From 5a47bf8c9028466b5b3d65ceea4807dfb0ab7384 Mon Sep 17 00:00:00 2001 From: Dan Birman Date: Fri, 22 Sep 2023 15:27:24 -0700 Subject: [PATCH] fix/feat: Adding file picker and fixing bugs in SpikeGLX API --- Assets/Plugins/SimpleFileBrowser.meta | 9 + Assets/Plugins/SimpleFileBrowser/Prefabs.meta | 9 + .../Prefabs/SimpleFileBrowserItem.prefab | 325 + .../Prefabs/SimpleFileBrowserItem.prefab.meta | 8 + .../Prefabs/SimpleFileBrowserQuickLink.prefab | 256 + .../SimpleFileBrowserQuickLink.prefab.meta | 8 + Assets/Plugins/SimpleFileBrowser/README.txt | 121 + .../Plugins/SimpleFileBrowser/README.txt.meta | 8 + .../Plugins/SimpleFileBrowser/Resources.meta | 9 + .../Resources/SimpleFileBrowserCanvas.prefab | 10148 ++++++++++++++++ .../SimpleFileBrowserCanvas.prefab.meta | 8 + Assets/Plugins/SimpleFileBrowser/Scripts.meta | 9 + .../Scripts/EventSystemHandler.cs | 60 + .../Scripts/EventSystemHandler.cs.meta | 12 + .../SimpleFileBrowser/Scripts/FileBrowser.cs | 3149 +++++ 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.../Sprites/FileIcons/PdfFileIcon.png | Bin 0 -> 3153 bytes .../Sprites/FileIcons/PdfFileIcon.png.meta | 116 + .../Sprites/FileIcons/TextFileIcon.png | Bin 0 -> 3052 bytes .../Sprites/FileIcons/TextFileIcon.png.meta | 116 + .../Sprites/FileIcons/VideoFileIcon.png | Bin 0 -> 4689 bytes .../Sprites/FileIcons/VideoFileIcon.png.meta | 116 + .../Sprites/ForwardArrow.psd | Bin 0 -> 35650 bytes .../Sprites/ForwardArrow.psd.meta | 92 + .../Sprites/MultiSelectionToggleOff.psd | Bin 0 -> 31094 bytes .../Sprites/MultiSelectionToggleOff.psd.meta | 92 + .../Sprites/MultiSelectionToggleOn.psd | Bin 0 -> 34440 bytes .../Sprites/MultiSelectionToggleOn.psd.meta | 92 + .../Sprites/ResizeCursor.psd | Bin 0 -> 39212 bytes .../Sprites/ResizeCursor.psd.meta | 92 + .../Sprites/SimpleFileBrowserDrag.psd | Bin 0 -> 23863 bytes .../Sprites/SimpleFileBrowserDrag.psd.meta | 92 + .../Sprites/SimpleFileBrowserMoreOptions.psd | Bin 0 -> 48980 bytes .../SimpleFileBrowserMoreOptions.psd.meta | 92 + .../SimpleFileBrowserSlicedBackground1.psd | Bin 0 -> 27012 bytes ...impleFileBrowserSlicedBackground1.psd.meta | 92 + .../SimpleFileBrowserSlicedBackground2.psd | Bin 0 -> 22684 bytes ...impleFileBrowserSlicedBackground2.psd.meta | 92 + .../SimpleFileBrowserSlicedBackground3.psd | Bin 0 -> 25574 bytes ...impleFileBrowserSlicedBackground3.psd.meta | 92 + .../SimpleFileBrowserSlicedBackground4.psd | Bin 0 -> 25516 bytes ...impleFileBrowserSlicedBackground4.psd.meta | 92 + .../SimpleFileBrowserSlicedBackground5.psd | Bin 0 -> 26938 bytes ...impleFileBrowserSlicedBackground5.psd.meta | 92 + .../SimpleFileBrowserSpriteAtlas.spriteatlas | 73 + ...pleFileBrowserSpriteAtlas.spriteatlas.meta | 8 + .../UI/SettingsMenu/Menus/APIMenu.prefab | 282 +- Assets/Scenes/TrajectoryPlanner.unity | 118 +- Assets/Scripts/API/APIManager.cs | 9 +- Assets/Scripts/API/APISpikeGLX.cs | 35 +- .../Scripts/API/trajectoryplanner.api.asmdef | 3 +- .../TrajectoryPlanner/Utilities/Settings.cs | 18 + 112 files changed, 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yasirkula@gmail.com + +### ABOUT +This plugin helps you show save/load dialogs during gameplay with its uGUI based file browser. + + +### HOW TO +The file browser can be shown either as a save dialog or a load dialog. In load mode, the returned path(s) always lead to existing files or folders. In save mode, the returned path(s) can point to non-existing files, as well. + +File browser comes bundled with two premade skins in the Skins directory: LightSkin and DarkSkin. New UISkins can be created via "Assets-Create-yasirkula-SimpleFileBrowser-UI Skin". A UISkin can be assigned to the file browser in two ways: + +- By changing SimpleFileBrowserCanvas prefab's Skin field +- By changing the value of FileBrowser.Skin property from a C# script + + +### NEW INPUT SYSTEM SUPPORT +This plugin supports Unity's new Input System but it requires some manual modifications (if both the legacy and the new input systems are active at the same time, no changes are needed): + +- the plugin mustn't be installed as a package, i.e. it must reside inside the Assets folder and not the Packages folder (it can reside inside a subfolder of Assets like Assets/Plugins) +- if Unity 2019.2.5 or earlier is used, add ENABLE_INPUT_SYSTEM compiler directive to "Player Settings/Scripting Define Symbols" (these symbols are platform specific, so if you change the active platform later, you'll have to add the compiler directive again) +- add "Unity.InputSystem" assembly to "SimpleFileBrowser.Runtime" Assembly Definition File's "Assembly Definition References" list +- open SimpleFileBrowserCanvas prefab, select EventSystem child object and replace StandaloneInputModule component with InputSystemUIInputModule component (or, if your scene(s) already have EventSystem objects, you can delete SimpleFileBrowserCanvas prefab's EventSystem child object) + + +### FAQ +- Android build fails, it says "error: attribute android:requestLegacyExternalStorage not found" in Console +"android:requestLegacyExternalStorage" attribute in AndroidManifest.xml grants full access to device's storage on Android 10 but requires you to update your Android SDK to at least SDK 29. If this isn't possible for you, you should open SimpleFileBrowser.aar with WinRAR or 7-Zip and then remove the "" tag from AndroidManifest.xml. + +- Can't show the file browser on Android, it says "java.lang.ClassNotFoundException: com.yasirkula.unity.FileBrowserPermissionReceiver" in Logcat +If you are sure that your plugin is up-to-date, then enable "Custom Proguard File" option from Player Settings and add the following line to that file: -keep class com.yasirkula.unity.* { *; } + +- File browser doesn't show any files on Android 10+ +File browser uses Storage Access Framework on these Android versions and users must first click the "Pick Folder" button in the quick links section + +- File browser doesn't show any files on Unity 2021.3.x +Please see: https://github.com/yasirkula/UnitySimpleFileBrowser/issues/70 + +- RequestPermission returns Permission.Denied on Android +Declare the WRITE_EXTERNAL_STORAGE permission manually in your Plugins/Android/AndroidManifest.xml file as follows: +You'll need to add the following attribute to the '' element: xmlns:tools="http://schemas.android.com/tools" + + +### SCRIPTING API +Please see the online documentation for a more in-depth documentation of the Scripting API: https://github.com/yasirkula/UnitySimpleFileBrowser + +NOTE: On Android Q (10) or later, it is impossible to work with File APIs. On these devices, SimpleFileBrowser uses Storage Access Framework (SAF) to browse the files. However, paths returned by SAF are not File API compatible. To simulate the behaviour of the File API on all devices (including SAF), you can check out the FileBrowserHelpers functions. For reference, here is an example SAF path: content://com.android.externalstorage.documents/tree/primary%3A/document/primary%3APictures + +// Namespace +using SimpleFileBrowser; + +public enum Permission { Denied = 0, Granted = 1, ShouldAsk = 2 }; +public enum PickMode { Files = 0, Folders = 1, FilesAndFolders = 2 }; + +public delegate void OnSuccess( string[] paths ); +public delegate void OnCancel(); + +// Changing the dialog's skin +public static UISkin Skin { get; set; } + +// Showing dialog +bool ShowSaveDialog( OnSuccess onSuccess, OnCancel onCancel, PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Save", string saveButtonText = "Save" ); +bool ShowLoadDialog( OnSuccess onSuccess, OnCancel onCancel, PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Load", string loadButtonText = "Select" ); + +IEnumerator WaitForSaveDialog( PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Save", string saveButtonText = "Save" ); +IEnumerator WaitForLoadDialog( PickMode pickMode, bool allowMultiSelection = false, string initialPath = null, string initialFilename = null, string title = "Load", string loadButtonText = "Select" ); + +// Force closing an open dialog +void HideDialog( bool invokeCancelCallback = false ); + +// Customizing the dialog +bool AddQuickLink( string name, string path, Sprite icon = null ); +void ClearQuickLinks(); + +void SetExcludedExtensions( params string[] excludedExtensions ); + +// Filters should include the period (e.g. ".jpg" instead of "jpg") +void SetFilters( bool showAllFilesFilter, IEnumerable filters ); +void SetFilters( bool showAllFilesFilter, params string[] filters ); +void SetFilters( bool showAllFilesFilter, IEnumerable filters ); +void SetFilters( bool showAllFilesFilter, params FileBrowser.Filter[] filters ); + +bool SetDefaultFilter( string defaultFilter ); + +// Filtering displayed files/folders programmatically +delegate bool FileSystemEntryFilter( FileSystemEntry entry ); +event FileSystemEntryFilter DisplayedEntriesFilter; + +// Android runtime permissions +FileBrowser.Permission CheckPermission(); +FileBrowser.Permission RequestPermission(); + +// File manipulation functions that work on all platforms (including Storage Access Framework (SAF) on Android 10+) +// These functions should be called with the paths returned by the FileBrowser functions only +bool FileBrowserHelpers.FileExists( string path ); +bool FileBrowserHelpers.DirectoryExists( string path ); +bool FileBrowserHelpers.IsDirectory( string path ); +bool FileBrowserHelpers.IsPathDescendantOfAnother( string path, string parentFolderPath ); +string FileBrowserHelpers.GetDirectoryName( string path ); +FileSystemEntry[] FileBrowserHelpers.GetEntriesInDirectory( string path, bool extractOnlyLastSuffixFromExtensions ); // Returns all files and folders in a directory. If you want "File.tar.gz"s extension to be extracted as ".tar.gz" instead of ".gz", set 'extractOnlyLastSuffixFromExtensions' to false +string FileBrowserHelpers.CreateFileInDirectory( string directoryPath, string filename ); // Returns the created file's path +string FileBrowserHelpers.CreateFolderInDirectory( string directoryPath, string folderName ); // Returns the created folder's path +void FileBrowserHelpers.WriteBytesToFile( string targetPath, byte[] bytes ); +void FileBrowserHelpers.WriteTextToFile( string targetPath, string text ); +void FileBrowserHelpers.AppendBytesToFile( string targetPath, byte[] bytes ); +void FileBrowserHelpers.AppendTextToFile( string targetPath, string text ); +byte[] FileBrowserHelpers.ReadBytesFromFile( string sourcePath ); +string FileBrowserHelpers.ReadTextFromFile( string sourcePath ); +void FileBrowserHelpers.CopyFile( string sourcePath, string destinationPath ); +void FileBrowserHelpers.CopyDirectory( string sourcePath, string destinationPath ); 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1479413886 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs new file mode 100644 index 00000000..3b2f60a3 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs @@ -0,0 +1,60 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.SceneManagement; + +namespace SimpleFileBrowser +{ + // Avoid multiple EventSystems in the scene by activating the embedded EventSystem only if one doesn't already exist in the scene + [DefaultExecutionOrder( 1000 )] + public class EventSystemHandler : MonoBehaviour + { +#pragma warning disable 0649 + [SerializeField] + private GameObject embeddedEventSystem; +#pragma warning restore 0649 + + private void OnEnable() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + SceneManager.sceneLoaded += OnSceneLoaded; + SceneManager.sceneUnloaded -= OnSceneUnloaded; + SceneManager.sceneUnloaded += OnSceneUnloaded; + + ActivateEventSystemIfNeeded(); + } + + private void OnDisable() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + SceneManager.sceneUnloaded -= OnSceneUnloaded; + + DeactivateEventSystem(); + } + + private void OnSceneLoaded( Scene scene, LoadSceneMode mode ) + { +#if UNITY_2017_2_OR_NEWER + DeactivateEventSystem(); +#endif + ActivateEventSystemIfNeeded(); + } + + private void OnSceneUnloaded( Scene current ) + { + // Deactivate the embedded EventSystem before changing scenes because the new scene might have its own EventSystem + DeactivateEventSystem(); + } + + private void ActivateEventSystemIfNeeded() + { + if( embeddedEventSystem && !EventSystem.current ) + embeddedEventSystem.SetActive( true ); + } + + private void DeactivateEventSystem() + { + if( embeddedEventSystem ) + embeddedEventSystem.SetActive( false ); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs.meta b/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs.meta new file mode 100644 index 00000000..039899f5 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/EventSystemHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0868341868a4a4641b4d272d2fc5f538 +timeCreated: 1658741613 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs new file mode 100644 index 00000000..282d1da4 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs @@ -0,0 +1,3149 @@ +//#define WIN_DIR_CHECK_WITHOUT_TIMEOUT // When uncommented, Directory.Exists won't be wrapped inside a Task/Thread on Windows but we won't be able to set a timeout for unreachable directories/drives + +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using System; +using System.IO; +using System.Collections; +using System.Collections.Generic; +using System.Globalization; +using System.Text; +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER +using UnityEngine.InputSystem; +#endif + +namespace SimpleFileBrowser +{ + public class FileBrowser : MonoBehaviour, IListViewAdapter + { + public enum Permission { Denied = 0, Granted = 1, ShouldAsk = 2 }; + public enum PickMode { Files = 0, Folders = 1, FilesAndFolders = 2 }; + + #region Structs +#pragma warning disable 0649 + [Serializable] + private struct FiletypeIcon + { + public string extension; + public Sprite icon; + } + + [Serializable] + private struct QuickLink + { +#if UNITY_EDITOR || ( !UNITY_WSA && !UNITY_WSA_10_0 ) + public Environment.SpecialFolder target; +#endif + public string name; + public Sprite icon; + } +#pragma warning restore 0649 + #endregion + + #region Inner Classes + public class Filter + { + public readonly string name; + public readonly string[] extensions; + public readonly HashSet extensionsSet; + public readonly string defaultExtension; + public readonly bool allExtensionsHaveSingleSuffix; // 'false' when some extensions have multiple suffixes like ".tar.gz" + + internal Filter( string name ) + { + this.name = name; + extensions = null; + extensionsSet = null; + defaultExtension = null; + allExtensionsHaveSingleSuffix = true; + } + + public Filter( string name, string extension ) + { + this.name = name; + + extension = extension.ToLowerInvariant(); + if( extension[0] != '.' ) + extension = "." + extension; + + extensions = new string[1] { extension }; + extensionsSet = new HashSet() { extension }; + defaultExtension = extension; + allExtensionsHaveSingleSuffix = ( extension.LastIndexOf( '.' ) == 0 ); + } + + public Filter( string name, params string[] extensions ) + { + this.name = name; + allExtensionsHaveSingleSuffix = true; + + for( int i = 0; i < extensions.Length; i++ ) + { + extensions[i] = extensions[i].ToLowerInvariant(); + if( extensions[i][0] != '.' ) + extensions[i] = "." + extensions[i]; + + allExtensionsHaveSingleSuffix &= ( extensions[i].LastIndexOf( '.' ) == 0 ); + } + + this.extensions = extensions; + extensionsSet = new HashSet( extensions ); + defaultExtension = extensions[0]; + } + + public bool MatchesExtension( string extension, bool extensionMayHaveMultipleSuffixes ) + { + if( extensionsSet == null || extensionsSet.Contains( extension ) ) + return true; + + // When the provided extension may have multiple suffixes (e.g. ".tar.gz"), check if it ends with any of the + // extensions in this filter (e.g. return true when this Filter has ".gz" and the provided extension is ".tar.gz") + if( extensionMayHaveMultipleSuffixes ) + { + for( int i = 0; i < extensions.Length; i++ ) + { + if( extension.EndsWith( extensions[i], StringComparison.Ordinal ) ) + { + extensionsSet.Add( extension ); + return true; + } + } + } + + return false; + } + + public override string ToString() + { + string result = string.Empty; + + if( name != null ) + result += name; + + if( extensions != null ) + { + if( name != null ) + result += " ("; + + for( int i = 0; i < extensions.Length; i++ ) + { + if( i > 0 ) + result += ", " + extensions[i]; + else + result += extensions[i]; + } + + if( name != null ) + result += ")"; + } + + return result; + } + } + #endregion + + #region Constants + private const int FILENAME_INPUT_FIELD_MAX_FILE_COUNT = 7; + private const string SAF_PICK_FOLDER_QUICK_LINK_PATH = "SAF_PICK_FOLDER"; + #endregion + + #region Static Variables + public static bool IsOpen { get; private set; } + + public static bool Success { get; private set; } + public static string[] Result { get; private set; } + + [SerializeField] + private UISkin m_skin; +#if UNITY_EDITOR + private UISkin prevSkin; +#endif + private int m_skinVersion = 0; + private Sprite m_skinPrevDriveIcon, m_skinPrevFolderIcon; + public static UISkin Skin + { + get { return Instance.m_skin; } + set + { + if( value && Instance.m_skin != value ) + { + Instance.m_skin = value; + Instance.m_skinVersion = Instance.m_skin.Version; + Instance.RefreshSkin(); + } + } + } + + private static bool m_askPermissions = true; + public static bool AskPermissions + { + get { return m_askPermissions; } + set { m_askPermissions = value; } + } + + private static bool m_singleClickMode = false; + public static bool SingleClickMode + { + get { return m_singleClickMode; } + set { m_singleClickMode = value; } + } + + private static FileSystemEntryFilter m_displayedEntriesFilter; + public static event FileSystemEntryFilter DisplayedEntriesFilter + { + add + { + m_displayedEntriesFilter -= value; + m_displayedEntriesFilter += value; + + if( m_instance ) + { + m_instance.PersistFileEntrySelection(); + m_instance.RefreshFiles( false ); + } + } + remove + { + m_displayedEntriesFilter -= value; + + if( m_instance ) + { + m_instance.PersistFileEntrySelection(); + m_instance.RefreshFiles( false ); + } + } + } + + private static bool m_showFileOverwriteDialog = true; + public static bool ShowFileOverwriteDialog + { + get { return m_showFileOverwriteDialog; } + set { m_showFileOverwriteDialog = value; } + } + + private static bool m_checkWriteAccessToDestinationDirectory = false; + public static bool CheckWriteAccessToDestinationDirectory + { + get { return m_checkWriteAccessToDestinationDirectory; } + set { m_checkWriteAccessToDestinationDirectory = value; } + } + +#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS && !UNITY_WSA && !UNITY_WSA_10_0 ) + private static float m_drivesRefreshInterval = 5f; +#else + private static float m_drivesRefreshInterval = -1f; +#endif + public static float DrivesRefreshInterval + { + get { return m_drivesRefreshInterval; } + set { m_drivesRefreshInterval = value; } + } + + public static bool ShowHiddenFiles + { + get { return Instance.showHiddenFilesToggle.isOn; } + set { Instance.showHiddenFilesToggle.isOn = value; } + } + + private static bool m_displayHiddenFilesToggle = true; + public static bool DisplayHiddenFilesToggle + { + get { return m_displayHiddenFilesToggle; } + set + { + if( m_displayHiddenFilesToggle != value ) + { + m_displayHiddenFilesToggle = value; + + if( m_instance ) + { + if( !value ) + m_instance.showHiddenFilesToggle.gameObject.SetActive( false ); + else if( m_instance.windowTR.sizeDelta.x >= m_instance.narrowScreenWidth ) + { +#if !UNITY_EDITOR && UNITY_ANDROID + if( !FileBrowserHelpers.ShouldUseSAF ) +#endif + m_instance.showHiddenFilesToggle.gameObject.SetActive( true ); + } + } + } + } + } + + private static string m_allFilesFilterText = "All Files (.