Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

pooling return is not used for enemy objects #36

Open
HomerGaidarski opened this issue Aug 3, 2016 · 0 comments
Open

pooling return is not used for enemy objects #36

HomerGaidarski opened this issue Aug 3, 2016 · 0 comments
Assignees

Comments

@HomerGaidarski
Copy link
Collaborator

Pooling is used for "spawning" enemies but not when they are killed, they should never be actually killed (destantiated), but rather deactivated and returned to the pool they came from (how projectiles are currently functioning).

The problem may be related to the nav agents on the enemy objects (which should be off when returning).

@HomerGaidarski HomerGaidarski added this to the After the Class milestone Aug 3, 2016
@HomerGaidarski HomerGaidarski self-assigned this Aug 3, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant