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[KOTH/5v5] Pumpkin Patch #145

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Fishywishi opened this issue Jul 23, 2024 · 1 comment
Open
9 tasks done

[KOTH/5v5] Pumpkin Patch #145

Fishywishi opened this issue Jul 23, 2024 · 1 comment
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map Contains Minecraft map files submission A map submission for use at Warzone

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@Fishywishi
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Map Name

Pumpkin Patch

Map Description & Gamemode

Pumpkin Patch is a KOTH map with 3 hills. The map is intended for 4v4's with a recommended maximum of 6v6.

Map XML

https://gist.github.com/Fishywishi/b8fce1447527b92e814bea4ecb01e625

Screenshot

2024-07-23_13 24 26
2024-07-23_13 24 37
2024-07-23_13 24 47

Map Download

Drive link

Checklist

  • Contains a map.xml file with valid syntax and formatting.
  • The map.xml uses proto 1.4.2 (older or legacy maps are exempt, so long as the XML works).
  • The map.xml explicitly sets the gamemode (for stat-tracking).
  • The map.xml has correctly credited the map authors and contributors.
  • The map contains a map.png file (290x246) without any resource pack or shaders applied.
  • The map was built for (or has been converted to) Minecraft 1.8.
  • The map has been pruned.
  • The map has been tested on a server running PGM.
  • I agree to submit this map under CC BY-SA 4.0 license, as mentioned in the README.
@Fishywishi Fishywishi added map Contains Minecraft map files submission A map submission for use at Warzone labels Jul 23, 2024
@Wesdial
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Wesdial commented Jul 23, 2024

Thank you for your submission. I have a few concerns regarding this map that I need to address.

In terms of aesthetics, you’re on the right track, but there are still some areas for improvement. The map currently has little to no elevation, which makes it look quite flat and artificial. To improve it, try adding even more natural terrain variations to make the map feel more dynamic and realistic. Right now there are only two natural terrain variations and the rest is just a flat surface with a few objects to fill in the space.

In terms of gameplay, there are also some issues to consider. The map feels somewhat open compared to the available cover, particularly around the spawn points. Players are completely exposed when they respawn, which could be avoided by adding natural cover rather than relying on a resistance effect when you respawn. Additionally, the void gaps near the middle hill are concerning. Since the map is relatively enclosed, the void gaps seem unnecessary and could be filled with some blocks and small decorations to improve the overall gameplay. I also suggest increasing the arrow count, 8 seems way too low for a map that's supposed to be 5v5. 12 arrows could be the sweet spot, but may need to test, additionally, consider reducing the arrow kill reward from 5 to 4.

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Labels
map Contains Minecraft map files submission A map submission for use at Warzone
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