*)"; + public static string AllFilesFilterText + { + get { return m_allFilesFilterText; } + set + { + if( m_allFilesFilterText != value ) + { + string oldValue = m_allFilesFilterText; + m_allFilesFilterText = value; + + if( m_instance ) + { + Filter oldAllFilesFilter = m_instance.allFilesFilter; + m_instance.allFilesFilter = new Filter( value ); + + if( m_instance.filters.Count > 0 && m_instance.filters[0] == oldAllFilesFilter ) + m_instance.filters[0] = m_instance.allFilesFilter; + + if( m_instance.filtersDropdown.options[0].text == oldValue ) + { + m_instance.filtersDropdown.options[0].text = value; + m_instance.filtersDropdown.RefreshShownValue(); + } + } + } + } + } + + private static string m_foldersFilterText = "Folders"; + public static string FoldersFilterText + { + get { return m_foldersFilterText; } + set + { + if( m_foldersFilterText != value ) + { + string oldValue = m_foldersFilterText; + m_foldersFilterText = value; + + if( m_instance && m_instance.filtersDropdown.options[0].text == oldValue ) + { + m_instance.filtersDropdown.options[0].text = value; + m_instance.filtersDropdown.RefreshShownValue(); + } + } + } + } + + private static string m_pickFolderQuickLinkText = "Browse..."; + public static string PickFolderQuickLinkText + { + get { return m_pickFolderQuickLinkText; } + set + { + if( m_pickFolderQuickLinkText != value ) + { + m_pickFolderQuickLinkText = value; + + if( m_instance ) + { + for( int i = 0; i < m_instance.allQuickLinks.Count; i++ ) + { + FileBrowserQuickLink quickLink = m_instance.allQuickLinks[i]; + if( quickLink && quickLink.TargetPath == SAF_PICK_FOLDER_QUICK_LINK_PATH ) + { + quickLink.SetQuickLink( Skin.DriveIcon, value, SAF_PICK_FOLDER_QUICK_LINK_PATH ); + break; + } + } + } + } + } + } + + private static FileBrowser m_instance = null; + private static FileBrowser Instance + { + get + { + if( !m_instance ) + { + m_instance = Instantiate( Resources.Load( "SimpleFileBrowserCanvas" ) ).GetComponent(); + DontDestroyOnLoad( m_instance.gameObject ); + m_instance.gameObject.SetActive( false ); + } + + return m_instance; + } + } + #endregion + + #region Variables +#pragma warning disable 0649 + [Header( "Settings" )] + [SerializeField] + internal int minWidth = 380; + [SerializeField] + internal int minHeight = 300; + + [SerializeField] + private float narrowScreenWidth = 380f; + + [SerializeField] + private float quickLinksMaxWidthPercentage = 0.4f; + + [SerializeField] + private bool sortFilesByName = true; + + [SerializeField, UnityEngine.Serialization.FormerlySerializedAs( "excludeExtensions" )] + private string[] excludedExtensions; + +#pragma warning disable 0414 + [SerializeField] + private QuickLink[] quickLinks; + private static bool quickLinksInitialized; +#pragma warning restore 0414 + + private readonly HashSet excludedExtensionsSet = new HashSet(); + + [SerializeField] + private bool generateQuickLinksForDrives = true; + + [SerializeField] + private bool contextMenuShowDeleteButton = true; + + [SerializeField] + private bool contextMenuShowRenameButton = true; + + [SerializeField] + private bool showResizeCursor = true; + + [Header( "Internal References" )] + + [SerializeField] + private FileBrowserMovement window; + private RectTransform windowTR; + + [SerializeField] + private RectTransform topViewNarrowScreen; + + [SerializeField] + private RectTransform middleView; + private Vector2 middleViewOriginalPosition; + private Vector2 middleViewOriginalSize; + + [SerializeField] + private RectTransform middleViewQuickLinks; + private Vector2 middleViewQuickLinksOriginalSize; + + [SerializeField] + private RectTransform middleViewFiles; + + [SerializeField] + private RectTransform middleViewSeparator; + + [SerializeField] + private FileBrowserItem itemPrefab; + private readonly List allItems = new List( 16 ); + + [SerializeField] + private FileBrowserQuickLink quickLinkPrefab; + private readonly List allQuickLinks = new List( 8 ); + + [SerializeField] + private Text titleText; + + [SerializeField] + private Button backButton; + + [SerializeField] + private Button forwardButton; + + [SerializeField] + private Button upButton; + + [SerializeField] + private Button moreOptionsButton; + + [SerializeField] + private InputField pathInputField; + + [SerializeField] + private RectTransform pathInputFieldSlotTop; + + [SerializeField] + private RectTransform pathInputFieldSlotBottom; + + [SerializeField] + private InputField searchInputField; + + [SerializeField] + private RectTransform quickLinksContainer; + + [SerializeField] + private ScrollRect quickLinksScrollRect; + + [SerializeField] + private RectTransform filesContainer; + + [SerializeField] + private ScrollRect filesScrollRect; + + [SerializeField] + private RecycledListView listView; + + [SerializeField] + private InputField filenameInputField; + + [SerializeField] + private Text filenameInputFieldOverlayText; + + [SerializeField] + private Image filenameImage; + + [SerializeField] + private Dropdown filtersDropdown; + + [SerializeField] + private RectTransform filtersDropdownContainer; + + [SerializeField] + private Text filterItemTemplate; + + [SerializeField] + private Toggle showHiddenFilesToggle; + + [SerializeField] + private Text submitButtonText; + + [SerializeField] + private Button[] allButtons; + + [SerializeField] + private RectTransform moreOptionsContextMenuPosition; + + [SerializeField] + private FileBrowserRenamedItem renameItem; + + [SerializeField] + private FileBrowserContextMenu contextMenu; + + [SerializeField] + private FileBrowserFileOperationConfirmationPanel fileOperationConfirmationPanel; + + [SerializeField] + private FileBrowserAccessRestrictedPanel accessRestrictedPanel; + + [SerializeField] + private FileBrowserCursorHandler resizeCursorHandler; +#pragma warning restore 0649 + + internal RectTransform rectTransform; + private Canvas canvas; + + private FileAttributes ignoredFileAttributes = FileAttributes.System; + + private FileSystemEntry[] allFileEntries; + private readonly List validFileEntries = new List(); + private readonly List selectedFileEntries = new List( 4 ); + private readonly List pendingFileEntrySelection = new List(); + + private readonly List submittedFileEntryPaths = new List( 4 ); + private readonly List submittedFolderPaths = new List( 4 ); // Used to check if all destination folders have write access + private readonly List submittedFileEntriesToOverwrite = new List( 4 ); // Existing files selected by the user in save mode + +#pragma warning disable 0414 // Value is assigned but never used on Android & iOS + private int multiSelectionPivotFileEntry; +#pragma warning restore 0414 + private StringBuilder multiSelectionFilenameBuilder; + + private readonly List filters = new List(); + private Filter allFilesFilter; + + private bool showAllFilesFilter = true; + + // Single suffix: ".mp4", ".txt", etc. + // Multiple suffixes: ".tar.gz", etc. + private bool allFiltersHaveSingleSuffix = true; + private bool allExcludedExtensionsHaveSingleSuffix = true; + // When its value is 'true', file extensions will be handled in a more optimized way + private bool AllExtensionsHaveSingleSuffix { get { return allFiltersHaveSingleSuffix && allExcludedExtensionsHaveSingleSuffix && m_skin.AllIconExtensionsHaveSingleSuffix; } } + + private string defaultInitialPath; + + private int currentPathIndex = -1; + private readonly List pathsFollowed = new List(); + + private HashSet invalidFilenameChars; + + private float drivesNextRefreshTime; +#if !UNITY_EDITOR && UNITY_ANDROID + private string driveQuickLinks; +#else + private string[] driveQuickLinks; +#endif + private int numberOfDriveQuickLinks; + +#if !WIN_DIR_CHECK_WITHOUT_TIMEOUT && ( UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN ) + private readonly List timedOutDirectoryExistsRequests = new List( 2 ); +#endif + + private bool canvasDimensionsChanged; + + private readonly CompareInfo textComparer = new CultureInfo( "en-US" ).CompareInfo; + private readonly CompareOptions textCompareOptions = CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace; + + // Required in RefreshFiles() function + private PointerEventData nullPointerEventData; + #endregion + + #region Properties + private string m_currentPath = string.Empty; + private string CurrentPath + { + get { return m_currentPath; } + set + { + if( value != null ) + { + value = value.Trim(); +#if !UNITY_EDITOR && UNITY_ANDROID + if( !FileBrowserHelpers.ShouldUseSAFForPath( value ) ) +#endif + value = GetPathWithoutTrailingDirectorySeparator( value ); + } + + if( string.IsNullOrEmpty( value ) ) + { + pathInputField.text = m_currentPath; + return; + } + + if( m_currentPath != value ) + { + if( !FileBrowserHelpers.DirectoryExists( value ) ) + { + pathInputField.text = m_currentPath; + return; + } + + m_currentPath = value; + pathInputField.text = m_currentPath; + + if( currentPathIndex == -1 || pathsFollowed[currentPathIndex] != m_currentPath ) + { + currentPathIndex++; + if( currentPathIndex < pathsFollowed.Count ) + { + pathsFollowed[currentPathIndex] = value; + for( int i = pathsFollowed.Count - 1; i >= currentPathIndex + 1; i-- ) + pathsFollowed.RemoveAt( i ); + } + else + pathsFollowed.Add( m_currentPath ); + } + + backButton.interactable = currentPathIndex > 0; + forwardButton.interactable = currentPathIndex < pathsFollowed.Count - 1; +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAF ) + { + string parentPath = FileBrowserHelpers.GetDirectoryName( m_currentPath ); + upButton.interactable = !string.IsNullOrEmpty( parentPath ) && ( FileBrowserHelpers.ShouldUseSAFForPath( parentPath ) || FileBrowserHelpers.DirectoryExists( parentPath ) ); // DirectoryExists: Directory may not be accessible on Android 10+, this function checks that + } + else +#endif + { + try // When "C:/" or "C:" is typed instead of "C:\", an exception is thrown + { + upButton.interactable = Directory.GetParent( m_currentPath ) != null; + } + catch + { + upButton.interactable = false; + } + } + + m_searchString = string.Empty; + searchInputField.text = m_searchString; + + multiSelectionPivotFileEntry = 0; + filesScrollRect.verticalNormalizedPosition = 1; + + filenameImage.color = m_skin.InputFieldNormalBackgroundColor; + if( m_pickerMode != PickMode.Files ) + { + filenameInputField.text = string.Empty; + filenameInputField.interactable = true; + } + + // If a quick link points to this directory, highlight it +#if !UNITY_EDITOR && UNITY_ANDROID + // Path strings aren't deterministic on Storage Access Framework but the paths' absolute parts usually are + if( FileBrowserHelpers.ShouldUseSAFForPath( m_currentPath ) ) + { + int SAFAbsolutePathSeparatorIndex = m_currentPath.LastIndexOf( '/' ); + if( SAFAbsolutePathSeparatorIndex >= 0 ) + { + string absoluteSAFPath = m_currentPath.Substring( SAFAbsolutePathSeparatorIndex ); + for( int i = 0; i < allQuickLinks.Count; i++ ) + allQuickLinks[i].SetSelected( allQuickLinks[i].TargetPath == m_currentPath || allQuickLinks[i].TargetPath.EndsWith( absoluteSAFPath ) ); + } + else + { + for( int i = 0; i < allQuickLinks.Count; i++ ) + allQuickLinks[i].SetSelected( allQuickLinks[i].TargetPath == m_currentPath ); + } + } + else +#endif + { + for( int i = 0; i < allQuickLinks.Count; i++ ) + allQuickLinks[i].SetSelected( allQuickLinks[i].TargetPath == m_currentPath ); + } + } + + m_multiSelectionToggleSelectionMode = false; + RefreshFiles( true ); + } + } + + private string m_searchString = string.Empty; + private string SearchString + { + get { return m_searchString; } + set + { + if( m_searchString != value ) + { + m_searchString = value; + searchInputField.text = m_searchString; + + RefreshFiles( false ); + } + } + } + + private bool m_acceptNonExistingFilename = false; // Is set to true when showing save dialog for Files or FilesAndFolders, false otherwise + private