SDK/BP_Action_Trap_MovingPanel_structs.hpp"
#include "SDK/BP_AIAction_Stun_structs.hpp"
#include "SDK/BP_AIAction_NooseTrap_structs.hpp"
#include "SDK/BP_AIAction_Damage_structs.hpp"
#include "SDK/BP_ActionNooseTrap_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_FireMove_Shotgun_structs.hpp"
#include "SDK/BP_ActionResuscitation_structs.hpp"
//#include "SDK/ABP_NPC_Base_structs.hpp"
#include "SDK/BP_VisualEffect_CameraVignette_structs.hpp"
#include "SDK/BP_ArchitectureHammer_structs.hpp"
#include "SDK/WBP_CharaCre_ColorSelect_Free_structs.hpp"
#include "SDK/BP_ActionWakeupFromRagdoll_structs.hpp"
#include "SDK/BP_AIAction_NPC_Combat_Gun_structs.hpp"
#include "SDK/BP_PropBread_structs.hpp"
#include "SDK/BP_PropMeat_structs.hpp"
#include "SDK/BP_ActionEatOneshot_structs.hpp"
#include "SDK/BP_Action_AliveRagdoll_structs.hpp"
#include "SDK/BPI_GetPalAIBlackboard_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentLRArrow_structs.hpp"
#include "SDK/BP_ActionFeeding_structs.hpp"
#include "SDK/BP_AIAction_FrontDashForLeave_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContentLRBar_structs.hpp"
#include "SDK/BP_BackWeaponBase_structs.hpp"
#include "SDK/BP_BackWeapon_Handgun_structs.hpp"
#include "SDK/BP_ActionIdleInSpa_structs.hpp"
#include "SDK/WBP_InventoryEquipment_ItemInfo_Tecnology_structs.hpp"
#include "SDK/BP_BackWeapon_PickAxe_structs.hpp"
#include "SDK/BP_PalAssetStreamableManager_structs.hpp"
#include "SDK/BP_Status_Electrical_structs.hpp"
#include "SDK/BP_PickaxeBase_structs.hpp"
#include "SDK/BP_MapObject_DamagableRock_PV_structs.hpp"
#include "SDK/BP_MapObject_DamagableRock0003_structs.hpp"
#include "SDK/BP_ActionMining_structs.hpp"
#include "SDK/BP_MultiTalk_Head_of_Village_structs.hpp"
#include "SDK/BP_Action_Coop_SpawnItem_structs.hpp"
#include "SDK/BP_Status_Muddy_structs.hpp"
#include "SDK/BP_AIAction_BaseCampFighter_Wait_structs.hpp"
#include "SDK/BP_AIAction_Visitor_TravelToBaseCamp_structs.hpp"
#include "SDK/BP_ExplosionAttackBase_structs.hpp"
#include "SDK/BP_Ammo_structs.hpp"
#include "SDK/BP_NormalBullet_structs.hpp"
#include "SDK/BP_AIAction_BaseCampRecoverHungry_ApproachToFoodBox_structs.hpp"
#include "SDK/BP_PalNormalButtonStyle_structs.hpp"
#include "SDK/WBP_MainMenu_Cursor_structs.hpp"
#include "SDK/WBP_PalCommonButtonBase_structs.hpp"
#include "SDK/BP_PalInvisibleButtonStyle_structs.hpp"
#include "SDK/BP_Action_Turn90R_structs.hpp"
#include "SDK/WBP_PalInvisibleButton_structs.hpp"
#include "SDK/WBP_IconPalWork_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_WorkIconText_structs.hpp"
#include "SDK/WBP_MainMenu_Pal_State_structs.hpp"
#include "SDK/BP_PalItemIDManager_structs.hpp"
#include "SDK/WBP_PalGenusCategoryIcon_structs.hpp"
#include "SDK/BP_NormalStationaryLauncherBase_structs.hpp"
#include "SDK/WBP_PalHungerHud_structs.hpp"
#include "SDK/BP_ActionDeforest_Player_structs.hpp"
#include "SDK/BP_AIAction_Work_Wait_structs.hpp"
#include "SDK/BP_AIAction_BaseCampWorker_Wait_structs.hpp"
#include "SDK/BP_MonsterAIController_Wild_structs.hpp"
#include "SDK/BP_AIActionComposite_Worker_BaseCamp_structs.hpp"
#include "SDK/BP_AIAction_BaseCampRecoverHungry_structs.hpp"
#include "SDK/BP_AIActionComposite_BaseCamp_structs.hpp"
#include "SDK/BP_AIActionBaseCamp_SleepActively_structs.hpp"
#include "SDK/BP_GliderObjectBase_structs.hpp"
#include "SDK/BP_AIActionBaseCamp_Sleep_structs.hpp"
#include "SDK/BP_AIAction_WanderingCage_structs.hpp"
#include "SDK/BP_MultiTalk_SKILLED_PALTAMIER_structs.hpp"
#include "SDK/BP_AIAction_ReturnToDefaultPosition_structs.hpp"
#include "SDK/BP_PalInputData_KeyboardMouse_structs.hpp"
#include "SDK/BP_AIAction_BaseCampSpawningForWorker_structs.hpp"
#include "SDK/BP_ActionGeneralAttackNearBase_structs.hpp"
#include "SDK/BP_AIAction_SpawnItemBase_structs.hpp"
#include "SDK/BP_MultiTalk_Johnson_structs.hpp"
#include "SDK/BP_ActionReaction_ElectricShock_structs.hpp"
#include "SDK/BP_Status_StepCoolDown_structs.hpp"
#include "SDK/BP_Status_FallDamage_structs.hpp"
#include "SDK/BP_Status_DefenseUP_structs.hpp"
#include "SDK/BP_Status_CollectItem_structs.hpp"
#include "SDK/BP_Status_AttackUP_structs.hpp"
#include "SDK/BP_AIAction_Leave_BackStep_structs.hpp"
#include "SDK/BP_PalSpawner_DebugSpawn_structs.hpp"
#include "SDK/BP_NPCWeaponGenerator_structs.hpp"
#include "SDK/BP_ActionBlowAway_structs.hpp"
#include "SDK/Bp_Action_AliveRagdollTimer_structs.hpp"
#include "SDK/BP_PalPlayerController_Title_structs.hpp"
#include "SDK/BP_NPCActionStep_Left_structs.hpp"
#include "SDK/BP_Action_NPC_SpawnOtomo_structs.hpp"
#include "SDK/BP_ActionDiscoveryLookat_structs.hpp"
//#include "SDK/ABP_NPC_Child_structs.hpp"
#include "SDK/WBP_PalInGameMenuItemIcon_structs.hpp"
#include "SDK/BP_HitCalculator_MyLocation_structs.hpp"
#include "SDK/WBP_CommonWaiting_structs.hpp"
#include "SDK/WBP_OptionSettings_ClickableButton_structs.hpp"
#include "SDK/BP_ActionAngerLoop_structs.hpp"
#include "SDK/BP_ActionSurprised_structs.hpp"
#include "SDK/BP_AlertByKilledFriendState_SerachAround_structs.hpp"
#include "SDK/BP_AlertByKilledFriendState_AproachDeadPoint_structs.hpp"
#include "SDK/BP_ActionSimpleMonoMontage_structs.hpp"
#include "SDK/BP_ActionWork_structs.hpp"
#include "SDK/BP_ActionGrowupPromotion_structs.hpp"
#include "SDK/BP_ActionEat_structs.hpp"
#include "SDK/BP_PalRichTextBlock_structs.hpp"
#include "SDK/BP_PalServerListTextScrollStyle_structs.hpp"
#include "SDK/BP_ActionPlanting_Player_structs.hpp"
#include "SDK/BP_MultiTalk_RandomBattle_Police_structs.hpp"
#include "SDK/BP_ActionHarvesting_structs.hpp"
#include "SDK/BP_MultiTalk_DesertVillage003_structs.hpp"
#include "SDK/BP_ActionWateringOneshot_structs.hpp"
#include "SDK/BP_ActionCooking_structs.hpp"
#include "SDK/BP_Action_NPC_HasPropMonoMotion_structs.hpp"
#include "SDK/BP_CapturePrism_structs.hpp"
#include "SDK/BP_ActionDamage_structs.hpp"
#include "SDK/BP_Action_NPC_Talk_structs.hpp"
#include "SDK/BP_CoopSkillSearchEffectController_structs.hpp"
#include "SDK/BP_Action_NPC_Listen_structs.hpp"
#include "SDK/BP_Action_NPC_ChairSitMeal_structs.hpp"
#include "SDK/BP_ActionCommonWork_structs.hpp"
