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Fully skinned character .ent imports #41

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DoctorPresto opened this issue Sep 3, 2023 · 2 comments
Open

Fully skinned character .ent imports #41

DoctorPresto opened this issue Sep 3, 2023 · 2 comments
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enhancement New feature or request

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@DoctorPresto
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Option to either import the matching rig+deforms from the plugin resources folder or to merge rigs exported with the meshes from wolvenkit during .ENT import to allow animation of fully skinned models in order to test refits/improve animation workflow

@DoctorPresto DoctorPresto added this to the Version 1.4 release milestone Sep 3, 2023
@DoctorPresto DoctorPresto self-assigned this Sep 3, 2023
@DoctorPresto DoctorPresto added the enhancement New feature or request label Nov 19, 2023
@DoctorPresto
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DoctorPresto commented Nov 28, 2023

@Simarilius-uk seems like your PR for wkit closes this issue - any objection?

@Simarilius-uk
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I want to add some logic to the ent import to not double import the head if it imports a multimesh body, and need to sort out setting the appearance correctly on the multimesh, so leave it open for now.

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