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DeviceMotionControls.js
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/**
* @author crazyh / https://github.com/crazyh2
*/
( function () {
const _zee = new THREE.Vector3( 0, 0, 1 );
const _euler = new THREE.Euler();
const _q0 = new THREE.Quaternion();
const _q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
const _changeEvent = {
type: 'change'
};
class DeviceMotionControls extends THREE.EventDispatcher {
constructor( object ) {
super();
if ( window.isSecureContext === false ) {
console.error( 'THREE.DeviceMotionControls: DeviceMotionEvent is only available in secure contexts (https)' );
}
const scope = this;
this.object = object;
this.enabled = true;
this.deviceMotion = {};
this.accelerationAmount = {
x: 0,
y: 0,
z: 0
};
const onDeviceMotionEvent = function ( event ) {
scope.deviceMotion = event;
scope.accelerationAmount = {
x: event.acceleration.x,
y: event.acceleration.y,
z: event.acceleration.z
};
};
this.connect = function () {
// iOS 13+
if ( window.DeviceMotionEvent !== undefined && typeof window.DeviceMotionEvent.requestPermission === 'function' ) {
window.DeviceMotionEvent.requestPermission().then( function ( response ) {
if ( response == 'granted' ) {
window.addEventListener( 'devicemotion', onDeviceMotionEvent );
}
} ).catch( function ( error ) {
console.error( 'THREE.DeviceMotionControls: Unable to use DeviceMotion API:', error );
} );
} else {
window.addEventListener( 'devicemotion', onDeviceMotionEvent );
}
scope.enabled = true;
};
this.disconnect = function () {
window.removeEventListener( 'devicemotion', onDeviceMotionEvent );
scope.enabled = false;
};
this.update = function () {
if ( scope.enabled === false ) return;
const device = scope.deviceMotion;
if ( device && scope.accelerationAmount ) {
const interval = device.interval;
const amountInSec = Math.floor(1 / interval);
const accelerationX = device ? scope.accelerationAmount.x : 0;
const accelerationY = device ? scope.accelerationAmount.y : 0;
const accelerationZ = device ? scope.accelerationAmount.z : 0;
const distanceX = accelerationX / amountInSec;
const distanceY = accelerationY / amountInSec;
const distanceZ = accelerationZ / amountInSec;
this.object.translateX(distanceX);
this.object.translateY(distanceY);
this.object.translateZ(distanceZ);
device = undefined;
scope.accelerationAmount = {
x: 0,
y: 0,
z: 0
};
}
};
this.dispose = function () {
scope.disconnect();
};
this.connect();
}
}
THREE.DeviceMotionControls = DeviceMotionControls;
} )();