#include "SDK/BP_MultiTalk_DesertPolice002_structs.hpp"
#include "SDK/BP_ActionArchitecture_structs.hpp"
#include "SDK/BP_ThrowCaptureObjectBase_structs.hpp"
#include "SDK/BP_Action_Turn90L_structs.hpp"
#include "SDK/BP_Action_Turn180L_structs.hpp"
#include "SDK/BP_ActionDeath_structs.hpp"
#include "SDK/BP_ActionDeath_SelfDestruct_structs.hpp"
#include "SDK/BP_ActionDeath_SelfDestruct_SelfExplosion_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_FireMove_structs.hpp"
#include "SDK/BP_ActionProvocation_structs.hpp"
#include "SDK/WBP_CharaCre_PartsSelect_sq_structs.hpp"
#include "SDK/BP_AIAction_CombatPal_structs.hpp"
#include "SDK/EWarningPalAIMoveType_structs.hpp"
#include "SDK/BP_ActionSoundReaction_structs.hpp"
#include "SDK/BP_ActionTurnToDirection_NotEnd_structs.hpp"
#include "SDK/BP_AIAction_TurnAndEncount_structs.hpp"
#include "SDK/BP_PalTutorialQuestManager_structs.hpp"
#include "SDK/BP_AIAction_CanCombatBase_structs.hpp"
#include "SDK/BP_AIAction_Invader_StandbyBaseCamp_structs.hpp"
#include "SDK/BP_AIAction_WildLife_structs.hpp"
#include "SDK/BP_PalLogManager_structs.hpp"
#include "SDK/BP_AIAction_Sleep_structs.hpp"
#include "SDK/BP_AIAction_Sleep_InNightWildPal_structs.hpp"
#include "SDK/BP_AIAction_Warning_PointWalk_structs.hpp"
#include "SDK/BP_AIAction_FriendlyLookat_structs.hpp"
#include "SDK/BP_AIAction_AlertByKilledFriend_structs.hpp"
#include "SDK/BP_AIActionEscape_structs.hpp"
#include "SDK/BP_ActionEscapeStart_structs.hpp"
#include "SDK/BP_OptimizeParameter_High_structs.hpp"
#include "SDK/WBP_CommonButton_structs.hpp"
#include "SDK/BP_Action_NPC_MeleeAttackWithGun_structs.hpp"
#include "SDK/BP_AIResponsePreset_Warlike_structs.hpp"
#include "SDK/WBP_Other_Settings_structs.hpp"
#include "SDK/BP_Action_NPC_Reload_structs.hpp"
#include "SDK/BP_AINPC_CombatState_Base_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_Reload_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_MeleeAttack_structs.hpp"
#include "SDK/BP_AIAction_CombatGunState_SideDashMove_structs.hpp"
#include "SDK/BP_AINPC_CombatMeleeState_StepAttack_structs.hpp"
#include "SDK/BP_AIResponsePreset_Escape_to_Battle_structs.hpp"
#include "SDK/BP_AINPC_CombatMeleeState_RotateForNearSwing_structs.hpp"
#include "SDK/BP_AINPC_Combat_CommonState_SearchTarget_structs.hpp"
#include "SDK/BP_AINPC_Combat_CommonState_Rest_structs.hpp"
#include "SDK/BP_AINPC_Combat_CommonState_MoveToTarget_structs.hpp"
#include "SDK/WBP_Title_SettingsButton_structs.hpp"
#include "SDK/BP_AINPC_Combat_CommonState_BackwardTurn_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_AimMove_structs.hpp"
#include "SDK/BP_AINPC_CombatGunState_FireMove_FlameThrower_structs.hpp"
#include "SDK/BP_VisualEffect_Fadeout_structs.hpp"
#include "SDK/BP_PalIncidentNotifyListener_structs.hpp"
#include "SDK/WBP_CharaCre_ListContent_structs.hpp"
#include "SDK/BP_NPCAIWeaponHandle_structs.hpp"
#include "SDK/WBP_OptionSettings_ListContent_structs.hpp"
#include "SDK/BP_AIAction_ReturnTerritory_WildPal_structs.hpp"
#include "SDK/WBP_PalDamageText_structs.hpp"
#include "SDK/BPI_GoBackTeritory_structs.hpp"
#include "SDK/BP_MultiTalk_Sweaty_paltimer_structs.hpp"
#include "SDK/BP_VisualEffect_Status_FrostbitePV_structs.hpp"
#include "SDK/BP_AIAction_NPC_RelaxBase_structs.hpp"
#include "SDK/BP_AIAction_NPC_Relax_SalesPerson_structs.hpp"
#include "SDK/BP_AIAction_NPC_Relax_PathWalk_structs.hpp"
#include "SDK/BP_VisualEffect_CameraBase_structs.hpp"
#include "SDK/BP_AIAction_NPC_Relax_Wander_structs.hpp"
#include "SDK/BP_AIAction_Visitor_WaitInBaseCamp_structs.hpp"
#include "SDK/BP_NPCAIController_structs.hpp"
#include "SDK/BP_NPCAIController_Visitor_structs.hpp"
#include "SDK/BP_AIAction_NPC_CombatBase_structs.hpp"
#include "SDK/BP_AIAction_NPC_Combat_Melee_structs.hpp"
#include "SDK/BP_AIResponsePreset_Kill_All_structs.hpp"
#include "SDK/BP_AIAction_CallBase_structs.hpp"
#include "SDK/BP_VisualEffect_Proxy_FunnelEndEmissive_structs.hpp"
#include "SDK/BP_AIAction_Worker_Working_structs.hpp"
#include "SDK/E_PalUITitleMenuButtonType_structs.hpp"
#include "SDK/WBP_TItle_structs.hpp"
#include "SDK/BP_AIAction_Worker_Approach_structs.hpp"
#include "SDK/BP_AIAction_BaseCampWorker_Approach_structs.hpp"
#include "SDK/BP_AIAction_Work_WaitForWorkable_structs.hpp"
#include "SDK/EOtomoFollowState_structs.hpp"
#include "SDK/BP_PalAIActionComposite_OtomoNormalWorker_structs.hpp"
#include "SDK/BP_MultiTalk_DesertPolice003_structs.hpp"
#include "SDK/BP_PalAIActionComposite_OtomoBaseCampWorker_structs.hpp"
#include "SDK/BP_AIAction_OtomoFollow_structs.hpp"
#include "SDK/BP_AIAction_FunnelFollow_structs.hpp"
#include "SDK/BP_AIAction_OtomoDefault_structs.hpp"
#include "SDK/BP_AIActionRideCall_structs.hpp"
#include "SDK/BP_NPCInteractionComponent_structs.hpp"
#include "SDK/PPSkyCreator_ControllerExample_structs.hpp"
#include "SDK/BP_NPC_Base_structs.hpp"
#include "SDK/BP_Action_NPC_MeleeAttack_structs.hpp"
#include "SDK/BP_PalAIBlackboard_Common_structs.hpp"
#include "SDK/BP_ReturnPalEffect_structs.hpp"
#include "SDK/BP_MonsterAIController_Invader_structs.hpp"
#include "SDK/PL_Title_structs.hpp"
#include "SDK/BP_MonsterAIController_BaseCamp_structs.hpp"
#include "SDK/BP_MonsterAIController_Otomo_structs.hpp"
#include "SDK/BP_MonsterAIController_NPCOtomo_structs.hpp"
#include "SDK/BP_PalCharacterContainerManager_structs.hpp"
#include "SDK/BP_AIADamageReaction_structs.hpp"
#include "SDK/BP_PalSpawnerInfoReporter_structs.hpp"
#include "SDK/BP_OtomoPalHolderComponentForNPC_structs.hpp"
#include "SDK/BP_PalTimerPointLightComponent_structs.hpp"
#include "SDK/BP_AIActionDummy_structs.hpp"
#include "SDK/BP_GliderComponent_structs.hpp"
#include "SDK/BP_PalClimbingComponent_structs.hpp"
#include "SDK/BP_PalOptionSubsystem_structs.hpp"
#include "SDK/WBP_JoinGame_structs.hpp"
#include "SDK/BP_PalInvaderManager_structs.hpp"
#include "SDK/BP_PalIncidentSystem_structs.hpp"
#include "SDK/BP_PalWorldSettings_structs.hpp"
#include "SDK/WBP_Title_WorldSettings_ListContent_structs.hpp"
#include "SDK/BP_AIAction_WildLife_NPC_structs.hpp"
#include "SDK/BP_MonsterAIController_Boss_structs.hpp"
#include "SDK/PalBossBattleSequence_Opening_structs.hpp"
#include "SDK/PalBossBattleSequence_Completed_structs.hpp"
#include "SDK/PalBossBattleSequence_Combat_structs.hpp"
#include "SDK/BP_PalSpawner_Standard_structs.hpp"
#include "SDK/BP_AIAction_BaseCampDefenseWait_structs.hpp"
#include "SDK/BP_AIAction_BaseCampDefenseGunner_structs.hpp"
#include "SDK/BP_TextStyle_DamageNum_3_structs.hpp"
#include "SDK/BP_TextStyle_DamageNum_2_structs.hpp"
#include "SDK/BP_VisualEffect_PalOutlineFadeIn_structs.hpp"
#include "SDK/BP_TextStyle_DamageNum_0_structs.hpp"
#include "SDK/WBP_Title_WorldSelectButton_structs.hpp"
#include "SDK/BP_ExplosiveModifierBase_structs.hpp"
#include "SDK/BP_LowHomingModifier_structs.hpp"
#include "SDK/BP_LowExplosiveModifier_structs.hpp"
#include "SDK/BP_BulletSpeedModifier_structs.hpp"
#include "SDK/WBP_PalDamageCanvas_StackDamage_structs.hpp"
#include "SDK/BP_AISightResponsePreset_Police_structs.hpp"
#include "SDK/BP_AIResponsePreset_VillageNPC_structs.hpp"
#include "SDK/BP_AIResponsePreset_NotInterested_structs.hpp"
#include "SDK/BP_AIResponsePreset_friendly_structs.hpp"
#include "SDK/BP_AIResponsePreset_escape_structs.hpp"
#include "SDK/WBP_PalActionBar_structs.hpp"
#include "SDK/BP_AIResponsePreset_Default_structs.hpp"
#include "SDK/BP_OptimizeParameter_DedicatedServer_structs.hpp"
#include "SDK/WBP_Title_WorldSelect_CreateWorld_ListContent_structs.hpp"
#include "SDK/E_UICharacterMakeCategory_structs.hpp"
#include "SDK/WBP_CharaCre_MenuButton_structs.hpp"
#include "SDK/BP_FoliageModelChunk_structs.hpp"
#include "SDK/WBP_CharaCre_ColorSelect_sq_structs.hpp"
#include "SDK/BP_MultiTalk_SimpleInOrder_structs.hpp"
#include "SDK/WBP_InventoryEquipment_PalIcon_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoVillage004_structs.hpp"
#include "SDK/BP_MultiTalk_VolcanoVillage002_structs.hpp"
#include "SDK/BP_PalRichTextIconDecorator_structs.hpp"
#include "SDK/BP_MultiTalk_Vigilante_lackey_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_CharacterName_structs.hpp"
#include "SDK/BP_MultiTalk_SHOP_PALDARK_WELCOME_structs.hpp"
#include "SDK/BP_MultiTalk_Research-oriented_scholar_structs.hpp"
#include "SDK/BP_MultiTalk_RandomBattle_PalTamer_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage006_structs.hpp"
#include "SDK/BP_MultiTalk_PvPVillage001_structs.hpp"
#include "SDK/WBP_LoadingScreen_structs.hpp"
#include "SDK/BP_MultiTalk_Police_dependable_structs.hpp"
#include "SDK/BP_MultiTalk_Police001_structs.hpp"
#include "SDK/BP_MultiTalk_NOVICEPALTIMER_structs.hpp"
#include "SDK/BP_MultiTalk_DesertVillage002_structs.hpp"
#include "SDK/BP_MultiTalk_DesertPolice001_structs.hpp"
#include "SDK/WBP_AutoSave_structs.hpp"
#include "SDK/BP_MultiTalk_VillageLeader01_structs.hpp"
#include "SDK/BP_MultiTalk_Unique003_Gift_structs.hpp"
#include "SDK/BP_PalWorldMapUIData_structs.hpp"
#include "SDK/BP_PalPlayerRecordData_structs.hpp"
#include "SDK/BP_PalPlayerInventoryData_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_MapObject_structs.hpp"
