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Changelog.txt
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Changelog.txt
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Version 1.0 (23.07.2019)
Version 1.1 (24.07.2019)
- deleted key-images (were only for debugging) (23.07.2019)
- deleted unnecessary classes intValue, longValue and doubleValue (23.07.2019)
- setStage-title (23.07.2019)
- performance: Game over screen printed once (24.07.2019)
- respawning (24.07.2019)
- added different cactus types (24.07.2019)
Version 1.2 (29.07.2019)
- added java doc (author, since, version) (24.07.2019)
- exportet game + gameLogicTick into seperated Game class (24.07.2019)
- little collision improvement: smaler rectangles (24.07.2019)
- performance: added layers: not always repainting Background (25.07.2019)
- score for jumping over cactus in console (25.07.2019)
- bugfix: resetting score when dead (29.07.2019)
- bugfix: cactus only counted when completely passed: jumping on cactus doesn't count anymore (29.07.2019)
- new death screen
- death screen now seperate group with childs (28.07.2019)
- screen turns darker when dead (28.07.2019)
- new centered text with own settings (28.07.2019)
Version 1.3 (02.09.2019)
- end-score shown at death screen (31.07.2019)
- gameScrene now BorderPane (18.08.2019)
- ingame score display (18.08.2019)
- ingame version display (18.08.2019)
- ingame fps display (18.08.2019)
- new cactus graphics pixeled by the seal implemented (22.08.2019)
- changed project name to "dinoThirst" (22.08.2019)
- user request: pixel-perfect collsion detection implemented (28.08.2019)
- control changes
- r for restarting (02.09.2019)
- enter instead of space for respawning after death (02.09.2019)
- w & enter, a and d for moving too, alongside up, left, right (02.09.2019)
- maximum fall velocity (02.09.2019)
- escape to close the game (02.09.2019)
- Controls.txt (02.09.2019)
- Credits.txt (02.09.2019)
Version 1.4 (09.11.2019)
- reorganized packages (22.09.2019)
- extra-class GuiContent for building the gui and reorganizing background image loading (22.09.2019)
- added declarations (22.09.2019)
- added lifebar and lifes (27.09.2019)
- performance: extracted death-screen and restarting from animation timer (07.10.2019)
- bugfix: dino jumped sometimes too high (07.10.2019)
- fullscreen mode / changeable windowresolution (25.10.2019)
- mechanics and softcoding all necessary variables (21.10.2019)
- relative text sizes and positions (25.10.2019)
- cactus, dino and velocity scaling (25.10.2019)
- bugfix: game doesn't crash anymore when numLifes under one (04.11.2019)
- performance: deleted firstLogicStep request (04.11.2019)
- added increasing difficulty: 0 sandbox, 1 easy, 2 normal, 3 hard (04.11.2019)
- added settings window (09.11.2019)
Version 1.5
- storage - saves difficulty and numLifes of last session and presets ite after restart (29.11.2019)
- bugfix + performance: permanent slight glitching through ground -> rework of jump mechanis (15.01.2020)
- uses only new graphics by seal and new text colors (15.01.2020)
To-Do:
- bug: fps-text right after revive unreliable
- bug: spawning one cactus in sandbox / peaceful
- ingame settings / one stage with different scenes (V1.5)
- rework of settings gui (V 1.5)
- pause button (V1.5)
- back to settings (V1.5)
- highscore (V1.5)
- user request: double jump or different jump heights (V1.5)
- bug: overlapping cactus (V1.5)
- cactus intervall display (V1.5)
- performance: working with stage renderscale
- performance: different key event handlers for game and death screen
- performance: buffered images?
- performance: no canvas?
- performance: only changing text score and fps when needed
- user request: running animation
- user request: damage effect
- local multiplayer
- replace stage-related sizes with screen-related
- getting no damage in sandbox difficulty
- debug / peformance .txt while playing
- menu (V2)
- basic settings
- highscores
- shop
- upgradeable speed
- upgradeable jumpvelocity
- upgradeable moonjump
- upgradeable cactus size
- pgradeable lifes
- down-key
- money (after passing enemy?)
- new score-count based on meters
- controls information (ingame)
- Credits information (ingame)
- changing controls by oneself
- new enemys
- javadoc description
- profiles with passwords (V4)
- server with highscores