diff --git a/Content.Server/Body/Systems/BloodstreamSystem.cs b/Content.Server/Body/Systems/BloodstreamSystem.cs
index b37ac5efeb..338f888b35 100644
--- a/Content.Server/Body/Systems/BloodstreamSystem.cs
+++ b/Content.Server/Body/Systems/BloodstreamSystem.cs
@@ -1,3 +1,4 @@
+using Content.Server._White.Other.BloodLust;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Chemistry.ReactionEffects;
@@ -14,6 +15,7 @@
using Content.Shared.Drunk;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Systems;
+using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.Rejuvenate;
using Content.Shared.Speech.EntitySystems;
@@ -39,6 +41,7 @@ public sealed class BloodstreamSystem : EntitySystem
[Dependency] private readonly SharedStutteringSystem _stutteringSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
+ [Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!; // WD
public override void Initialize()
{
@@ -352,7 +355,7 @@ public void SetBloodLossThreshold(EntityUid uid, float threshold, BloodstreamCom
///
/// Attempts to modify the blood level of this entity directly.
///
- public bool TryModifyBloodLevel(EntityUid uid, FixedPoint2 amount, BloodstreamComponent? component = null)
+ public bool TryModifyBloodLevel(EntityUid uid, FixedPoint2 amount, BloodstreamComponent? component = null, bool createPuddle = true) // WD EDIT
{
if (!Resolve(uid, ref component, logMissing: false)
|| !_solutionContainerSystem.ResolveSolution(uid, component.BloodSolutionName, ref component.BloodSolution))
@@ -373,7 +376,7 @@ public bool TryModifyBloodLevel(EntityUid uid, FixedPoint2 amount, BloodstreamCo
tempSolution.AddSolution(newSol, _prototypeManager);
- if (tempSolution.Volume > component.BleedPuddleThreshold)
+ if (tempSolution.Volume > component.BleedPuddleThreshold && createPuddle) // WD EDIT
{
// Pass some of the chemstream into the spilled blood.
if (_solutionContainerSystem.ResolveSolution(uid, component.ChemicalSolutionName, ref component.ChemicalSolution))
@@ -406,6 +409,16 @@ public bool TryModifyBleedAmount(EntityUid uid, float amount, BloodstreamCompone
component.BleedAmount += amount;
component.BleedAmount = Math.Clamp(component.BleedAmount, 0, component.MaxBleedAmount);
+ // WD EDIT START
+ if (HasComp(uid))
+ {
+ if (component.BleedAmount == 0f)
+ RemComp(uid);
+
+ _movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
+ }
+ // WD EDIT END
+
if (component.BleedAmount == 0)
_alertsSystem.ClearAlert(uid, AlertType.Bleed);
else
diff --git a/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbComponent.cs b/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbComponent.cs
new file mode 100644
index 0000000000..96c71e336d
--- /dev/null
+++ b/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbComponent.cs
@@ -0,0 +1,17 @@
+namespace Content.Server._White.Melee.BloodAbsorb;
+
+[RegisterComponent]
+public sealed partial class BloodAbsorbComponent : Component
+{
+ [DataField]
+ public bool BloodLust;
+
+ [DataField]
+ public int MinAbsorb = 1;
+
+ [DataField]
+ public int MaxAbsorb = 20;
+
+ [DataField]
+ public float AbsorbModifierOnHeavy = 0.7f;
+}
diff --git a/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbSystem.cs b/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbSystem.cs
new file mode 100644
index 0000000000..de274bfa84
--- /dev/null
+++ b/Content.Server/_White/Melee/BloodAbsorb/BloodAbsorbSystem.cs
@@ -0,0 +1,71 @@
+using Content.Server._White.Melee.Crit;
+using Content.Server._White.Other.BloodLust;
+using Content.Server.Body.Components;
+using Content.Server.Body.Systems;
+using Content.Shared.Damage;
+using Content.Shared.Damage.Prototypes;
+using Content.Shared.Weapons.Melee.Events;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Random;
+
+namespace Content.Server._White.Melee.BloodAbsorb;
+
+public sealed class BloodAbsorbSystem : EntitySystem
+{
+ [Dependency] private readonly IRobustRandom _random = default!;
+ [Dependency] private readonly BloodstreamSystem _bloodstream = default!;
+ [Dependency] private readonly DamageableSystem _damageable = default!;
+ [Dependency] private readonly IPrototypeManager _prototype = default!;
+
+ public override void Initialize()
+ {
+ SubscribeLocalEvent(OnCritHit);
+ SubscribeLocalEvent(OnMeleeHit);
+ }
+
+ private void OnCritHit(EntityUid uid, BloodAbsorbComponent component, CritHitEvent args)
+ {
+ if(args.Targets.Count == 0
+ || args.Targets[0] == args.User)
+ return;
+
+ var absorbed = _random.Next(component.MinAbsorb, component.MaxAbsorb);
+
+ if (args.Targets.Count != 1) // Heavy attack
+ absorbed = (int) MathF.Round(absorbed * 0.7f);
+
+ foreach (var target in args.Targets)
+ {
+ if (!TryComp(target, out BloodstreamComponent? bloodstream))
+ continue;
+
+ var blood = bloodstream.BloodSolution;
+
+ if (blood == null)
+ continue;
+
+ var bloodLevel = blood.Value.Comp.Solution.Volume.Int();
+
+ if (!_bloodstream.TryModifyBloodLevel(target, -absorbed, bloodstream, false))
+ continue;
+
+ absorbed = Math.Min(absorbed, bloodLevel);
+ _bloodstream.TryModifyBloodLevel(args.User, absorbed);
+ _damageable.TryChangeDamage(args.User, new DamageSpecifier(_prototype.Index("Brute"), -absorbed));
+ _damageable.TryChangeDamage(args.User, new DamageSpecifier(_prototype.Index("Burn"), -absorbed));
+ _damageable.TryChangeDamage(args.User, new DamageSpecifier(_prototype.Index("Airloss"), -absorbed));
+ }
+ }
+
+ private void OnMeleeHit(EntityUid uid, BloodAbsorbComponent component, MeleeHitEvent args)
+ {
+ if (args.HitEntities.Count == 0
+ || args.HitEntities[0] != args.User
+ || !component.BloodLust
+ || !TryComp(args.User, out BloodstreamComponent? bloodstream))
+ return;
+
+ EnsureComp(args.User);
+ _bloodstream.TryModifyBleedAmount(args.User, bloodstream.MaxBleedAmount, bloodstream);
+ }
+}
diff --git a/Content.Server/_White/Melee/Crit/CritSystem.cs b/Content.Server/_White/Melee/Crit/CritSystem.cs
index 3ed0440d0f..816c625afc 100644
--- a/Content.Server/_White/Melee/Crit/CritSystem.cs
+++ b/Content.Server/_White/Melee/Crit/CritSystem.cs
@@ -20,7 +20,7 @@ public override void Initialize()
SubscribeLocalEvent(HandleHit, before: new [] {typeof(MeleeBlockSystem)});
}
- private void HandleHit(EntityUid uid, CritComponent component, MeleeHitEvent args)
+ private void HandleHit(EntityUid uid, CritComponent component, ref MeleeHitEvent args)
{
if (args.HitEntities.Count == 0 || !IsCriticalHit(component))
return;
@@ -32,6 +32,8 @@ private void HandleHit(EntityUid uid, CritComponent component, MeleeHitEvent arg
var message = Loc.GetString("melee-crit-damage", ("damage", damage));
_popup.PopupEntity(message, args.User, args.User, PopupType.MediumCaution);
+
+ RaiseLocalEvent(uid, new CritHitEvent(args.User, args.HitEntities));
}
