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terrain-virtual.cfg
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#textdomain wesnoth-After_the_Storm
[terrain_type]
id=overlay-fakeshroud
editor_name= _ "Fake Shroud"
symbol_image=void/void
editor_image=tile-icons/fake-shroud
string=^Zok
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-fakefog
editor_name= _ "Fake Fog"
symbol_image=fog/fog1
#editor_image=tile-icons/fake-fog
editor_image=fog/fog-editor
string=^Zow
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-flat
editor_name= _ "Flat Overlay"
symbol_image=void/void
editor_image=tile-icons/overlay-flat
string=^Gov
aliasof=Gt
submerge=0.0
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-rough
editor_name= _ "Rough Overlay"
symbol_image=void/void
editor_image=tile-icons/overlay-rough
string=^Uov
aliasof=Ut
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-pit
editor_name= _ "Hive Cell"
name= _ "Dark Hive"
symbol_image=dark-hive/pit-2
string=^Xp
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-ground-cracked
editor_name= _ "Crack"
symbol_image=../scenery/ground-crack-1
string=^Egk
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-statue-adavyan
editor_name= _ "Statue (Adavyan)"
symbol_image=tile-icons/statue-adavyan
string=^Eza
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-brazier
editor_name= _ "Brazier"
symbol_image=../items/brazier-lit1
string=^Bz
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-brazier-unlit
editor_name= _ "Brazier"
symbol_image=../items/brazier
string=^Bzu
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-gate-se
editor_name= _ "Gate"
symbol_image=../scenery/gate-rusty-se
string=^Z/
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-gate-sw
editor_name= _ "Gate"
symbol_image=../scenery/gate-rusty-sw
string=^Z\
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-event-gate-se
editor_name= _ "Event Gate"
symbol_image=magic-gate-se
string=^Zz/
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-event-gate-sw
editor_name= _ "Event Gate"
symbol_image=magic-gate-sw
string=^Zz\
aliasof=-, _bas, Xt
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-stone-wall-moss-se
symbol_image=void/void
editor_image=tile-icons/overlay-moss-se
name={TSTR_TERRAIN_NAME_STONE_WALL}
editor_name= _ "Wall Moss"
string=^Xzm/
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-stone-wall-moss-sw
symbol_image=void/void
editor_image=tile-icons/overlay-moss-sw
name={TSTR_TERRAIN_NAME_STONE_WALL}
editor_name= _ "Wall Moss"
string=^Xzm\
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
hide_help=yes
[/terrain_type]
[terrain_type]
id=overlay-banner-uria
editor_name= _ "Banner (Uria)"
symbol_image=tile-icons/banner-uria-wall
string=^Ebur
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
[terrain_type]
id=overlay-banner-merthiaal
editor_name= _ "Banner (Merthiaal)"
symbol_image=tile-icons/banner-yechnagoth-wall
string=^Ebme
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
#
# These terrain overlays are intended for use in WML events in combination
# with scenario-local terrain graphics rules.
#
#define EVENT_FLAG_TERRAIN_OVERLAY _FLAG
[terrain_type]
symbol_image=void/void
editor_image=tile-icons/overlay-flag-{_FLAG}
id=overlay-event-flag-{_FLAG}
editor_name=_"Event Flag"+" ({_FLAG})" # wmllint: no spellcheck
hidden=no
string=^&{_FLAG}
aliasof=_bas
editor_group=wesnoth-UMC-After_the_Storm
[/terrain_type]
{EDITOR_OVERLAY *^&{_FLAG} tile-icons/overlay-flag-{_FLAG}}
#enddef
{EVENT_FLAG_TERRAIN_OVERLAY A}
{EVENT_FLAG_TERRAIN_OVERLAY B}
{EVENT_FLAG_TERRAIN_OVERLAY C}
{EVENT_FLAG_TERRAIN_OVERLAY D}
{EVENT_FLAG_TERRAIN_OVERLAY E}
{EVENT_FLAG_TERRAIN_OVERLAY F}
#undef EVENT_FLAG_TERRAIN_OVERLAY
# kate: indent-mode normal; encoding utf-8; space-indent on;