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# Cursor Rules For Svelte 5
## Introduction
I'm using svelte 5 instead of svelte 4 here is an overview of the changes.
## Runes
### Overview
Svelte 5 introduces runes, a set of advanced primitives for controlling reactivity. The runes replace certain non-runes features and provide more explicit control over state and effects.
### $state
- **Purpose:** Declare reactive state.
- **Usage:**
```javascript
<script>let count = $state(0);</script>
```
- **Replaces:** Top-level `let` declarations in non-runes mode.
- **Class Fields:**
```javascript
class Todo {
done = $state(false);
text = $state();
constructor(text) {
this.text = text;
}
}
```
- **Deep Reactivity:** Only plain objects and arrays become deeply reactive.
### $state.raw
- **Purpose:** Declare state that cannot be mutated, only reassigned.
- **Usage:**
```javascript
<script>let numbers = $state.raw([1, 2, 3]);</script>
```
- **Performance:** Improves with large arrays and objects.
### $state.snapshot
- **Purpose:** Take a static snapshot of $state.
- **Usage:**
```javascript
<script>
let counter = $state({ count: 0 });
function onClick() {
console.log($state.snapshot(counter));
}
</script>
```
### $derived
- **Purpose:** Declare derived state.
- **Usage:**
```javascript
<script>let count = $state(0); let doubled = $derived(count * 2);</script>
```
- **Replaces:** Reactive variables computed using `$:` in non-runes mode.
### $derived.by
- **Purpose:** Create complex derivations with a function.
- **Usage:**
```javascript
<script>
let numbers = $state([1, 2, 3]);
let total = $derived.by(() => numbers.reduce((a, b) => a + b, 0));
</script>
```
### $effect
- **Purpose:** Run side-effects when values change.
- **Usage:**
```javascript
<script>
let size = $state(50);
let color = $state('#ff3e00');
$effect(() => {
const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = color;
context.fillRect(0, 0, size, size);
});
</script>
```
- **Replacements:** $effect replaces a substantial part of `$: {}` blocks triggering side-effects.
### $effect.pre
- **Purpose:** Run code before the DOM updates.
- **Usage:**
```javascript
<script>
$effect.pre(() => {
// logic here
});
</script>
```
- **Replaces:** beforeUpdate.
### $effect.tracking
- **Purpose:** Check if code is running inside a tracking context.
- **Usage:**
```javascript
<script>
console.log('tracking:', $effect.tracking());
</script>
```
### $props
- **Purpose:** Declare component props.
- **Usage:**
```javascript
<script>
let { prop1, prop2 } = $props();
</script>
```
- **Replaces:** export let syntax for declaring props.
### $bindable
- **Purpose:** Declare bindable props.
- **Usage:**
```javascript
<script>
let { bindableProp = $bindable('fallback') } = $props();
</script>
```
### $inspect
- **Purpose:** Equivalent to `console.log` but re-runs when its argument changes.
- **Usage:**
```javascript
<script>
let count = $state(0);
$inspect(count);
</script>
```
### $host
- **Purpose:** Retrieve the this reference of the custom element.
- **Usage:**
```javascript
<script>
function greet(greeting) {
$host().dispatchEvent(new CustomEvent('greeting', { detail: greeting }));
}
</script>
```
- **Note:** Only available inside custom element components on the client-side.
## Snippets
### Explanation
Snippets, along with render tags, help create reusable chunks of markup inside your components, reducing duplication and enhancing maintainability.
### Usage
- **Definition:** Use the `#snippet` syntax to define reusable markup sections.
- **Basic Example:**
```javascript
{#snippet figure(image)}
<figure>
<img src={image.src} alt={image.caption} width={image.width} height={image.height} />
<figcaption>{image.caption}</figcaption>
</figure>
{/snippet}
```
- **Invocation:** Render predefined snippets with `@render`:
```javascript
{@render figure(image)}
```
### Scope
- **Scope Rules:** Snippets have lexical scoping rules; they are visible to everything in the same lexical scope:
```javascript
<div>
{#snippet x()}
{#snippet y()}...{/snippet}
<!-- valid usage -->
{@render y()}
{/snippet}
<!-- invalid usage -->
{@render y()}
</div>
<!-- invalid usage -->
{@render x()}
```
### Component Integration
- **Direct Passing as Props:**
```javascript
<script>
import Table from './Table.svelte';
const fruits = [{ name: 'apples', qty: 5, price: 2 }, ...];
</script>
{#snippet header()}
<th>fruit</th>
<th>qty</th>
<th>price</th>
<th>total</th>
{/snippet}
{#snippet row(fruit)}
<td>{fruit.name}</td>
<td>{fruit.qty}</td>
<td>{fruit.price}</td>
<td>{fruit.qty * fruit.price}</td>
{/snippet}
<Table data={fruits} {header} {row} />
```
## Event Handlers
### Dispatching Events
In Svelte 5, event handlers are treated as properties, integrating them more closely with component properties.
### Basic Usage
- **Property-Based Handlers:**
```javascript
<script>
let count = $state(0);
</script>
<button onclick={() => count++}>
clicks: {count}
</button>
```
- **Shorthand Syntax:**
```javascript
<script>
let count = $state(0);
function handleClick() {
count++;
}
</script>
<button {handleClick}>
clicks: {count}
</button>
```
### Component Events
- **Using Callback Props:**
```javascript
<script>
import Pump from './Pump.svelte';
let size = $state(15);
let burst = $state(false);
function reset() {
size = 15;
burst = false;
}
</script>
<Pump
inflate={(power) => {
size += power;
if (size > 75) burst = true;
}}
deflate={(power) => {
if (size > 0) size -= power;
}}
/>
```
### Event Modifiers
- **Wrapper Functions:**
```javascript
<script>
function once(fn) {
return function(event) {
if (fn) fn.call(this, event);
fn = null;
}
}
function preventDefault(fn) {
return function(event) {
event.preventDefault();
fn.call(this, event);
}
}
</script>
<button onclick={once(preventDefault(handler))}>...</button>
```
## Migration Examples
### Counter Example
```javascript
// Svelte 5
<script>
let count = $state(0);
let double = $derived(count * 2);
$effect(() => {
if (count > 10) alert('Too high!');
});
</script>
<button onclick={() => count++}> {count} / {double}</button>
```
### Tracking Dependencies
```javascript
// Svelte 5
<script>
let a = $state(0);
let b = $state(0);
let sum = $derived(add());
function add() {
return a + b;
}
</script>
<button onclick={() => a++}>a++</button>
<button onclick={() => b++}>b++</button>
<p>{a} + {b} = {sum}</p>
```
## SvelteKit 2 Changes
### Error Handling
```javascript
// SvelteKit 2
import { error } from '@sveltejs/kit';
function load() {
error(500, 'something went wrong');
}
```
### Cookie Management
```javascript
// SvelteKit 2
export function load({ cookies }) {
cookies.set(name, value, { path: '/' });
return { response };
}
```
### Promise Handling
```javascript
// SvelteKit 2
export async function load({ fetch }) {
const [a, b] = await Promise.all([
fetch(...).then(r => r.json()),
fetch(...).then(r => r.json())
]);
return { a, b };
}
```
### Navigation
- External URLs now require `window.location.href = url` instead of `goto(...)`
- Paths are relative by default
- `resolveRoute` replaces `resolvePath`
### Configuration
- Server fetches are no longer trackable
- Dynamic environment variables cannot be used during prerendering
- Forms with file inputs must use `enctype="multipart/form-data"`
- `use:enhance` callbacks now use `formElement` and `formData` instead of `form` and `data`