private bool IsCriticalHit(CritComponent component)
@@ -48,3 +50,16 @@ private bool IsCriticalHit(CritComponent component)
return isCritical;
}
}
+
+public sealed class CritHitEvent(EntityUid user, IReadOnlyList target)
+{
+ ///
+ /// Entity who attacked with a critical attack
+ ///
+ public EntityUid User = user;
+
+ ///
+ /// Entities who was attacked with a critical attack
+ ///
+ public IReadOnlyList Targets = target;
+}
diff --git a/Content.Server/_White/Other/BloodLust/BloodLustComponent.cs b/Content.Server/_White/Other/BloodLust/BloodLustComponent.cs
new file mode 100644
index 0000000000..daf54999c2
--- /dev/null
+++ b/Content.Server/_White/Other/BloodLust/BloodLustComponent.cs
@@ -0,0 +1,14 @@
+namespace Content.Server._White.Other.BloodLust;
+
+[RegisterComponent]
+public sealed partial class BloodLustComponent : Component
+{
+ [DataField]
+ public float SprintModifier = 1.3f;
+
+ [DataField]
+ public float WalkModifier = 1.3f;
+
+ [DataField]
+ public float AttackRateModifier = 1.5f;
+}
diff --git a/Content.Server/_White/Other/BloodLust/BloodLustSystem.cs b/Content.Server/_White/Other/BloodLust/BloodLustSystem.cs
new file mode 100644
index 0000000000..68dc2e4dab
--- /dev/null
+++ b/Content.Server/_White/Other/BloodLust/BloodLustSystem.cs
@@ -0,0 +1,42 @@
+using Content.Server.Body.Components;
+using Content.Shared.Movement.Systems;
+using Content.Shared.Weapons.Melee.Events;
+
+namespace Content.Server._White.Other.BloodLust;
+
+public sealed class BloodLustSystem : EntitySystem
+{
+ public override void Initialize()
+ {
+ SubscribeLocalEvent(OnGetMeleeAttackRate);
+ SubscribeLocalEvent(OnRefreshMovementSpeedModifiers);
+ }
+
+ private void OnGetMeleeAttackRate(EntityUid uid, BloodLustComponent component, GetMeleeAttackRateEvent args)
+ {
+ if (!TryComp(args.User, out BloodLustComponent? bloodLust))
+ return;
+
+ args.Multipliers *= GetBloodLustMultiplier(bloodLust.AttackRateModifier, GetBloodLustModifier(args.User));
+ }
+
+ private void OnRefreshMovementSpeedModifiers(EntityUid uid, BloodLustComponent component, RefreshMovementSpeedModifiersEvent args)
+ {
+ var modifier = GetBloodLustModifier(uid);
+ args.ModifySpeed(GetBloodLustMultiplier(component.WalkModifier, modifier),
+ GetBloodLustMultiplier(component.SprintModifier, modifier));
+ }
+
+ private float GetBloodLustModifier(EntityUid uid)
+ {
+ if (!TryComp(uid, out BloodstreamComponent? bloodstream) || bloodstream.MaxBleedAmount == 0f)
+ return 1f;
+
+ return Math.Clamp(bloodstream.BleedAmount / bloodstream.MaxBleedAmount, 0f, 1f);
+ }
+
+ private float GetBloodLustMultiplier(float multiplier, float modifier)
+ {
+ return float.Lerp(1f, multiplier, modifier);
+ }
+}
diff --git a/Resources/Locale/en-US/_white/store/uplink-catalog.ftl b/Resources/Locale/en-US/_white/store/uplink-catalog.ftl
index 38e64879eb..4cf8b0cb10 100644
--- a/Resources/Locale/en-US/_white/store/uplink-catalog.ftl
+++ b/Resources/Locale/en-US/_white/store/uplink-catalog.ftl
@@ -1,8 +1,8 @@
uplink-emp-flashlight-name = Emp Flashlight
uplink-emp-flashlight-desc = A rechargeable device disguised as a flashlight designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
-uplink-betrayal-knife-name = Betrayal dagger
-uplink-betrayal-knife-desc = The betrayal dagger allows the user to teleport a short distance, and also causes significant damage when stabbed in the back.
