You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I came across this as Afni's 3dDespike gave some strange artefacts. The video above gives some theoretical reasons against using 3dDespike -like techniques.
FYI: on mac os the compilation was a bit tricky, I had to modify mexopts.sh to point to the correct Xcode compiler; Linux no issues
just parking this here for later
wavelet denoising
I had some success (#TODO add examples) with wavelet denoising recently
http://www.brainwavelet.org/downloads/brainwavelet-toolbox/
https://www.youtube.com/watch?v=OYXAat3Pqno&feature=youtu.be
I came across this as Afni's
3dDespike
gave some strange artefacts. The video above gives some theoretical reasons against using3dDespike
-like techniques.FYI: on mac os the compilation was a bit tricky, I had to modify
mexopts.sh
to point to the correct Xcode compiler; Linux no issuesPCA-based denoising
This worked really well with experiments that have multiple, similar runs (i.e., pRF mapping)
http://kendrickkay.net/GLMdenoise/
The text was updated successfully, but these errors were encountered: