diff --git a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs index 9be5ff03f5..cf67b11fe5 100644 --- a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs +++ b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs @@ -599,7 +599,7 @@ private void DoTheDinosaur(TransformComponent xform) { foreach (var child in toKnock) { - _layingDown.TryLieDown(child, behavior: DropHeldItemsBehavior.DropIfStanding); + _layingDown.TryLieDown(child, behavior: DropHeldItemsBehavior.DropIfStanding); // WD EDIT // If the guy we knocked down is on a spaced tile, throw them too if (grid != null)