+uplink-betrayal-dagger-name = Betrayal dagger
+uplink-betrayal-dagger-desc = The betrayal dagger allows the user to teleport a short distance, and also causes significant damage when stabbed in the back.
uplink-betrayal-knife-name = Experimental syndicate teleporter
uplink-betrayal-knife-desc = Syndicate teleporter, when used, moves 3-8 meters forward. In case of teleportation into a wall, uses emergency teleportation. Has 4 charge.
@@ -18,3 +18,6 @@ uplink-implanter-desc = An advanced implant that allows you to quickly insert an
uplink-smoke-implant-name = Smoke implant
uplink-smoke-implant-desc = Releases a cloud of smoke when activated.
+
+uplink-blood-dagger-name = Blood dagger
+uplink-blood-dagger-desc = A dagger of pain and blood. It has deadly accuracy, allowing you to deal critical damage and extract blood from opponents, treating the owner in proportion to the sucked blood. When absorbing the owner's blood, it briefly enhances his valuable profuse bleeding.
\ No newline at end of file
diff --git a/Resources/Locale/ru-RU/_white/prototypes/entities/objects/weapons/melee/daggers.ftl b/Resources/Locale/ru-RU/_white/prototypes/entities/objects/weapons/melee/daggers.ftl
index 00ceb91748..0a23c4c341 100644
--- a/Resources/Locale/ru-RU/_white/prototypes/entities/objects/weapons/melee/daggers.ftl
+++ b/Resources/Locale/ru-RU/_white/prototypes/entities/objects/weapons/melee/daggers.ftl
@@ -1,2 +1,5 @@
-ent-BetrayalKnife = предательский кинжал
- .desc = Береги спину.
\ No newline at end of file
+ent-BetrayalDagger = предательский кинжал
+ .desc = Береги спину.
+
+ent-BloodDagger = кровавый кинжал
+ .desc = Кинжал из боли и крови. С него что-то капает...
\ No newline at end of file
diff --git a/Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl b/Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl
index 0149d91986..4f310690d1 100644
--- a/Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl
+++ b/Resources/Locale/ru-RU/_white/store/uplink-catalog.ftl
@@ -1,8 +1,8 @@
uplink-emp-flashlight-name = Электромагнитный фонарик
uplink-emp-flashlight-desc = Замаскированное под фонарик устройство. При ударе выпускает ЭМИ, поражающий электрические устройства.
-uplink-betrayal-knife-name = Предательский кинжал
-uplink-betrayal-knife-desc = Предательский кинжал позволяет пользователю телепортироваться на короткое расстояние, а также наносит значительные повреждения при ударе в спину.
+uplink-betrayal-dagger-name = Предательский кинжал
+uplink-betrayal-dagger-desc = Предательский кинжал позволяет пользователю телепортироваться на короткое расстояние, а также наносит значительные повреждения при ударе в спину.
uplink-experimental-syndicate-teleporter-name = Экспериментальный телепортер синдиката
uplink-experimental-syndicate-teleporter-desc = Телепортер синдиката, при использовании перемещает на 3-8 метров вперед. В случае телепортации в стену, использует экстренную телепортацию. Имеет 4 заряда и автоматически заряжается.
@@ -18,3 +18,6 @@ uplink-implanter-desc = Продвинутый имплантер, позвол
uplink-smoke-implant-name = Имплант дыма
uplink-smoke-implant-desc = Выпускает облако дыма при активации.
+
+uplink-blood-dagger-name = Кровавый кинжал
+uplink-blood-dagger-desc = Кинжал из боли и крови. Обладает смертоносной точностью, позволяя наносить критический урон и извлекать кровь из противников, леча владельца пропорционально высосанной крови. При поглощении крови владельца кратковременно усиливает его ценной обильного кровотечения.
\ No newline at end of file
diff --git a/Resources/Locale/ru-RU/store/uplink-catalog.ftl b/Resources/Locale/ru-RU/store/uplink-catalog.ftl
index 3b73e5e10f..3017fe6914 100644
--- a/Resources/Locale/ru-RU/store/uplink-catalog.ftl
+++ b/Resources/Locale/ru-RU/store/uplink-catalog.ftl
@@ -440,22 +440,4 @@ uplink-hypodart-name = Гиподротик
uplink-hypodart-desc = Неприметный на первый взгляд дротик с увеличенным резервуаром для химических веществ. Он вмещает в себя до 7 ед. реагентов и мгновенно впрыскивает их при попадании в цель. Изначально пуст.
uplink-helmet-name = Шлем спецназа
-uplink-helmet-desc = Чрезвычайно прочный шлем, обычно используемый военизированными формированиями. Он украшен гнусным рисунком в красную и черную полоску.
-
-uplink-ebow-name = Маленький энергетический арбалет
-uplink-ebow-desc = Довольно тихое оружие, которое автоматически перезаряжается и оглушает. Хорошо сочетается с другими видами оружия.
-
-uplink-blood-dagger-name = Кинжал жажды
-uplink-blood-dagger-desc = Критическая жажда: Кинжал Жажды обладает смертоносной точностью. Его владелец имеет 50% шанс нанести критический урон, поражая врага в его самые уязвимые места. При ударе по себе кинжал наделит пользователя временным усилением скорости атаки и передвижения ценой обильного кровотечения. Кровавый абсорб: При каждом успешном критическом ударе, кинжал извлекает кровь из цели, восстанавливая здоровье владельцу пропорционально количеству высосанной крови.
-
-uplink-night-vision-name = ПНВ [Хамелеон]
-uplink-night-vision-desc = Теперь ты видишь во тьме!
-
-uplink-thermal-vision-name = Оптический термальный сканер [Хамелеон]
-uplink-thermal-vision-desc = Позволяет вам видеть существ через стены.
-
-uplink-betrayal-knife-name = Предательский нож
-uplink-betrayal-knife-desc = Предательский нож позволяет пользователю телепортироваться на короткое расстояние, а также наносит значительные повреждения, пробивая броню противника, при ударе в спину.
-
-uplink-implanter-name = Имплантер
-uplink-implanter-desc = Продвинутый имплантер, позволяющий быстро вкалывать и вытаскивать импланты.
+uplink-helmet-desc = Чрезвычайно прочный шлем, обычно используемый военизированными формированиями. Он украшен гнусным рисунком в красную и черную полоску.
\ No newline at end of file
diff --git a/Resources/Prototypes/_White/Catalog/uplink_catalog.yml b/Resources/Prototypes/_White/Catalog/uplink_catalog.yml
index fd6b69be96..6e2de54e17 100644
--- a/Resources/Prototypes/_White/Catalog/uplink_catalog.yml
+++ b/Resources/Prototypes/_White/Catalog/uplink_catalog.yml
@@ -19,10 +19,10 @@
- UplinkUtility
- type: listing
- id: UplinkBetrayalKnife
- name: uplink-betrayal-knife-name
- description: uplink-betrayal-knife-desc
- productEntity: BetrayalKnife
+ id: UplinkBetrayalDagger
+ name: uplink-betrayal-dagger-name
+ description: uplink-betrayal-dagger-desc
+ productEntity: BetrayalDagger
cost:
Telecrystal: 10
categories:
@@ -81,3 +81,19 @@
Telecrystal: 2
categories:
- UplinkImplants
+
+- type: listing
+ id: UplinkBloodDagger
+ name: uplink-blood-dagger-name
+ description: uplink-blood-dagger-desc
+ productEntity: BloodDagger
+ cost:
+ Telecrystal: 8
+ categories:
+ - UplinkWeapons
+ conditions:
+ - !type:StoreWhitelistCondition
+ blacklist:
+ tags:
+ - NukeOpsUplink
+ saleLimit: 1
diff --git a/Resources/Prototypes/_White/Entities/Objects/Weapons/Melee/daggers.yml b/Resources/Prototypes/_White/Entities/Objects/Weapons/Melee/daggers.yml
index 86f111e2b5..ad34371b0a 100644
--- a/Resources/Prototypes/_White/Entities/Objects/Weapons/Melee/daggers.yml
+++ b/Resources/Prototypes/_White/Entities/Objects/Weapons/Melee/daggers.yml
@@ -2,10 +2,10 @@
name: betrayal dagger
description: Watch your back.
parent: BaseKnife
- id: BetrayalKnife
+ id: BetrayalDagger
components:
- type: Sprite
- sprite: _White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi
+ sprite: _White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi
state: icon
- type: Item
size: Small
@@ -31,3 +31,36 @@
- type: BackStab
- type: Blink
blinkRate: 0.33
+
+- type: entity
+ name: blood dagger
+ description: A dagger of pain and blood. Something is dripping from it...
+ parent: BaseKnife
+ id: BloodDagger
+ components:
+ - type: Sprite
+ sprite: _White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi
+ state: icon
+ - type: MeleeWeapon
+ wideAnimationRotation: 135
+ swingLeft: true
+ attackRate: 1.3
+ damage:
+ types:
+ Slash: 10.5
+ soundHit:
+ path: /Audio/Weapons/bladeslice.ogg
+ - type: Item
+ size: Normal
+ - type: Clothing
+ sprite: _White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi
+ slots:
+ - back
+ - type: DisarmMalus
+ - type: Crit
+ critChance: 0.5
+ critMultiplier: 2
+ - type: BloodAbsorb
+ bloodLust: true
+ - type: MeleeBlock
+ delay: 12.1
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/icon.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/icon.png
similarity index 100%
rename from Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/icon.png
rename to Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/icon.png
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/inhand-left.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/inhand-left.png
similarity index 100%
rename from Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/inhand-left.png
rename to Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/inhand-left.png
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/inhand-right.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/inhand-right.png
similarity index 100%
rename from Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/inhand-right.png
rename to Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/inhand-right.png
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/meta.json b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/meta.json
similarity index 100%
rename from Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_knife.rsi/meta.json
rename to Resources/Textures/_White/Objects/Weapons/Melee/Daggers/betrayal_dagger.rsi/meta.json
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/icon.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/icon.png
new file mode 100644
index 0000000000..4612949044
Binary files /dev/null and b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/icon.png differ
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-left.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-left.png
new file mode 100644
index 0000000000..e990972857
Binary files /dev/null and b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-left.png differ
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-right.png b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-right.png
new file mode 100644
index 0000000000..e93b1a9810
Binary files /dev/null and b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/inhand-right.png differ
diff --git a/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/meta.json b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/meta.json
new file mode 100644
index 0000000000..e5caaafc3d
--- /dev/null
+++ b/Resources/Textures/_White/Objects/Weapons/Melee/Daggers/blood_dagger.rsi/meta.json
@@ -0,0 +1,84 @@
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation at https://github.com/tgstation/",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon",
+ "delays": [
+ [
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+ 0.1,
+ 0.1,
+ 0.1,
+ 0.1,
+ 0.5
+ ]
+ ]
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4,
+ "delays": [
+ [
+ 0.8,
+ 0.1,
+ 0.1,
+ 0.1
+ ],
+ [
+ 0.8,
+ 0.1,
+ 0.1,
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+ ],
+ [
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+ 0.1
+ ],
+ [
+ 0.8,
+ 0.1,
+ 0.1,
+ 0.1
+ ]
+ ]
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4,
+ "delays": [
+ [
+ 0.8,
+ 0.1,
+ 0.1,
+ 0.1
+ ],
+ [
+ 0.8,
+ 0.1,
+ 0.1,
+ 0.1
+ ],
+ [
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+ ],
+ [
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+ ]
+ ]
+ }
+ ]
+}
\ No newline at end of file