bool AcceptNonExistingFilename + { + get { return m_acceptNonExistingFilename; } + set { m_acceptNonExistingFilename = value; } + } + + private PickMode m_pickerMode = PickMode.Files; + internal PickMode PickerMode + { + get { return m_pickerMode; } + private set + { + m_pickerMode = value; + + if( m_pickerMode == PickMode.Folders ) + { + filtersDropdown.options[0].text = FoldersFilterText; + filtersDropdown.value = 0; + filtersDropdown.interactable = false; + } + else + { + filtersDropdown.options[0].text = filters[0].ToString(); + filtersDropdown.interactable = true; + } + + filtersDropdown.RefreshShownValue(); + + Text placeholder = filenameInputField.placeholder as Text; + if( placeholder ) + placeholder.gameObject.SetActive( m_pickerMode != PickMode.Folders ); + } + } + + private bool m_allowMultiSelection; + internal bool AllowMultiSelection + { + get { return m_allowMultiSelection; } + private set { m_allowMultiSelection = value; } + } + + private bool m_multiSelectionToggleSelectionMode; + internal bool MultiSelectionToggleSelectionMode + { + get { return m_multiSelectionToggleSelectionMode; } + private set + { + if( m_multiSelectionToggleSelectionMode != value ) + { + m_multiSelectionToggleSelectionMode = value; + + for( int i = 0; i < allItems.Count; i++ ) + { + if( allItems[i].gameObject.activeSelf ) + allItems[i].SetSelected( selectedFileEntries.Contains( allItems[i].Position ) ); + } + } + } + } + + private string Title + { + get { return titleText.text; } + set { titleText.text = value; } + } + + private string SubmitButtonText + { + get { return submitButtonText.text; } + set { submitButtonText.text = value; } + } + + private string LastBrowsedFolder + { + get { return PlayerPrefs.GetString( "FBLastPath", null ); } + set { PlayerPrefs.SetString( "FBLastPath", value ); } + } + #endregion + + #region Delegates + public delegate void OnSuccess( string[] paths ); + public delegate void OnCancel(); + public delegate bool FileSystemEntryFilter( FileSystemEntry entry ); +#if UNITY_EDITOR || UNITY_ANDROID + public delegate void AndroidSAFDirectoryPickCallback( string rawUri, string name ); +#endif + + private OnSuccess onSuccess; + private OnCancel onCancel; + #endregion + + #region Messages + private void Awake() + { + m_instance = this; + + rectTransform = (RectTransform) transform; + windowTR = (RectTransform) window.transform; + canvas = GetComponent(); + + middleViewOriginalPosition = middleView.anchoredPosition; + middleViewOriginalSize = middleView.sizeDelta; + middleViewQuickLinksOriginalSize = middleViewQuickLinks.sizeDelta; + + nullPointerEventData = new PointerEventData( null ); + +#if !UNITY_EDITOR && ( UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WSA_10_0 ) + defaultInitialPath = Application.persistentDataPath; +#else + defaultInitialPath = Environment.GetFolderPath( Environment.SpecialFolder.MyDocuments ); +#endif + +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAF ) + { + // These UI elements have no use in Storage Access Framework mode (Android 10+) + pathInputField.gameObject.SetActive( false ); + showHiddenFilesToggle.gameObject.SetActive( false ); + } +#endif + + SetExcludedExtensions( excludedExtensions ); + + backButton.interactable = false; + forwardButton.interactable = false; + upButton.interactable = false; + + filenameInputField.onValidateInput += OnValidateFilenameInput; + filenameInputField.onValueChanged.AddListener( OnFilenameInputChanged ); + + allFilesFilter = new Filter( AllFilesFilterText ); + filters.Add( allFilesFilter ); + + invalidFilenameChars = new HashSet( Path.GetInvalidFileNameChars() ) + { + Path.DirectorySeparatorChar, + Path.AltDirectorySeparatorChar + }; + + window.Initialize( this ); + listView.SetAdapter( this ); + + // Refresh the skin immediately + m_skinVersion = m_skin.Version; + RefreshSkin(); + + if( !showResizeCursor ) + Destroy( resizeCursorHandler ); + +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + // On new Input System, scroll sensitivity is much higher than legacy Input system + filesScrollRect.scrollSensitivity *= 0.25f; + quickLinksContainer.GetComponentInParent().scrollSensitivity *= 0.25f; + filtersDropdownContainer.GetComponent().scrollSensitivity *= 0.25f; +#endif + } + + private void OnRectTransformDimensionsChange() + { + canvasDimensionsChanged = true; + } + +#if UNITY_EDITOR + protected virtual void OnValidate() + { + // Refresh the skin in the next Update if it is changed via Unity Inspector at runtime + if( UnityEditor.EditorApplication.isPlaying && m_skin != prevSkin ) + { + if( !m_skin ) // Don't allow null UISkin + m_skin = prevSkin; + else + m_skinVersion = m_skin.Version - 1; + } + } +#endif + + private void Update() + { + if( m_skin && m_skinVersion != m_skin.Version ) + { + m_skinVersion = m_skin.Version; + RefreshSkin(); + +#if UNITY_EDITOR + prevSkin = m_skin; +#endif + } + } + + private void LateUpdate() + { + if( canvasDimensionsChanged ) + { + canvasDimensionsChanged = false; + + Vector2 windowSize = windowTR.sizeDelta; + EnsureWindowIsWithinBounds(); + if( windowTR.sizeDelta != windowSize ) + OnWindowDimensionsChanged( windowTR.sizeDelta ); + + fileOperationConfirmationPanel.OnCanvasDimensionsChanged( rectTransform.sizeDelta ); + + if( contextMenu.gameObject.activeSelf ) + contextMenu.Hide(); + } + +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0 + // Handle keyboard shortcuts + if( !EventSystem.current.currentSelectedGameObject ) + { +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current != null ) +#endif + { +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.Delete].wasPressedThisFrame ) +#else + if( Input.GetKeyDown( KeyCode.Delete ) ) +#endif + DeleteSelectedFiles(); + +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.F2].wasPressedThisFrame ) +#else + if( Input.GetKeyDown( KeyCode.F2 ) ) +#endif + RenameSelectedFile(); + +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.A].wasPressedThisFrame && IsCtrlKeyHeld() ) +#else + if( Input.GetKeyDown( KeyCode.A ) && IsCtrlKeyHeld() ) +#endif + SelectAllFiles(); + } + } +#endif + + // 2 Text objects are used in the filename input field: + // filenameInputField.textComponent: visible when editing the text, has Horizontal Overflow set to Wrap (cuts out words, ugly) + // filenameInputFieldOverlayText: visible when not editing the text, has Horizontal Overflow set to Overflow (doesn't cut out words) + if( EventSystem.current.currentSelectedGameObject == filenameInputField.gameObject ) + { + if( filenameInputFieldOverlayText.enabled ) + { + filenameInputFieldOverlayText.enabled = false; + filenameInputField.textComponent.color = m_skin.InputFieldTextColor; + } + } + else if( !filenameInputFieldOverlayText.enabled ) + { + filenameInputFieldOverlayText.enabled = true; + + Color c = m_skin.InputFieldTextColor; + c.a = 0f; + filenameInputField.textComponent.color = c; + } + + // Refresh drive quick links +#if UNITY_EDITOR || ( !UNITY_IOS && !UNITY_WSA && !UNITY_WSA_10_0 ) +#if !UNITY_EDITOR && UNITY_ANDROID + if( !FileBrowserHelpers.ShouldUseSAF ) +#endif + if( quickLinksInitialized && generateQuickLinksForDrives && m_drivesRefreshInterval >= 0f && Time.realtimeSinceStartup >= drivesNextRefreshTime ) + { + drivesNextRefreshTime = Time.realtimeSinceStartup + m_drivesRefreshInterval; + RefreshDriveQuickLinks(); + } +#endif + } + + private void OnApplicationFocus( bool focus ) + { + if( !focus ) + PersistFileEntrySelection(); + else + RefreshFiles( true ); + } + #endregion + + #region Interface Methods + OnItemClickedHandler IListViewAdapter.OnItemClicked { get { return null; } set { } } + + int IListViewAdapter.Count { get { return validFileEntries.Count; } } + float IListViewAdapter.ItemHeight { get { return m_skin.FileHeight; } } + + ListItem IListViewAdapter.CreateItem() + { + FileBrowserItem item = (FileBrowserItem) Instantiate( itemPrefab, filesContainer, false ); + item.SetFileBrowser( this, m_skin ); + allItems.Add( item ); + + return item; + } + + void IListViewAdapter.SetItemContent( ListItem item ) + { + FileBrowserItem file = (FileBrowserItem) item; + FileSystemEntry fileInfo = validFileEntries[item.Position]; + + file.SetFile( GetIconForFileEntry( fileInfo ), fileInfo.Name, fileInfo.IsDirectory ); + file.SetSelected( selectedFileEntries.Contains( file.Position ) ); + file.SetHidden( ( fileInfo.Attributes & FileAttributes.Hidden ) == FileAttributes.Hidden ); + } + #endregion + + #region Initialization Functions + private void InitializeQuickLinks() + { + quickLinksInitialized = true; + drivesNextRefreshTime = Time.realtimeSinceStartup + m_drivesRefreshInterval; + +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAF ) + { + AddQuickLink( m_skin.DriveIcon, PickFolderQuickLinkText, SAF_PICK_FOLDER_QUICK_LINK_PATH ); + + try + { + FetchPersistedSAFQuickLinks(); + } + catch( Exception e ) + { + Debug.LogException( e ); + } + + return; + } +#endif + + if( generateQuickLinksForDrives ) + { +#if UNITY_EDITOR || ( !UNITY_IOS && !UNITY_WSA && !UNITY_WSA_10_0 ) + RefreshDriveQuickLinks(); +#else + AddQuickLink( m_skin.DriveIcon, "Files", Application.persistentDataPath ); +#endif + +#if UNITY_STANDALONE_OSX + // Add a quick link for user directory on Mac OS + string userDirectory = Environment.GetFolderPath( Environment.SpecialFolder.MyDocuments ); + if( !string.IsNullOrEmpty( userDirectory ) ) + AddQuickLink( m_skin.DriveIcon, userDirectory.Substring( userDirectory.LastIndexOf( '/' ) + 1 ), userDirectory ); +#endif + } + +#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_WSA && !UNITY_WSA_10_0 ) + for( int i = 0; i < quickLinks.Length; i++ ) + { + QuickLink quickLink = quickLinks[i]; + string quickLinkPath = Environment.GetFolderPath( quickLink.target ); +#if UNITY_STANDALONE_OSX + // Documents folder must be appended manually on Mac OS + if( quickLink.target == Environment.SpecialFolder.MyDocuments && !string.IsNullOrEmpty( quickLinkPath ) ) + quickLinkPath = Path.Combine( quickLinkPath, "Documents" ); +#endif + + AddQuickLink( quickLink.icon, quickLink.name, quickLinkPath ); + } + + quickLinks = null; +#endif + } + + private void RefreshDriveQuickLinks() + { + // Check if drives has changed since the last refresh +#if !UNITY_EDITOR && UNITY_ANDROID + string drivesList = FileBrowserHelpers.AJC.CallStatic( "GetExternalDrives", FileBrowserHelpers.Context ); + if( drivesList == driveQuickLinks || ( string.IsNullOrEmpty( drivesList ) && string.IsNullOrEmpty( driveQuickLinks ) ) ) + return; + + driveQuickLinks = drivesList; +#else + string[] drives = Directory.GetLogicalDrives(); + + if( driveQuickLinks != null && drives.Length == driveQuickLinks.Length ) + { + bool drivesListHasntChanged = true; + for( int i = 0; i < drives.Length; i++ ) + { +#if !WIN_DIR_CHECK_WITHOUT_TIMEOUT && ( UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN ) + if( timedOutDirectoryExistsRequests.Contains( drives[i] ) ) + continue; +#endif + + if( drives[i] != driveQuickLinks[i] ) + { + drivesListHasntChanged = false; + break; + } + } + + if( drivesListHasntChanged ) + return; + } + + driveQuickLinks = drives; +#endif + + // Drives has changed, remove previous drive quick links + for( ; numberOfDriveQuickLinks > 0; numberOfDriveQuickLinks-- ) + { + Destroy( allQuickLinks[numberOfDriveQuickLinks - 1].gameObject ); + allQuickLinks.RemoveAt( numberOfDriveQuickLinks - 1 ); + } + + FileBrowserQuickLink[] customQuickLinks = allQuickLinks.Count > 0 ? allQuickLinks.ToArray() : null; + allQuickLinks.Clear(); + + quickLinksContainer.sizeDelta = Vector2.zero; + + // Create drive quick links +#if !UNITY_EDITOR && UNITY_ANDROID + if( drivesList != null && drivesList.Length > 0 ) + { + bool defaultPathInitialized = false; + int driveIndex = 1; + string[] drives = drivesList.Split( ':' ); + for( int i = 0; i < drives.Length; i++ ) + { + try + { + //string driveName = new DirectoryInfo( drives[i] ).Name; + //if( driveName.Length <= 1 ) + //{ + // try + // { + // driveName = Directory.GetParent( drives[i] ).Name + "/" + driveName; + // } + // catch + // { + // driveName = "Drive " + driveIndex++; + // } + //} + + string driveName; + if( !defaultPathInitialized ) + { + defaultInitialPath = drives[i]; + defaultPathInitialized = true; + + driveName = "Primary Drive"; + } + else + { + if( driveIndex == 1 ) + driveName = "External Drive"; + else + driveName = "External Drive " + driveIndex; + + driveIndex++; + } + + if( AddQuickLink( m_skin.DriveIcon, driveName, drives[i] ) ) + numberOfDriveQuickLinks++; + } + catch { } + } + } +#else + for( int i = 0; i < drives.Length; i++ ) + { + if( string.IsNullOrEmpty( drives[i] ) ) + continue; + +#if UNITY_STANDALONE_OSX + // There are a number of useless drives listed on Mac OS, filter them + if( drives[i] == "/" ) + { + if( AddQuickLink( m_skin.DriveIcon, "Root", drives[i] ) ) + numberOfDriveQuickLinks++; + } + else if( drives[i].StartsWith( "/Volumes/" ) && drives[i] != "/Volumes/Recovery" ) + { + if( AddQuickLink( m_skin.DriveIcon, drives[i].Substring( drives[i].LastIndexOf( '/' ) + 1 ), drives[i] ) ) + numberOfDriveQuickLinks++; + } +#else + if( AddQuickLink( m_skin.DriveIcon, drives[i], drives[i] ) ) + numberOfDriveQuickLinks++; +#endif + } +#endif + + // Reposition custom quick links + if( customQuickLinks != null ) + { + Vector2 anchoredPos = new Vector2( 0f, -quickLinksContainer.sizeDelta.y ); + for( int i = 0; i < customQuickLinks.Length; i++ ) + { + customQuickLinks[i].TransformComponent.anchoredPosition = anchoredPos; + anchoredPos.y -= m_skin.FileHeight; + + allQuickLinks.Add( customQuickLinks[i] ); + } + + quickLinksContainer.sizeDelta = new Vector2( 0f, -anchoredPos.y ); + } + + // Verify that current directory still exists + try + { + if( !string.IsNullOrEmpty( m_currentPath ) && !FileBrowserHelpers.DirectoryExists( m_currentPath ) ) + { + string currentPathRoot = Path.GetPathRoot( m_currentPath ); + if( !string.IsNullOrEmpty( currentPathRoot ) && FileBrowserHelpers.DirectoryExists( currentPathRoot ) ) + CurrentPath = currentPathRoot; + else if( allQuickLinks.Count > 0 ) + CurrentPath = allQuickLinks[0].TargetPath; + } + } + catch { } + } + + private void RefreshSkin() + { + window.GetComponent().color = m_skin.WindowColor; + middleView.GetComponent().color = m_skin.FilesListColor; + middleViewSeparator.GetComponent().color = m_skin.FilesVerticalSeparatorColor; + + titleText.transform.parent.GetComponent().color = m_skin.TitleBackgroundColor; + m_skin.ApplyTo( titleText, m_skin.TitleTextColor ); + + backButton.image.color = m_skin.HeaderButtonsColor; + forwardButton.image.color = m_skin.HeaderButtonsColor; + upButton.image.color = m_skin.HeaderButtonsColor; + moreOptionsButton.image.color = m_skin.HeaderButtonsColor; + + backButton.image.sprite = m_skin.HeaderBackButton; + forwardButton.image.sprite = m_skin.HeaderForwardButton; + upButton.image.sprite = m_skin.HeaderUpButton; + moreOptionsButton.image.sprite = m_skin.HeaderContextMenuButton; + + if( resizeCursorHandler ) + { + Image windowResizeGizmo = resizeCursorHandler.GetComponent(); + windowResizeGizmo.color = m_skin.WindowResizeGizmoColor; + windowResizeGizmo.sprite = m_skin.WindowResizeGizmo; + } + + m_skin.ApplyTo( filenameInputField ); + m_skin.ApplyTo( pathInputField ); + m_skin.ApplyTo( searchInputField ); + m_skin.ApplyTo( renameItem.InputField ); + m_skin.ApplyTo( filenameInputFieldOverlayText, m_skin.InputFieldTextColor ); + + if( !EventSystem.current || EventSystem.current.currentSelectedGameObject != filenameInputField.gameObject ) + { + Color c = m_skin.InputFieldTextColor; + c.a = 0f; + filenameInputField.textComponent.color = c; + } + + for( int i = 0; i < allButtons.Length; i++ ) + m_skin.ApplyTo( allButtons[i] ); + + m_skin.ApplyTo( filtersDropdown ); + m_skin.ApplyTo( showHiddenFilesToggle ); + + m_skin.ApplyTo( quickLinksScrollRect.verticalScrollbar ); + m_skin.ApplyTo( filesScrollRect.verticalScrollbar ); + m_skin.ApplyTo( filtersDropdown.template.GetComponent().verticalScrollbar ); + + for( int i = 0; i < allQuickLinks.Count; i++ ) + { + allQuickLinks[i].OnSkinRefreshed( m_skin ); + allQuickLinks[i].TransformComponent.anchoredPosition = new Vector2( 0f, allQuickLinks[i].TransformComponent.GetSiblingIndex() * -m_skin.FileHeight ); + + if( allQuickLinks[i].Icon.sprite == m_skinPrevDriveIcon ) + allQuickLinks[i].Icon.sprite = m_skin.DriveIcon; + else if( allQuickLinks[i].Icon.sprite == m_skinPrevFolderIcon ) + allQuickLinks[i].Icon.sprite = m_skin.FolderIcon; + } + + quickLinksContainer.sizeDelta = new Vector2( 0f, allQuickLinks.Count * m_skin.FileHeight ); + + for( int i = 0; i < allItems.Count; i++ ) + allItems[i].OnSkinRefreshed( m_skin ); + + renameItem.TransformComponent.sizeDelta = new Vector2( renameItem.TransformComponent.sizeDelta.x, m_skin.FileHeight ); + + contextMenu.RefreshSkin( m_skin ); + fileOperationConfirmationPanel.RefreshSkin( m_skin ); + accessRestrictedPanel.RefreshSkin( m_skin ); + + listView.OnSkinRefreshed(); + + m_skinPrevDriveIcon = m_skin.DriveIcon; + m_skinPrevFolderIcon = m_skin.FolderIcon; + } + #endregion + + #region Button Events + public void OnBackButtonPressed() + { + if( currentPathIndex > 0 ) + CurrentPath = pathsFollowed[--currentPathIndex]; + } + + public void OnForwardButtonPressed() + { + if( currentPathIndex < pathsFollowed.Count - 1 ) + CurrentPath = pathsFollowed[++currentPathIndex]; + } + + public void OnUpButtonPressed() + { +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAF ) + { + string parentPath = FileBrowserHelpers.GetDirectoryName( m_currentPath ); + if( !string.IsNullOrEmpty( parentPath ) && ( FileBrowserHelpers.ShouldUseSAFForPath( parentPath ) || FileBrowserHelpers.DirectoryExists( parentPath ) ) ) // DirectoryExists: Directory may not be accessible on Android 10+, this function checks that + CurrentPath = parentPath; + } + else +#endif + { + try // When "C:/" or "C:" is typed instead of "C:\", an exception is thrown + { + DirectoryInfo parentPath = Directory.GetParent( m_currentPath ); + if( parentPath != null ) + CurrentPath = parentPath.FullName; + } + catch + { + } + } + } + + public void OnMoreOptionsButtonClicked() + { + ShowContextMenuAt( rectTransform.InverseTransformPoint( moreOptionsContextMenuPosition.position ), true ); + } + + internal void OnContextMenuTriggered( Vector2 pointerPos ) + { + filesScrollRect.velocity = Vector2.zero; + + Vector2 position; + RectTransformUtility.ScreenPointToLocalPointInRectangle( rectTransform, pointerPos, canvas.worldCamera, out position ); + + ShowContextMenuAt( position, false ); + } + + private void ShowContextMenuAt( Vector2 position, bool isMoreOptionsMenu ) + { + if( string.IsNullOrEmpty( m_currentPath ) ) + return; + + bool selectAllButtonVisible = isMoreOptionsMenu && m_allowMultiSelection && validFileEntries.Count > 0; + bool deselectAllButtonVisible = isMoreOptionsMenu && selectedFileEntries.Count > 1; + bool deleteButtonVisible = contextMenuShowDeleteButton && selectedFileEntries.Count > 0; + bool renameButtonVisible = contextMenuShowRenameButton && selectedFileEntries.Count == 1; + + if( selectAllButtonVisible && m_pickerMode == PickMode.Files ) + { + // In file selection mode, if only folders exist in the current path, "Select All" option shouldn't be visible + selectAllButtonVisible = false; + for( int i = 0; i < validFileEntries.Count; i++ ) + { + if( !validFileEntries[i].IsDirectory ) + { + selectAllButtonVisible = true; + break; + } + } + } + + contextMenu.Show( selectAllButtonVisible, deselectAllButtonVisible, deleteButtonVisible, renameButtonVisible, position, isMoreOptionsMenu ); + } + + public void OnSubmitButtonClicked() + { + string[] result = null; + string filenameInput = filenameInputField.text.Trim(); + + submittedFileEntryPaths.Clear(); + submittedFolderPaths.Clear(); + submittedFileEntriesToOverwrite.Clear(); + + if( filenameInput.Length == 0 ) + { + if( m_pickerMode == PickMode.Files ) + { + filenameImage.color = m_skin.InputFieldInvalidBackgroundColor; + return; + } + else + { + result = new string[1] { m_currentPath }; + submittedFolderPaths.Add( m_currentPath ); + } + } + + if( result == null ) + { + if( m_allowMultiSelection && selectedFileEntries.Count > 1 ) + { + // When multiple files are selected via file browser UI, filenameInputField is not interactable and will show + // only the first FILENAME_INPUT_FIELD_MAX_FILE_COUNT entries for performance reasons. We should iterate over + // selectedFileEntries instead of filenameInputField + + // Beforehand, check if a folder is selected in file selection mode. If so, open that directory + if( m_pickerMode == PickMode.Files ) + { + for( int i = 0; i < selectedFileEntries.Count; i++ ) + { + if( validFileEntries[selectedFileEntries[i]].IsDirectory ) + { + CurrentPath = validFileEntries[selectedFileEntries[i]].Path; + return; + } + } + } + + result = new string[selectedFileEntries.Count]; + for( int i = 0; i < selectedFileEntries.Count; i++ ) + { + result[i] = validFileEntries[selectedFileEntries[i]].Path; + + if( validFileEntries[selectedFileEntries[i]].IsDirectory ) + submittedFolderPaths.Add( result[i] ); + else