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5-Way Material Blend only showing 2 channels from weight maps. #412

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Wolfen420 opened this issue Apr 22, 2021 · 0 comments
Open

5-Way Material Blend only showing 2 channels from weight maps. #412

Wolfen420 opened this issue Apr 22, 2021 · 0 comments

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@Wolfen420
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Steps to produce.

  1. Import a heightmap as heightmap voxel data (I have used from 4K - 32k)
  2. Assign Material Config as RGB
  3. Assign 2 textures with each channel holding weightmap / blendmap of your choosing (R holds rocks weightmap, G holds grass weightmap, B holds snow, etc).
  4. Assign weightmap 1 and add 3 index's / later and set R G B for each index / layer, repeat for second weightmap (making 6 weightmaps)
  5. Duplicate MI_VoxelQuixel_FiveWayBlend_Inst
  6. Enable Num Blends wanted (in my case, 1-5
  7. Add textures to each VOXELPark_X

Outcome I receive is only the first R and G channel of the first RGB texture weightmap showing up.

This was tested with solid color textures of R G B, and White, Black, and Gray. Only the Red and Green textures were showing up.

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