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If two vertices share the same UV coordinate, Blender will split the geometry on export (as per the endless geometry generating octopus). This can lead to the following scenario:
I export a mesh from Blender
the mesh is under 65k verts, so the export check passes and I'm allowed to export
the exporter gleefully generates vertices, which I will never notice
Wolvenkit will now refuse to import the mesh
The AddOn could do two things here:
(maybe easy, maybe impossible): Check the exported glb file's geometry against the vertex limit
Check for vertices with overlapping UV coordinates and help the user to fix it
The text was updated successfully, but these errors were encountered:
If two vertices share the same UV coordinate, Blender will split the geometry on export (as per the endless geometry generating octopus). This can lead to the following scenario:
The AddOn could do two things here:
The text was updated successfully, but these errors were encountered: