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https://browserleaks.com/webgl
const canvas = document.createElement('canvas'); const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); // Check if WebGL is supported if (gl) { const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); console.log('Maximum texture size:', maxTextureSize); } else { console.log('WebGL not supported'); }
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https://docs.unity3d.com/ScriptReference/SystemInfo-maxTextureSize.html
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While fixing this also replace SetSelectionLayer loop with Array.Fill(pixels, transparent);
dbirman
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https://browserleaks.com/webgl
The text was updated successfully, but these errors were encountered: