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Pathfinder: Bad handling of failure results #610

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zzam opened this issue Feb 25, 2024 · 1 comment · Fixed by #611
Closed

Pathfinder: Bad handling of failure results #610

zzam opened this issue Feb 25, 2024 · 1 comment · Fixed by #611

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@zzam
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zzam commented Feb 25, 2024

Negative results of AStarFindPath

	PF_FAILED = -3,       /// This Pathfinder failed, try another
	PF_UNREACHABLE = -2,  /// Unreachable stop
	PF_REACHED = -1,      /// Reached goal stop

lead to function NewPath storing negative values be stored in PathFinderOutput::Length
output.Length = std::min<int>(i, PathFinderOutput::MAX_PATH_LENGTH);
but PathFinderOutput::Length being uint8_t. So 253, 254 or 255 are stored.
This itself is only harmful where the values are used:

  • DoActionMove
  • ParseAnimInt
  • PathFinderOutput::Save
  • Indirectly PathFinderOutput::Load

Saved games contain e.g. these bad pathes:
"pathfinder-output", {"path", {6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, -12, -4, -1, 56, -76, -4, -1, 24, 96, -4, -1, 0, 0, -4, -1, 0, 0, 0, 0, 0, 0, 0, 0, -128, 0, 0, 0, 0, 0, 0, 0, -63, 0, 0, 0, 0, 0, 0, 0, 80, -1, 77, 16, 0, 0, 0, 0, 32, -32, -12, -1, 0, 0, -4, -1, 0, 0, -80, -1, -4, -108, 0, -1, 97, 45, 102, 97, 115, 116, 45, 102, 97, 115, 116, 45, 102, 101, 114, 116, 105, 103, 46, 115, 97, 118, 46, 103, 122, 0, 92, -1, 0, 4, 68, -1, -52, 72, 12, -1, -96, 40, 4, -1, 116, 20, 0, -1, 76, 4, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 97, 0, 0, 0, 0, 0, 0, 0, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, -116, -8, -1, 16, 96, -56, -1, 16, 60, -104, -1, 12, 32, 108, -1, 12, 72, -52, -1, 4, 40, -96, -1, 0, 20, 116, -1, 0, 4, 76, -1, -64, 62, -92, 16, 0, 0, 0, 0, 16, -81, -103, 15, 0, 0, 0, 0, 20, 64, 104, -1, 32, 88, 124, -1, 48, 112, -112, -1, 0, 0, 0, -1, -80, -59, -24, 15, 0, 0, 0, 0, -63, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, },"cycles", 32},

zzam added a commit to zzam/stratagus that referenced this issue Feb 25, 2024
This avoids buffer overruns on load and save of games.
This should fix some crashes.

See Wargus#610
@zzam
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zzam commented Feb 25, 2024

The load/store is fixed with #611

zzam added a commit to zzam/stratagus that referenced this issue Feb 26, 2024
This avoids buffer overruns on loading and saving of games.
This should fix some crashes.

See Wargus#610

It fixes e.g. this valgrind warning (at loading):

==24878== Invalid write of size 1
==24878==    at 0x3DBC63: PathFinderOutput::Load(lua_State*) (script_unit.cpp:261)
==24878==    by 0x3DD5D5: CclUnit(lua_State*) (script_unit.cpp:500)
==24878==    by 0x48A9F4D: luaD_precall (ldo.c:320)
==24878==    by 0x48BBBB3: luaV_execute (lvm.c:591)
==24878==    by 0x48AA5FC: luaD_call (ldo.c:378)
==24878==    by 0x48A98EA: luaD_rawrunprotected (ldo.c:116)
==24878==    by 0x48AA79C: luaD_pcall (ldo.c:464)
==24878==    by 0x48A1E67: lua_pcall (lapi.c:821)
==24878==    by 0x390DDB: LuaCall(lua_State*, int, int, int, bool) (script.cpp:200)
==24878==    by 0x390D69: LuaCall(int, int, bool) (script.cpp:172)
==24878==    by 0x3914BB: LuaLoadFile(std::filesystem::__cxx11::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) (script.cpp:271)
==24878==    by 0x2B1946: LoadGame(std::filesystem::__cxx11::path const&) (loadgame.cpp:204)
==24878==  Address 0x10819890 is 0 bytes after a block of size 64 alloc'd
==24878==    at 0x483EEDD: operator new(unsigned long) (vg_replace_malloc.c:485)
==24878==    by 0x1D528D: std::__detail::_MakeUniq<PathFinderData>::__single_object std::make_unique<PathFinderData>() (unique_ptr.h:1070)
==24878==    by 0x1CAC05: CUnit::Init() (unit.cpp:425)
==24878==    by 0x1EA254: CUnit::CUnit() (unit.h:142)
==24878==    by 0x1E9AEE: CUnitManager::Load(lua_State*) (unit_manager.cpp:180)
==24878==    by 0x3E287A: CclSlotUsage(lua_State*) (script_unit.cpp:1486)
==24878==    by 0x48A9F4D: luaD_precall (ldo.c:320)
==24878==    by 0x48BBBB3: luaV_execute (lvm.c:591)
==24878==    by 0x48AA5FC: luaD_call (ldo.c:378)
==24878==    by 0x48A98EA: luaD_rawrunprotected (ldo.c:116)
==24878==    by 0x48AA79C: luaD_pcall (ldo.c:464)
==24878==    by 0x48A1E67: lua_pcall (lapi.c:821)
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