#include "SDK/BP_PalRichTextDecorator_ActiveSkillName_structs.hpp"
#include "SDK/WBP_CharaCre_SliderBase_structs.hpp"
#include "SDK/WBP_CommonPopupWindow_structs.hpp"
#include "SDK/WBP_CharaCre_ColorSelect_WithPreset_structs.hpp"
#include "SDK/WBP_CharaCre_ColorSliderWin_structs.hpp"
#include "SDK/WBP_CharaCre_BodyTypeButton_structs.hpp"
#include "SDK/BP_CharaCre_ColorSelectWindowDispatchParameter_structs.hpp"
#include "SDK/WBP_CharaCre_PresetButton_structs.hpp"
#include "SDK/WBP_InventoryArrow_structs.hpp"
#include "SDK/WBP_CharaCre_Tab_structs.hpp"
#include "SDK/WBP_PalCommonScrollList_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContentSet_structs.hpp"
#include "SDK/WBP_Menu_btn_structs.hpp"
#include "SDK/WBP_PalCommonWindow_structs.hpp"
#include "SDK/WBP_Chara_Cre_VoiceTypeSlider_structs.hpp"
#include "SDK/WBP_CharaCre_PlayerNameEdit_structs.hpp"
#include "SDK/WBP_Title_WorldSelect_ListContent_structs.hpp"
#include "SDK/WBP_CharaCre_BG_structs.hpp"
#include "SDK/WBP_CharaCre_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Darkness_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContentBase_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContent_Hair_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContent_Face_structs.hpp"
#include "SDK/WBP_CharaCre_ScrollBoxContent_Voice_structs.hpp"
#include "SDK/WBP_PalPlayerInframeRender_structs.hpp"
#include "SDK/BP_VisualEffect_PalOutlineFadeOut_structs.hpp"
#include "SDK/BP_CharaCreNameEditWindowDispatchParameter_structs.hpp"
#include "SDK/BP_Player_ForUI_structs.hpp"
#include "SDK/BP_PalPlayerDataCharacterMake_structs.hpp"
#include "SDK/WBP_CharacterMake_structs.hpp"
#include "SDK/BP_VisualEffectDataBase_structs.hpp"
#include "SDK/BP_TutorialManager_structs.hpp"
#include "SDK/BP_PalWorldSecuritySystem_structs.hpp"
#include "SDK/BP_PalWorkProgressManager_structs.hpp"
#include "SDK/BP_PalWazaDatabase_structs.hpp"
#include "SDK/BP_PalPassiveSkillManager_structs.hpp"
#include "SDK/BP_PalMasterDataTables_structs.hpp"
#include "SDK/BP_PalLocationManager_structs.hpp"
#include "SDK/BP_PalGroupManager_structs.hpp"
#include "SDK/BP_PalDeadBodyManager_structs.hpp"
#include "SDK/BP_PalDamagePopUpManager_structs.hpp"
#include "SDK/BP_PalCharacterParameterStorageSubsystem_structs.hpp"
#include "SDK/WBP_OptionSettings_Tab_structs.hpp"
#include "SDK/BP_PalCharacterImportanceManager_structs.hpp"
#include "SDK/BP_PalBossBattleManager_structs.hpp"
#include "SDK/BP_PalBaseCampManager_structs.hpp"
#include "SDK/WBP_InventoryEquipment_ItemInfo_Caution_structs.hpp"
#include "SDK/BP_DataTableRowNameIdMapper_structs.hpp"
#include "SDK/BP_AudioSetting_structs.hpp"
#include "SDK/BP_CoopSkillSearchSystem_structs.hpp"
#include "SDK/WBP_TitleFriendButton_OLD_structs.hpp"
#include "SDK/BP_PalGameInstance_structs.hpp"
#include "SDK/WBP_GuildMemberMenuList_structs.hpp"
#include "SDK/BP_HUDDispatchParameter_WorldNameInput_structs.hpp"
#include "SDK/BP_PalUIPolicy_structs.hpp"
#include "SDK/BP_UICommonInputData_structs.hpp"
#include "SDK/BP_CopyMesh_ReturnToBallEmissive_structs.hpp"
#include "SDK/BP_CopyMesh_FunnelEndEmissive_structs.hpp"
#include "SDK/BP_VisualEffect_SelfDestructEmissive_structs.hpp"
#include "SDK/BP_VisualEffect_PalEffectFadeOut_structs.hpp"
#include "SDK/BP_VisualEffect_PalEffectFadeIn_structs.hpp"
#include "SDK/BP_VisualEffect_SpawnFadeIn_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Poisoned_structs.hpp"
#include "SDK/BP_VisualEffect_DebugRefresh_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Vines_structs.hpp"
#include "SDK/BP_VisualEffect_Status_Mud_structs.hpp"
#include "SDK/BP_VisualEffect_CaptureEmissive_structs.hpp"
#include "SDK/WBP_PlayerInputKeyGuideIcon_structs.hpp"
#include "SDK/WBP_IngameMenu_Task_Tutorial_List_structs.hpp"
#include "SDK/WBP_IngameMenu_Task_Tutorial_structs.hpp"
#include "SDK/BP_PalAdminSpectator_structs.hpp"
#include "SDK/BP_PalCheatManager_structs.hpp"
#include "SDK/BP_PalGameState_structs.hpp"
#include "SDK/BP_PalGamemode_Title_structs.hpp"
#include "SDK/WBP_Title_WorldSettings_NameWindow_structs.hpp"
#include "SDK/WBP_Title_WorldSettings_ListButton_structs.hpp"
#include "SDK/WBP_PalActionBarContent_structs.hpp"
#include "SDK/WBP_PalCharacterSlotBase_structs.hpp"
#include "SDK/WBP_PalItemSlotDragDropIcon_structs.hpp"
#include "SDK/WBP_PalItemSlotButtonBase_structs.hpp"
#include "SDK/WBP_PalCommonCharacterSlot_structs.hpp"
#include "SDK/EPalSphereCaptureFailedReason_structs.hpp"
#include "SDK/BP_AIAction_SimpleLeave_structs.hpp"
#include "SDK/BP_CaptureWire_structs.hpp"
#include "SDK/BP_PalCaptureBodyBase_structs.hpp"
#include "SDK/BP_CaptureWireBullet_structs.hpp"
#include "SDK/WBP_InventoryEquipment_ItemInfo_TecnologyList_structs.hpp"
#include "SDK/BP_Glider_Item_Base_structs.hpp"
#include "SDK/WBP_CommonReward_structs.hpp"
#include "SDK/WBP_PalLiftItem_structs.hpp"
#include "SDK/WBP_Sound_Settings_structs.hpp"
#include "SDK/WBP_OptionSettings_MenuButton_structs.hpp"
#include "SDK/WBP_Graphic_Settings_structs.hpp"
#include "SDK/WBP_Control_Settings_structs.hpp"
#include "SDK/WBP_TitleMenu_structs.hpp"
#include "SDK/WBP_Title_WorldSelect_OverlayWindow_InputCode_structs.hpp"
#include "SDK/WBP_Title_MenuButton_structs.hpp"
#include "SDK/WBP_Title_MenuBG_structs.hpp"
#include "SDK/WBP_OptionSettings_structs.hpp"
#include "SDK/WBP_WebBrowser_News_structs.hpp"
#include "SDK/WBP_TitleLocalWorldSelect_structs.hpp"
#include "SDK/WBP_TitleSaveDataButton_OLD_structs.hpp"
#include "SDK/F_NPC_PathWalkArray_classes.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/IrisStub_classes.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/PBIK_classes.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/HttpNetworkReplayStreaming_classes.hpp"
#include "SDK/BP_ExplosionAttackBase_classes.hpp"
#include "SDK/BP_Explosion_Low_classes.hpp"
#include "SDK/BP_NPC_WalkPathPoint_1_classes.hpp"
#include "SDK/WBP_OptionSettings_ListContentButton_classes.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/CommonUI_classes.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/ModularGameplay_classes.hpp"