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Import a heightmap as heightmap voxel data (I have used from 4K - 32k)
Assign Material Config as RGB
Assign 2 textures with each channel holding weightmap / blendmap of your choosing (R holds rocks weightmap, G holds grass weightmap, B holds snow, etc).
Assign weightmap 1 and add 3 index's / later and set R G B for each index / layer, repeat for second weightmap (making 6 weightmaps)
Duplicate MI_VoxelQuixel_FiveWayBlend_Inst
Enable Num Blends wanted (in my case, 1-5
Add textures to each VOXELPark_X
Outcome I receive is only the first R and G channel of the first RGB texture weightmap showing up.
This was tested with solid color textures of R G B, and White, Black, and Gray. Only the Red and Green textures were showing up.
The text was updated successfully, but these errors were encountered:
Steps to produce.
Outcome I receive is only the first R and G channel of the first RGB texture weightmap showing up.
This was tested with solid color textures of R G B, and White, Black, and Gray. Only the Red and Green textures were showing up.
The text was updated successfully, but these errors were encountered: