-
Notifications
You must be signed in to change notification settings - Fork 0
/
base_asset_ImageAsset.js.html
181 lines (150 loc) · 8.33 KB
/
base_asset_ImageAsset.js.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: base/asset/ImageAsset.js</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Source: base/asset/ImageAsset.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/*
* Copyright 2020 WICKLETS LLC
*
* This file is part of Wick Engine.
*
* Wick Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Wick Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Wick Engine. If not, see <https://www.gnu.org/licenses/>.
*/
Wick.ImageAsset = class extends Wick.FileAsset {
/**
* Valid MIME types for image assets.
* @returns {string[]} Array of strings representing MIME types in the form image/filetype.
*/
static getValidMIMETypes () {
let jpgTypes = ['image/jpeg']
let pngTypes = ['image/png']
return jpgTypes.concat(pngTypes);
}
/**
* Valid extensions for image assets.
* @returns {string[]} Array of strings representing extensions.
*/
static getValidExtensions () {
return ['.jpeg', '.jpg', '.png'];
}
/**
* Create a new ImageAsset.
* @param {object} args - Asset constructor args. see constructor for Wick.Asset
*/
constructor (args) {
super(args);
this.gifAssetUUID = null;
}
_serialize (args) {
var data = super._serialize(args);
data.gifAssetUUID = this.gifAssetUUID;
return data;
}
_deserialize (data) {
super._deserialize(data);
this.gifAssetUUID = data.gifAssetUUID;
}
get classname () {
return 'ImageAsset';
}
/**
* A list of Wick Paths that use this image as their image source.
* @returns {Wick.Path[]}
*/
getInstances () {
var paths = [];
this.project.getAllFrames().forEach(frame => {
frame.paths.forEach(path => {
if(path.getLinkedAssets().indexOf(this) !== -1) {
paths.push(path);
}
});
});
return paths;
}
/**
* Check if there are any objects in the project that use this asset.
* @returns {boolean}
*/
hasInstances () {
return this.getInstances().length > 0;
}
/**
* Removes all paths using this asset as their image source from the project.
* @returns {boolean}
*/
removeAllInstances () {
this.getInstances().forEach(path => {
path.remove();
});
}
/**
* Load data in the asset
* @param {function} callback - function to call when the data is done being loaded.
*/
load (callback) {
// Try to get paper.js to cache the image src.
var img = new Image();
img.src = this.src;
img.onload = () => {
var raster = new paper.Raster(img);
raster.remove();
callback();
}
}
/**
* Creates a new Wick Path that uses this asset's image data as it's image source.
* @param {function} callback - called when the path is done loading.
*/
createInstance (callback) {
Wick.Path.createImagePath(this, path => {
callback(path);
});
}
/**
* Is this image asset part of a GIF? (if this is set to true, this asset won't appear in the asset library GUI)
* @type {boolean}
*/
get isGifImage () {
return this.gifAssetUUID;
}
}
</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="BuiltinAssets.html">BuiltinAssets</a></li><li><a href="GlobalAPI.html">GlobalAPI</a></li><li><a href="paper.SelectionGUI.html">SelectionGUI</a></li><li><a href="paper-paper.Selection.html">Selection</a></li><li><a href="SelectionWidget.html">SelectionWidget</a></li><li><a href="Wick.AutoSave.html">AutoSave</a></li><li><a href="Wick.Base.html">Base</a></li><li><a href="Wick.Button.html">Button</a></li><li><a href="Wick.Clip.html">Clip</a></li><li><a href="Wick.Clipboard.html">Clipboard</a></li><li><a href="Wick.FileCache.html">FileCache</a></li><li><a href="Wick.Frame.html">Frame</a></li><li><a href="Wick.GUIElement.Project.html">Project</a></li><li><a href="Wick.GUIElement.Timeline.html">Timeline</a></li><li><a href="Wick.GUIElement-Wick.GUIElement.Breadcrumbs.html">Breadcrumbs</a></li><li><a href="Wick.GUIElement-Wick.GUIElement.Button.html">Button</a></li><li><a href="Wick.History.html">History</a></li><li><a href="Wick.HTMLExport.html">HTMLExport</a></li><li><a href="Wick.HTMLPreview.html">HTMLPreview</a></li><li><a href="Wick.ImageSequence.html">ImageSequence</a></li><li><a href="Wick.Layer.html">Layer</a></li><li><a href="Wick.Path.html">Path</a></li><li><a href="Wick.Project.html">Project</a></li><li><a href="Wick.Selection.html">Selection</a></li><li><a href="Wick.Tickable.html">Tickable</a></li><li><a href="Wick.Timeline.html">Timeline</a></li><li><a href="Wick.Tools-Wick.Tools.Brush.html">Brush</a></li><li><a href="Wick.Tools-Wick.Tools.Cursor.html">Cursor</a></li><li><a href="Wick.Tools-Wick.Tools.Ellipse.html">Ellipse</a></li><li><a href="Wick.Tools-Wick.Tools.Eraser.html">Eraser</a></li><li><a href="Wick.Tools-Wick.Tools.Eyedropper.html">Eyedropper</a></li><li><a href="Wick.Tools-Wick.Tools.FillBucket.html">FillBucket</a></li><li><a href="Wick.Tools-Wick.Tools.Interact.html">Interact</a></li><li><a href="Wick.Tools-Wick.Tools.Line.html">Line</a></li><li><a href="Wick.Tools-Wick.Tools.None.html">None</a></li><li><a href="Wick.Tools-Wick.Tools.Pan.html">Pan</a></li><li><a href="Wick.Tools-Wick.Tools.Pencil.html">Pencil</a></li><li><a href="Wick.Tools-Wick.Tools.Rectangle.html">Rectangle</a></li><li><a href="Wick.Tools-Wick.Tools.Text.html">Text</a></li><li><a href="Wick.Tools-Wick.Tools.Zoom.html">Zoom</a></li><li><a href="Wick.Transformation.html">Transformation</a></li><li><a href="Wick.Tween.html">Tween</a></li><li><a href="Wick.View-Wick.View.Clip.html">Clip</a></li><li><a href="Wick.View-Wick.View.Frame.html">Frame</a></li><li><a href="Wick.View-Wick.View.Path.html">Path</a></li><li><a href="Wick.View-Wick.View.Selection.html">Selection</a></li><li><a href="Wick.WickFile.html">WickFile</a></li><li><a href="Wick.WickObjectFile.html">WickObjectFile</a></li><li><a href="Wick.ZIPExport.html">ZIPExport</a></li><li><a href="WickObjectCache.html">WickObjectCache</a></li><li><a href="Wick-Wick.Asset.html">Asset</a></li><li><a href="Wick-Wick.AudioTrack.html">AudioTrack</a></li><li><a href="Wick-Wick.ClipAsset.html">ClipAsset</a></li><li><a href="Wick-Wick.Color.html">Color</a></li><li><a href="Wick-Wick.FileAsset.html">FileAsset</a></li><li><a href="Wick-Wick.FontAsset.html">FontAsset</a></li><li><a href="Wick-Wick.GIFAsset.html">GIFAsset</a></li><li><a href="Wick-Wick.GUIElement.html">GUIElement</a></li><li><a href="Wick-Wick.ImageAsset.html">ImageAsset</a></li><li><a href="Wick-Wick.SoundAsset.html">SoundAsset</a></li><li><a href="Wick-Wick.SVGAsset.html">SVGAsset</a></li><li><a href="Wick-Wick.Tool.html">Tool</a></li><li><a href="Wick-Wick.ToolSettings.html">ToolSettings</a></li><li><a href="Wick-Wick.View.html">View</a></li></ul><h3>Global</h3><ul><li><a href="global.html#type">type</a></li><li><a href="global.html#Wick">Wick</a></li></ul>
</nav>
<br class="clear">
<footer>
Documentation generated by <a href="https://github.com/jsdoc/jsdoc">JSDoc 3.6.4</a> on Fri Apr 24 2020 15:26:13 GMT-0400 (Eastern Daylight Time)
</footer>
<script> prettyPrint(); </script>
<script src="scripts/linenumber.js"> </script>
</body>
</html>