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[Bug] Problem in getBestiarySpellLevel #149
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Heya. You don't happen to know the specific haunt/geists involved? It seems whichever creatures were present didn't get their spells added to the Bestiary properly 🤔 |
Thought I had replied, but, apparently not. It was from Curtain Call book 1, chapter 2, room C2 the Workshop, 4 Geist (from Book of the Dead) and one Mocking Puppets (from Curtain Call). Neither of them have spells, so I don't know how they even got to that part of the code. |
The same thing happened again during another couple of fights in Curtain Call (Ockomlire and Risen Graverobbers) so it might be that actors in that are bad (or were, they might have been updated since I imported book 1). |
Hm. Have you by chance added the player characters into the Bestiary? In that case they might be the common denominator here 🤔 |
Ah, yes, I have. So, yeah, that's probably it. I guess they'll have to remember things about their partymembers some other way. :) |
Yup, the error is coming from spellcasting Player Characters. I can reproduce the issue now, so I'll see if I can't fix it 🤖 |
Got this last night when playing during a fight with the pcs, a haunt and some geists. Not sure what creature caused the problem as I just quickly patched the code.
The patch I did was to change line 356 to this, but it's possibly spells should be checked earlier.
and change 360 to this
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