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Denoising options #1

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mekman opened this issue Oct 23, 2017 · 0 comments
Open

Denoising options #1

mekman opened this issue Oct 23, 2017 · 0 comments
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@mekman
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mekman commented Oct 23, 2017

just parking this here for later

wavelet denoising

I had some success (#TODO add examples) with wavelet denoising recently
http://www.brainwavelet.org/downloads/brainwavelet-toolbox/
https://www.youtube.com/watch?v=OYXAat3Pqno&feature=youtu.be

I came across this as Afni's 3dDespike gave some strange artefacts. The video above gives some theoretical reasons against using 3dDespike -like techniques.

FYI: on mac os the compilation was a bit tricky, I had to modify mexopts.sh to point to the correct Xcode compiler; Linux no issues

	CC='xcrun  -sdk macosx10.9  clang' 
	MW_SDK_TEMP="find `xcode-select -print-path` -name MacOSX10.9.sdk" 
	MACOSX_DEPLOYMENT_TARGET='10.9' 
	CXX='xcrun  -sdk macosx10.9  clang++'

PCA-based denoising

This worked really well with experiments that have multiple, similar runs (i.e., pRF mapping)
http://kendrickkay.net/GLMdenoise/

@mekman mekman self-assigned this Oct 23, 2017
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