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EGroupsConfig.ecf
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EGroupsConfig.ecf
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# Temporary
{ EGroup Name: Spiders01few
Spider01: "1, 3"
SpawnInSameDirection:false /* if true, animals will spawn all in approximately same direction */
}
{ EGroup Name: AlienCivilians1
AlienCivilian1: "1, 1"
}
{ EGroup Name: AssaultCyborgs
AssaultCyborg: "2, 2"
AlienCivilian1: "1, 1"
SpawnInSameDirection:true /* if true, animals will spawn all in approximately same direction */
}
# HERDS
# Behavioral AI
{ EGroup Name: Parasaurs
Parasaur: "5, 6"
ParasaurBaby: "3, 5"
}
{ EGroup Name: Oviraptors
Oviraptor: "2, 2"
OviraptorBaby: "2, 4"
}
{ EGroup Name: Spiders01
Spider01: "3, 5"
SpawnInSameDirection:false /* if true, animals will spawn all in approximately same direction */
}
{ EGroup Name: CaveWormGreyHerd
CaveWormGrey: "2, 4"
}
{ EGroup Name: CaveWormWhiteHerd
CaveWormWhite: "2, 4"
}
{ EGroup Name: CaveWormGreenHerd
CaveWormGreen: "2, 4"
}
{ EGroup Name: WormDesertHerd
WormDesert: "2, 5"
# WormDesertLeader: "1, 1"
# WormDesertGroup: "3, 4"
}
{ EGroup Name: WormDesertLargeHerd
WormDesertLarge: "2, 4"
# WormDesertLargeLeader: "1, 1"
# WormDesertLargeGroup: "2, 3"
}
{ EGroup Name: RaptorHerd
Raptor: "5, 8"
SpawnInSameDirection:true
}
{ EGroup Name: LizardMuleHerd
LizardMule: "2, 4"
LizardMuleBaby: "3, 5"
}
## ==================================================
{ EGroup Name: ZiraxMinigunPatrol
ZiraxLaser: "1, 1"
ZiraxMinigun: "3, 4"
}
{ EGroup Name: ZiraxRocketPatrol
ZiraxLaser: "1, 1"
ZiraxRocket: "3, 4"
}
{ EGroup Name: ZiraxShotgunPatrol
ZiraxLaser: "1, 1"
ZiraxShotgun: "3, 4"
}
{ EGroup Name: ZiraxMechanoidPatrol
ZiraxLaser: "1, 1"
Mechanoid: "3, 5"
}
{ EGroup Name: ZiraxRipperDogPatrol
ZiraxLaser: "1, 1"
RipperDog: "3, 5"
}
# Obsolete - keep for old playfield.yaml
{ EGroup Name: ZiraxOverseerPatrol
ZiraxLaser: "1, 1"
RipperDog: "3, 5"
# OverseerGroup: "3, 5"
}
{ EGroup Name: ZiraxCrawlerPatrol
ZiraxLaser: "1, 1"
RipperDog: "3, 5"
# CrawlerGroup: "3, 5"
}
# Normal AI
{ EGroup Name: TalonGuardianHerd
TalonGuardianGroup: "3, 4"
TalonGuardianCrossbowGroup: "1, 3"
}
## ==================================================
# Individual behavior but spawned as a group
# Behavioral AI
{ EGroup Name: AlienBugs01
AlienBug01: "3, 5"
SpawnInSameDirection:false
}
{ EGroup Name: LizardMules
LizardMule: "1, 3"
LizardMuleBaby: "2, 5"
}
# Normal AI
## ==================================================
# Individuals
# Behavioral AI
{ EGroup Name: Creepys
Creepy: "1, 1"
}
{ EGroup Name: Triceratopses
Triceratops: "1, 2"
}
{ EGroup Name: Pangolins
Pangolin: "1, 2"
}
{ EGroup Name: Telluropods
Telluropod: "1, 1"
}
{ EGroup Name: AlienBugs03
AlienBug03: "1, 1"
}
# Normal AI
{ EGroup Name: Megalonopses
MegalonopsGrey: "1, 1"
}
{ EGroup Name: Raptors
Raptor: "1, 1"
}
{ EGroup Name: MegalonopsesBrown
MegalonopsBrown: "1, 1"
}
{ EGroup Name: RaptorsNight
RaptorNight: "2, 4"
}
{ EGroup Name: GolemsDesert
GolemDesert: "1, 1"
}
{ EGroup Name: GolemsIce
GolemIce: "1, 1"
}
{ EGroup Name: GolemsSwamp
GolemSwamp: "1, 1"
}
{ EGroup Name: WoodWalkers
WoodWalker: "1, 1"
}
{ EGroup Name: WormsDesert
WormDesert: "1, 1"
}
{ EGroup Name: WormsDesertLarge
WormDesertLarge: "1, 1"
}
{ EGroup Name: RipperDogs
RipperDog: "1, 1"
}
{ EGroup Name: Otyughs
Otyugh: "1, 1"
}
{ EGroup Name: Spinosauruses
Spinosaurus: "1, 1"
}
{ EGroup Name: CaveWormsGrey
CaveWormGrey: "1, 1"
}
{ EGroup Name: CaveWormsGreen
CaveWormGreen: "1, 1"
}
{ EGroup Name: CaveWormsWhite
CaveWormWhite: "1, 1"
}
{ EGroup Name: Overseers
Overseer: "1, 1"
}
{ EGroup Name: TotalHorrors
TotalHorror: "1, 1"
}
{ EGroup Name: PlantMonsters
PlantMonster: "1, 1"
}
{ EGroup Name: Slimes
Slime: "1, 1"
}
{ EGroup Name: SlimesWhite
SlimeWhite: "1, 1"
}
{ EGroup Name: AlienBugs01
AlienBug01: "1, 1"
}
{ EGroup Name: AlienBugs02
AlienBug02: "1, 1"
}
{ EGroup Name: AlienBugs04
AlienBug04: "1, 1"
}
{ EGroup Name: Spiders02
Spider02: "1, 1"
}
{ EGroup Name: Spiders03
Spider03: "1, 1"
}
{ EGroup Name: Hexapods
Hexapod: "1, 1"
}
{ EGroup Name: AlienAssassinGreys
AlienAssassinGrey: "1, 1"
}
{ EGroup Name: AlienAssassinReds
AlienAssassinRed: "1, 1"
}
{ EGroup Name: TalonGuardians
TalonGuardian: "1, 1"
}
{ EGroup Name: Crawlers
Crawler: "1, 1"
}