if( m_acceptNonExistingFilename ) + { + submittedFileEntriesToOverwrite.Add( validFileEntries[selectedFileEntries[i]] ); + + if( !submittedFolderPaths.Contains( m_currentPath ) ) + submittedFolderPaths.Add( m_currentPath ); + } + } + } + else + { + // When multiple files aren't selected via file browser UI, we must consider the rare case where user manually enters + // multiple filenames to filenameInputField in format "file1" "file2" and so on. So, we must parse filenameInputField + + for( int startIndex = 0, nextStartIndex = 0; startIndex < filenameInput.Length; startIndex = nextStartIndex ) + { + int filenameLength = ExtractFilenameFromInput( filenameInput, ref startIndex, out nextStartIndex ); + if( filenameLength == 0 ) + continue; + + string filename = filenameInput.Substring( startIndex, filenameLength ).Trim(); + if( !VerifyFilename( filename ) ) + { + // Check if user has entered a full path to input field instead of just a filename. Even if it's the case, don't immediately accept the full path, + // first verify that it doesn't point to a file/folder that is ignored by the file browser + try + { + if( FileBrowserHelpers.DirectoryExists( filename ) ) + { + FileSystemEntry fileEntry = new FileSystemEntry( filename, FileBrowserHelpers.GetFilename( filename ), "", true ); + if( FileSystemEntryMatchesFilters( fileEntry, AllExtensionsHaveSingleSuffix ) ) + { + if( m_pickerMode == PickMode.Files ) + { + CurrentPath = filename; + return; + } + else + { + submittedFileEntryPaths.Add( filename ); + submittedFolderPaths.Add( filename ); + + continue; + } + } + } + else if( m_pickerMode != PickMode.Folders && FileBrowserHelpers.FileExists( filename ) ) + { + string fullPathFilename = FileBrowserHelpers.GetFilename( filename ); + FileSystemEntry fileEntry = new FileSystemEntry( filename, fullPathFilename, GetExtensionFromFilename( fullPathFilename, AllExtensionsHaveSingleSuffix ), false ); + if( FileSystemEntryMatchesFilters( fileEntry, AllExtensionsHaveSingleSuffix ) ) + { + submittedFileEntryPaths.Add( filename ); + submittedFileEntriesToOverwrite.Add( fileEntry ); + + if( m_acceptNonExistingFilename ) + submittedFolderPaths.Add( FileBrowserHelpers.GetDirectoryName( filename ) ); + + continue; + } + } + } + catch { } + + // Filename contains invalid characters or is completely whitespace + filenameImage.color = m_skin.InputFieldInvalidBackgroundColor; + return; + } + + try + { + int fileEntryIndex = FilenameToFileEntryIndex( filename ); + if( fileEntryIndex < 0 ) + { + if( m_pickerMode != PickMode.Folders ) + { + bool isAllFilesFilterActive = filters[filtersDropdown.value].extensions == null; + if( !m_acceptNonExistingFilename || !isAllFilesFilterActive ) + { + // File couldn't be found but perhaps filename is missing the extension, check if any of the files match the filename without extension + for( int i = 0; i < validFileEntries.Count; i++ ) + { + if( !validFileEntries[i].IsDirectory && validFileEntries[i].Name.Length >= filename.Length + 2 && validFileEntries[i].Name[filename.Length] == '.' ) + { + if( validFileEntries[i].Name.StartsWith( filename ) ) // Case-sensitive filename query + { + fileEntryIndex = i; + break; + } + else if( textComparer.IsPrefix( validFileEntries[i].Name, filename, textCompareOptions ) ) // Case-insensitive filename query + { + // Don't exit the loop immediately because case-sensitive query takes precedence, we need to check all files to see if there's a case-sensitive match + fileEntryIndex = i; + } + } + } + } + + if( m_acceptNonExistingFilename && fileEntryIndex < 0 && !isAllFilesFilterActive ) + { + // In file saving mode, make sure that nonexisting files' extensions match one of the required extensions + string fileExtension = GetExtensionFromFilename( filename, AllExtensionsHaveSingleSuffix ); + if( string.IsNullOrEmpty( fileExtension ) || !filters[filtersDropdown.value].MatchesExtension( fileExtension, !AllExtensionsHaveSingleSuffix ) ) + { + filename = Path.ChangeExtension( filename, filters[filtersDropdown.value].defaultExtension ); + fileEntryIndex = FilenameToFileEntryIndex( filename ); + } + } + } + } + + if( fileEntryIndex >= 0 ) // This is an existing file/folder + { + if( validFileEntries[fileEntryIndex].IsDirectory && m_pickerMode == PickMode.Files ) + { + // Selected a directory in file selection mode, open that directory + CurrentPath = validFileEntries[fileEntryIndex].Path; + return; + } + else + { + submittedFileEntryPaths.Add( validFileEntries[fileEntryIndex].Path ); + + if( validFileEntries[fileEntryIndex].IsDirectory ) + submittedFolderPaths.Add( validFileEntries[fileEntryIndex].Path ); + else if( m_acceptNonExistingFilename ) + { + submittedFileEntriesToOverwrite.Add( validFileEntries[fileEntryIndex] ); + + if( !submittedFolderPaths.Contains( m_currentPath ) ) + submittedFolderPaths.Add( m_currentPath ); + } + } + } + else // File/folder doesn't exist + { + if( !m_acceptNonExistingFilename ) + { + filenameImage.color = m_skin.InputFieldInvalidBackgroundColor; + return; + } + else + { +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAFForPath( m_currentPath ) ) + { + if( m_pickerMode == PickMode.Folders ) + submittedFileEntryPaths.Add( FileBrowserHelpers.CreateFolderInDirectory( m_currentPath, filename ) ); + else + submittedFileEntryPaths.Add( FileBrowserHelpers.CreateFileInDirectory( m_currentPath, filename ) ); + } + else +#endif + { + submittedFileEntryPaths.Add( Path.Combine( m_currentPath, filename ) ); + + if( !submittedFolderPaths.Contains( m_currentPath ) ) + submittedFolderPaths.Add( m_currentPath ); + } + } + } + } + catch( ArgumentException e ) + { + filenameImage.color = m_skin.InputFieldInvalidBackgroundColor; + Debug.LogException( e ); + return; + } + } + + if( submittedFileEntryPaths.Count == 0 ) + { + filenameImage.color = m_skin.InputFieldInvalidBackgroundColor; + return; + } + + result = submittedFileEntryPaths.ToArray(); + } + } + + if( result != null ) + { + if( m_checkWriteAccessToDestinationDirectory ) + { + for( int i = 0; i < submittedFolderPaths.Count; i++ ) + { + if( !string.IsNullOrEmpty( submittedFolderPaths[i] ) && !CheckDirectoryWriteAccess( submittedFolderPaths[i] ) ) + { + accessRestrictedPanel.Show(); + return; + } + } + } + + if( m_showFileOverwriteDialog && submittedFileEntriesToOverwrite.Count > 0 ) + { + fileOperationConfirmationPanel.Show( this, submittedFileEntriesToOverwrite, FileBrowserFileOperationConfirmationPanel.OperationType.Overwrite, () => OnOperationSuccessful( result ) ); + return; + } + + OnOperationSuccessful( result ); + } + } + + public void OnCancelButtonClicked() + { + OnOperationCanceled( true ); + } + #endregion + + #region Other Events + private void OnOperationSuccessful( string[] paths ) + { + Success = true; + Result = paths; + + Hide(); + + if( !string.IsNullOrEmpty( m_currentPath ) ) + LastBrowsedFolder = m_currentPath; + + OnSuccess _onSuccess = onSuccess; + onSuccess = null; + onCancel = null; + + if( _onSuccess != null ) + _onSuccess( paths ); + } + + private void OnOperationCanceled( bool invokeCancelCallback ) + { + Success = false; + Result = null; + + Hide(); + + if( !string.IsNullOrEmpty( m_currentPath ) ) + LastBrowsedFolder = m_currentPath; + + OnCancel _onCancel = onCancel; + onSuccess = null; + onCancel = null; + + if( invokeCancelCallback && _onCancel != null ) + _onCancel(); + } + + public void OnPathChanged( string newPath ) + { + // Fixes harmless NullReferenceException that occurs when Play button is clicked while SimpleFileBrowserCanvas prefab is open in prefab mode + // https://github.com/yasirkula/UnitySimpleFileBrowser/issues/30 + if( !canvas ) + return; + + CurrentPath = newPath; + } + + public void OnSearchStringChanged( string newSearchString ) + { + if( !canvas ) // Same as OnPathChanged + return; + + PersistFileEntrySelection(); + SearchString = newSearchString; + } + + public void OnFilterChanged() + { + if( !canvas ) // Same as OnPathChanged + return; + + bool extensionsSingleSuffixModeChanged = false; + + if( filters != null && filtersDropdown.value < filters.Count ) + { + bool allExtensionsHadSingleSuffix = AllExtensionsHaveSingleSuffix; + allFiltersHaveSingleSuffix = filters[filtersDropdown.value].allExtensionsHaveSingleSuffix; + extensionsSingleSuffixModeChanged = ( AllExtensionsHaveSingleSuffix != allExtensionsHadSingleSuffix ); + } + + PersistFileEntrySelection(); + RefreshFiles( extensionsSingleSuffixModeChanged ); + } + + public void OnShowHiddenFilesToggleChanged() + { + if( !canvas ) // Same as OnPathChanged + return; + + PersistFileEntrySelection(); + RefreshFiles( false ); + } + + public void OnItemSelected( FileBrowserItem item, bool isDoubleClick ) + { + if( item == null ) + return; + + if( item is FileBrowserQuickLink ) + { +#if !UNITY_EDITOR && UNITY_ANDROID + if( ( (FileBrowserQuickLink) item ).TargetPath == SAF_PICK_FOLDER_QUICK_LINK_PATH ) + FileBrowserHelpers.AJC.CallStatic( "PickSAFFolder", FileBrowserHelpers.Context, new FBDirectoryReceiveCallbackAndroid( OnSAFDirectoryPicked ) ); + else +#endif + CurrentPath = ( (FileBrowserQuickLink) item ).TargetPath; + + return; + } + + if( m_multiSelectionToggleSelectionMode ) + { + // In file selection mode, we shouldn't include folders in the multi-selection + if( item.IsDirectory && m_pickerMode == PickMode.Files && !selectedFileEntries.Contains( item.Position ) ) + return; + + // If a file/folder is double clicked in multi-selection mode, instead of opening that file/folder, we want to toggle its selected state + isDoubleClick = false; + } + + if( !isDoubleClick ) + { + if( !m_allowMultiSelection ) + { + selectedFileEntries.Clear(); + selectedFileEntries.Add( item.Position ); + } + else + { +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0 + // When Shift key is held, all items from the pivot item to the clicked item will be selected +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current != null && Keyboard.current.shiftKey.isPressed ) +#else + if( Input.GetKey( KeyCode.LeftShift ) || Input.GetKey( KeyCode.RightShift ) ) +#endif + { + multiSelectionPivotFileEntry = Mathf.Clamp( multiSelectionPivotFileEntry, 0, validFileEntries.Count - 1 ); + + selectedFileEntries.Clear(); + + for( int i = multiSelectionPivotFileEntry; i < item.Position; i++ ) + selectedFileEntries.Add( i ); + + for( int i = multiSelectionPivotFileEntry; i > item.Position; i-- ) + selectedFileEntries.Add( i ); + + selectedFileEntries.Add( item.Position ); + } + else +#endif + { + multiSelectionPivotFileEntry = item.Position; + + // When in toggle selection mode or Control/Command key is held, individual items can be multi-selected +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0 + if( m_multiSelectionToggleSelectionMode || IsCtrlKeyHeld() ) +#else + if( m_multiSelectionToggleSelectionMode ) +#endif + { + if( !selectedFileEntries.Contains( item.Position ) ) + selectedFileEntries.Add( item.Position ); + else + { + selectedFileEntries.Remove( item.Position ); + + if( selectedFileEntries.Count == 0 ) + MultiSelectionToggleSelectionMode = false; + } + } + else + { + selectedFileEntries.Clear(); + selectedFileEntries.Add( item.Position ); + } + } + } + + UpdateFilenameInputFieldWithSelection(); + } + + for( int i = 0; i < allItems.Count; i++ ) + { + if( allItems[i].gameObject.activeSelf ) + allItems[i].SetSelected( selectedFileEntries.Contains( allItems[i].Position ) ); + } + + if( selectedFileEntries.Count > 0 && ( isDoubleClick || ( SingleClickMode && !m_multiSelectionToggleSelectionMode ) ) ) + { + if( !item.IsDirectory ) + { + // Submit selection + OnSubmitButtonClicked(); + } + else + { + // Enter the directory +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAFForPath( m_currentPath ) ) + { + for( int i = 0; i < validFileEntries.Count; i++ ) + { + FileSystemEntry fileInfo = validFileEntries[i]; + if( fileInfo.IsDirectory && fileInfo.Name == item.Name ) + { + CurrentPath = fileInfo.Path; + return; + } + } + } + else +#endif + CurrentPath = Path.Combine( m_currentPath, item.Name ); + } + } + } + + public void OnItemHeld( FileBrowserItem item ) + { + if( item is FileBrowserQuickLink ) + OnItemSelected( item, false ); + else if( m_allowMultiSelection && ( !item.IsDirectory || m_pickerMode != PickMode.Files ) ) // Holding a folder in file selection mode should do nothing + { + if( !MultiSelectionToggleSelectionMode ) + { + if( m_pickerMode == PickMode.Files ) + { + // If some folders are selected in file selection mode, deselect these folders before enabling the selection toggles because otherwise, + // user won't be able to deselect the selected folders without exiting MultiSelectionToggleSelectionMode + for( int i = selectedFileEntries.Count - 1; i >= 0; i-- ) + { + if( validFileEntries[selectedFileEntries[i]].IsDirectory ) + selectedFileEntries.RemoveAt( i ); + } + } + + MultiSelectionToggleSelectionMode = true; + } + + if( !selectedFileEntries.Contains( item.Position ) ) + OnItemSelected( item, false ); + } + } + +#if !UNITY_EDITOR && UNITY_ANDROID + private void OnSAFDirectoryPicked( string rawUri, string name ) + { + if( !string.IsNullOrEmpty( rawUri ) ) + { + if( AddQuickLink( m_skin.FolderIcon, name, rawUri ) ) + CurrentPath = rawUri; + } + } + + private void FetchPersistedSAFQuickLinks() + { + string resultRaw = FileBrowserHelpers.AJC.CallStatic( "FetchSAFQuickLinks", FileBrowserHelpers.Context ); + if( resultRaw == "0" ) + return; + + int separatorIndex = resultRaw.LastIndexOf( "<>" ); + if( separatorIndex <= 0 ) + { + Debug.LogError( "Entry count does not exist" ); + return; + } + + int entryCount = 0; + for( int i = separatorIndex + 2; i < resultRaw.Length; i++ ) + { + char ch = resultRaw[i]; + if( ch < '0' && ch > '9' ) + { + Debug.LogError( "Couldn't parse entry count" ); + return; + } + + entryCount = entryCount * 10 + ( ch - '0' ); + } + + if( entryCount <= 0 ) + return; + + bool defaultPathInitialized = false; + + separatorIndex = 0; + for( int i = 0; i < entryCount; i++ ) + { + int nextSeparatorIndex = resultRaw.IndexOf( "<>", separatorIndex ); + if( nextSeparatorIndex <= 0 ) + { + Debug.LogError( "Entry name is empty" ); + return; + } + + string entryName = resultRaw.Substring( separatorIndex, nextSeparatorIndex - separatorIndex ); + + separatorIndex = nextSeparatorIndex + 2; + nextSeparatorIndex = resultRaw.IndexOf( "<>", separatorIndex ); + if( nextSeparatorIndex <= 0 ) + { + Debug.LogError( "Entry rawUri is empty" ); + return; + } + + string rawUri = resultRaw.Substring( separatorIndex, nextSeparatorIndex - separatorIndex ); + + separatorIndex = nextSeparatorIndex + 2; + + if( AddQuickLink( m_skin.FolderIcon, entryName, rawUri ) && !defaultPathInitialized ) + { + defaultInitialPath = rawUri; + defaultPathInitialized = true; + } + } + } +#endif + + private char OnValidateFilenameInput( string text, int charIndex, char addedChar ) + { + if( addedChar == '\n' ) + { + OnSubmitButtonClicked(); + return '\0'; + } + + return addedChar; + } + + private void OnFilenameInputChanged( string text ) + { + filenameInputFieldOverlayText.text = text; + filenameImage.color = m_skin.InputFieldNormalBackgroundColor; + } + #endregion + + #region Helper Functions + public void Show( string initialPath, string initialFilename ) + { + if( AskPermissions ) + RequestPermission(); + + if( !quickLinksInitialized ) + InitializeQuickLinks(); + + selectedFileEntries.Clear(); + m_multiSelectionToggleSelectionMode = false; + + m_searchString = string.Empty; + searchInputField.text = m_searchString; + + filesScrollRect.verticalNormalizedPosition = 1; + + IsOpen = true; + Success = false; + Result = null; + + gameObject.SetActive( true ); + + CurrentPath = GetInitialPath( initialPath ); + + filenameInputField.text = initialFilename ?? string.Empty; + filenameInputField.interactable = true; + filenameImage.color = m_skin.InputFieldNormalBackgroundColor; + } + + public void Hide() + { + IsOpen = false; + + currentPathIndex = -1; + pathsFollowed.Clear(); + + backButton.interactable = false; + forwardButton.interactable = false; + upButton.interactable = false; + + gameObject.SetActive( false ); + } + + public void RefreshFiles( bool pathChanged ) + { + bool allExtensionsHaveSingleSuffix = AllExtensionsHaveSingleSuffix; + + if( pathChanged ) + { + if( !string.IsNullOrEmpty( m_currentPath ) ) + allFileEntries = FileBrowserHelpers.GetEntriesInDirectory( m_currentPath, allExtensionsHaveSingleSuffix ); + else + allFileEntries = null; + } + + selectedFileEntries.Clear(); + + if( !showHiddenFilesToggle.isOn ) + ignoredFileAttributes |= FileAttributes.Hidden; + else + ignoredFileAttributes &= ~FileAttributes.Hidden; + + validFileEntries.Clear(); + + if( allFileEntries != null ) + { + if( sortFilesByName ) + { + // Sort the files and folders in the following order: + // 1. Directories come before files + // 2. Directories and files are sorted by their names + Array.Sort( allFileEntries, ( entry1, entry2 ) => + { + if( entry1.IsDirectory != entry2.IsDirectory ) + return entry1.IsDirectory ? -1 : 1; + else + return entry1.Name.CompareTo( entry2.Name ); + } ); + } + + for( int i = 0; i < allFileEntries.Length; i++ ) + { + try + { + FileSystemEntry item = allFileEntries[i]; + if( FileSystemEntryMatchesFilters( item, allExtensionsHaveSingleSuffix ) ) + validFileEntries.Add( item ); + } + catch( Exception e ) + { + Debug.LogException( e ); + } + } + } + + // Restore the selection + if( pendingFileEntrySelection.Count > 0 ) + { + for( int i = 0; i < pendingFileEntrySelection.Count; i++ ) + { + string pendingFileEntry = pendingFileEntrySelection[i]; + for( int j = 0; j < validFileEntries.Count; j++ ) + { + if( validFileEntries[j].Name == pendingFileEntry ) + { + selectedFileEntries.Add( j ); + break; + } + } + } + + pendingFileEntrySelection.Clear(); + } + + if( !filenameInputField.interactable && selectedFileEntries.Count <= 1 ) + { + filenameInputField.interactable = true; + + if( selectedFileEntries.Count == 0 ) + filenameInputField.text = string.Empty; + } + + listView.UpdateList(); + + // Prevent the case where all the content stays offscreen after changing the search string + EnsureScrollViewIsWithinBounds(); + } + + // Returns whether or not the FileSystemEntry passes the file browser's filters and should be displayed in the files list + private bool FileSystemEntryMatchesFilters( FileSystemEntry item, bool allExtensionsHaveSingleSuffix ) + { + if( !item.IsDirectory ) + { + if( m_pickerMode == PickMode.Folders ) + return false; + + if( ( item.Attributes & ignoredFileAttributes ) != 0 ) + return false; + + string extension = item.Extension; + if( excludedExtensionsSet.Contains( extension ) ) + return false; + else if( !allExtensionsHaveSingleSuffix ) + { + for( int j = 0; j < excludedExtensions.Length; j++ ) + { + if( extension.EndsWith( excludedExtensions[j], StringComparison.Ordinal ) ) + { + excludedExtensionsSet.Add( extension ); + continue; + } + } + } + + if( !filters[filtersDropdown.value].MatchesExtension( extension, !allExtensionsHaveSingleSuffix ) ) + return false; + } + else + { + if( ( item.Attributes & ignoredFileAttributes ) != 0 ) + return false; + } + + if( m_searchString.Length > 0 && textComparer.IndexOf( item.Name, m_searchString, textCompareOptions ) < 0 ) + return false; + + if( m_displayedEntriesFilter != null && !m_displayedEntriesFilter( item ) ) + return false; + + return true; + } + + // Quickly selects all files and folders in the current directory + public void SelectAllFiles() + { + if( !m_allowMultiSelection || validFileEntries.Count == 0 ) + return; + + multiSelectionPivotFileEntry = 0; + + selectedFileEntries.Clear(); + + if( m_pickerMode != PickMode.Files ) + { + for( int i = 0; i < validFileEntries.Count; i++ ) + selectedFileEntries.Add( i ); + } + else + { + // Don't select folders in file picking mode if MultiSelectionToggleSelectionMode is enabled or about to be enabled + for( int i = 0; i < validFileEntries.Count; i++ ) + { +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0 + if( !m_multiSelectionToggleSelectionMode || !validFileEntries[i].IsDirectory ) +#else + if( !validFileEntries[i].IsDirectory ) +#endif + selectedFileEntries.Add( i ); + } + } + +#if !UNITY_EDITOR && !UNITY_STANDALONE && !UNITY_WSA && !UNITY_WSA_10_0 + MultiSelectionToggleSelectionMode = true; +#endif + + UpdateFilenameInputFieldWithSelection(); + listView.UpdateList(); + } + + // Quickly deselects all files and folders in the current directory + public void DeselectAllFiles() + { + if( selectedFileEntries.Count == 0 ) + return; + + selectedFileEntries.Clear(); + MultiSelectionToggleSelectionMode = false; + + filenameInputField.text = string.Empty; + filenameInputField.interactable = true; + + listView.UpdateList(); + } + + // Prompts user to create a new folder in the current directory + public void CreateNewFolder() + { + StartCoroutine( CreateNewFolderCoroutine() ); + } + + private IEnumerator CreateNewFolderCoroutine() + { + filesScrollRect.verticalNormalizedPosition = 1f; + filesScrollRect.velocity = Vector2.zero; + + if( selectedFileEntries.Count > 0 ) + { + selectedFileEntries.Clear(); + MultiSelectionToggleSelectionMode = false; + + filenameInputField.text = string.Empty; + filenameInputField.interactable = true; + + listView.UpdateList(); + } + + filesScrollRect.movementType = ScrollRect.MovementType.Unrestricted; + + // The easiest way to insert a new item to the top of the list view is to just shift + // the list view downwards. However, it doesn't always work if we don't shift it twice + yield return null; + filesContainer.anchoredPosition = new Vector2( 0f, -m_skin.FileHeight ); + yield return null; + filesContainer.anchoredPosition = new Vector2( 0f, -m_skin.FileHeight ); + + ( (RectTransform) renameItem.transform ).anchoredPosition = new Vector2( 1f, m_skin.FileHeight ); + renameItem.Show( string.Empty, m_skin.FileSelectedBackgroundColor, m_skin.FolderIcon, ( folderName ) => + { + filesScrollRect.movementType = ScrollRect.MovementType.Clamped; + filesContainer.anchoredPosition = Vector2.zero; + + if( string.IsNullOrEmpty( folderName ) ) + return; + + FileBrowserHelpers.CreateFolderInDirectory( CurrentPath, folderName ); + + pendingFileEntrySelection.Clear(); + pendingFileEntrySelection.Add( folderName ); + + RefreshFiles( true ); + + if( m_pickerMode != PickMode.Files ) + filenameInputField.text = folderName; + + // Focus on the newly created folder + int fileEntryIndex = Mathf.Max( 0, FilenameToFileEntryIndex( folderName ) ); + filesScrollRect.verticalNormalizedPosition = validFileEntries.Count > 1 ? ( 1f - (float) fileEntryIndex / ( validFileEntries.Count - 1 ) ) : 1f; + } ); + } + + // Prompts user to rename the selected file/folder + public void RenameSelectedFile() + { + if( selectedFileEntries.Count != 1 ) + return; + + MultiSelectionToggleSelectionMode = false; + + int fileEntryIndex = selectedFileEntries[0]; + FileSystemEntry fileInfo = validFileEntries[fileEntryIndex]; + + // Check if selected file is currently visible in ScrollRect + // We consider it visible if both the previous file entry and the next file entry are visible + bool prevFileEntryVisible = false, nextFileEntryVisible = false; + for( int i = 0; i < allItems.Count; i++ ) + { + if( !allItems[i].gameObject.activeSelf ) + continue; + + if( allItems[i].Position == fileEntryIndex - 1 ) + { + prevFileEntryVisible = true; + + if( prevFileEntryVisible && nextFileEntryVisible ) + break; + } + else if( allItems[i].Position == fileEntryIndex + 1 ) + { + nextFileEntryVisible = true; + + if( prevFileEntryVisible && nextFileEntryVisible ) + break; + } + } + + if( !prevFileEntryVisible || !nextFileEntryVisible ) + filesScrollRect.verticalNormalizedPosition = validFileEntries.Count > 1 ? ( 1f - (float) fileEntryIndex / ( validFileEntries.Count - 1 ) ) : 1f; + + filesScrollRect.velocity = Vector2.zero; + + ( (RectTransform) renameItem.transform ).anchoredPosition = new Vector2( 1f, -fileEntryIndex * m_skin.FileHeight ); + renameItem.Show( fileInfo.Name, m_skin.FileSelectedBackgroundColor, GetIconForFileEntry( fileInfo ), ( newName ) => + { + if( string.IsNullOrEmpty( newName ) || newName == fileInfo.Name ) + return; + + if( fileInfo.IsDirectory ) + FileBrowserHelpers.RenameDirectory( fileInfo.Path, newName ); + else + FileBrowserHelpers.RenameFile( fileInfo.Path, newName ); + + pendingFileEntrySelection.Clear(); + pendingFileEntrySelection.Add( newName ); + + RefreshFiles( true ); + + if( ( fileInfo.IsDirectory && m_pickerMode != PickMode.Files ) || ( !fileInfo.IsDirectory && m_pickerMode != PickMode.Folders ) ) + filenameInputField.text = newName; + } ); + } + + // Prompts user to delete the selected files & folders + public void DeleteSelectedFiles() + { + if( selectedFileEntries.Count == 0 ) + return; + + selectedFileEntries.Sort(); + + fileOperationConfirmationPanel.Show( this, validFileEntries, selectedFileEntries, FileBrowserFileOperationConfirmationPanel.OperationType.Delete, () => + { + for( int i = selectedFileEntries.Count - 1; i >= 0; i-- ) + { + FileSystemEntry fileInfo = validFileEntries[selectedFileEntries[i]]; + if( fileInfo.IsDirectory ) + FileBrowserHelpers.DeleteDirectory( fileInfo.Path ); + else + FileBrowserHelpers.DeleteFile( fileInfo.Path ); + } + + selectedFileEntries.Clear(); + + MultiSelectionToggleSelectionMode = false; + RefreshFiles( true ); + } ); + } + + // Makes sure that the selection persists after Refreshing the file entries + private void PersistFileEntrySelection() + { + pendingFileEntrySelection.Clear(); + for( int i = 0; i < selectedFileEntries.Count; i++ ) + pendingFileEntrySelection.Add( validFileEntries[selectedFileEntries[i]].Name ); + } + + private bool AddQuickLink( Sprite icon, string name, string path ) + { + if( string.IsNullOrEmpty( path ) ) + return false; + +#if !UNITY_EDITOR && UNITY_ANDROID + if( !FileBrowserHelpers.ShouldUseSAFForPath( path ) ) +#endif + { +#if !WIN_DIR_CHECK_WITHOUT_TIMEOUT && ( UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN ) + if( !CheckDirectoryExistsWithTimeout( path ) ) +#else + if( !Directory.Exists( path ) ) +#endif + return false; + + path = GetPathWithoutTrailingDirectorySeparator( path.Trim() ); + } + + // Don't add quick link if it already exists + for( int i = 0; i < allQuickLinks.Count; i++ ) + { + if( allQuickLinks[i].TargetPath == path ) + return false; + } + + FileBrowserQuickLink quickLink = (FileBrowserQuickLink) Instantiate( quickLinkPrefab, quickLinksContainer, false ); + quickLink.SetFileBrowser( this, m_skin ); + + if( icon != null ) + quickLink.SetQuickLink( icon, name, path ); + else + quickLink.SetQuickLink( m_skin.FolderIcon, name, path ); + + Vector2 anchoredPos = new Vector2( 0f, -quickLinksContainer.sizeDelta.y ); + + quickLink.TransformComponent.anchoredPosition = anchoredPos; + anchoredPos.y -= m_skin.FileHeight; + + quickLinksContainer.sizeDelta = new Vector2( 0f, -anchoredPos.y ); + + allQuickLinks.Add( quickLink ); + + return true; + } + + private void ClearQuickLinksInternal() + { + Vector2 anchoredPos = Vector2.zero; + for( int i = 0; i < allQuickLinks.Count; i++ ) + { + if( allQuickLinks[i].TargetPath == SAF_PICK_FOLDER_QUICK_LINK_PATH ) + { + allQuickLinks[i].TransformComponent.anchoredPosition = anchoredPos; + anchoredPos.y -= m_skin.FileHeight; + } + else + { + Destroy( allQuickLinks[i].gameObject ); + allQuickLinks.RemoveAt( i-- ); + } + } + + quickLinksContainer.sizeDelta = new Vector2( 0f, -anchoredPos.y ); + + quickLinksInitialized = true; + generateQuickLinksForDrives = false; + } + + // Makes sure that scroll view's contents are within scroll view's bounds + private void EnsureScrollViewIsWithinBounds() + { + // When scrollbar is snapped to the very bottom of the scroll view, sometimes OnScroll alone doesn't work + if( filesScrollRect.verticalNormalizedPosition <= Mathf.Epsilon ) + filesScrollRect.verticalNormalizedPosition = 0.0001f; + + filesScrollRect.OnScroll( nullPointerEventData ); + } + + internal void EnsureWindowIsWithinBounds() + { + Vector2 canvasSize = rectTransform.sizeDelta; + Vector2 windowSize = windowTR.sizeDelta; + + if( windowSize.x < minWidth ) + windowSize.x = minWidth; + if( windowSize.y < minHeight ) + windowSize.y = minHeight; + + if( windowSize.x > canvasSize.x ) + windowSize.x = canvasSize.x; + if( windowSize.y > canvasSize.y ) + windowSize.y = canvasSize.y; + + Vector2 windowPos = windowTR.anchoredPosition; + Vector2 canvasHalfSize = canvasSize * 0.5f; + Vector2 windowHalfSize = windowSize * 0.5f; + Vector2 windowBottomLeft = windowPos - windowHalfSize + canvasHalfSize; + Vector2 windowTopRight = windowPos + windowHalfSize + canvasHalfSize; + + if( windowBottomLeft.x < 0f ) + windowPos.x -= windowBottomLeft.x; + else if( windowTopRight.x > canvasSize.x ) + windowPos.x -= windowTopRight.x - canvasSize.x; + + if( windowBottomLeft.y < 0f ) + windowPos.y -= windowBottomLeft.y; + else if( windowTopRight.y > canvasSize.y ) + windowPos.y -= windowTopRight.y - canvasSize.y; + + windowTR.anchoredPosition = windowPos; + windowTR.sizeDelta = windowSize; + } + + // Handles responsive user interface + internal void OnWindowDimensionsChanged( Vector2 size ) + { + float windowWidth = size.x; + float quickLinksWidth = Mathf.Min( middleViewQuickLinksOriginalSize.x, windowWidth * quickLinksMaxWidthPercentage ); + + if( middleViewQuickLinks.sizeDelta.x != quickLinksWidth ) + { + middleViewQuickLinks.sizeDelta = new Vector2( quickLinksWidth, middleViewQuickLinksOriginalSize.y ); + middleViewFiles.anchoredPosition = new Vector2( quickLinksWidth, 0f ); + middleViewFiles.sizeDelta = new Vector2( -quickLinksWidth, middleViewQuickLinksOriginalSize.y ); + middleViewSeparator.anchoredPosition = new Vector2( quickLinksWidth, 0f ); + } + +#if !UNITY_EDITOR && UNITY_ANDROID + // Responsive layout doesn't affect any other visible UI elements on Storage Access Framework + if( FileBrowserHelpers.ShouldUseSAF ) + return; +#endif + + if( windowWidth >= narrowScreenWidth ) + { + if( pathInputField.transform.parent == pathInputFieldSlotBottom ) + { + pathInputField.transform.SetParent( pathInputFieldSlotTop, false ); + + middleView.anchoredPosition = middleViewOriginalPosition; + middleView.sizeDelta = middleViewOriginalSize; + + showHiddenFilesToggle.gameObject.SetActive( m_displayHiddenFilesToggle ); + + listView.OnViewportDimensionsChanged(); + EnsureScrollViewIsWithinBounds(); + } + } + else + { + if( pathInputField.transform.parent == pathInputFieldSlotTop ) + { + pathInputField.transform.SetParent( pathInputFieldSlotBottom, false ); + + float topViewAdditionalHeight = topViewNarrowScreen.sizeDelta.y; + middleView.anchoredPosition = middleViewOriginalPosition - new Vector2( 0f, topViewAdditionalHeight * 0.5f ); + middleView.sizeDelta = middleViewOriginalSize - new Vector2( 0f, topViewAdditionalHeight ); + + // Responsive layout for narrow screens doesn't include "Show Hidden Files" toggle. + // We simply hide it because I think creating a new row for it would be an overkill + showHiddenFilesToggle.gameObject.SetActive( false ); + + listView.OnViewportDimensionsChanged(); + EnsureScrollViewIsWithinBounds(); + } + } + } + + internal Sprite GetIconForFileEntry( FileSystemEntry fileInfo ) + { + return m_skin.GetIconForFileEntry( fileInfo, !AllExtensionsHaveSingleSuffix ); + } + + internal static string GetExtensionFromFilename( string filename, bool extractOnlyLastSuffix ) + { + int length = filename.Length; + + if( extractOnlyLastSuffix ) + { + // We are only interested in the last suffix of the extension + for( int i = length - 2; i >= 0; i-- ) + { + if( filename[i] == '.' ) + return filename.Substring( i, length - i ).ToLowerInvariant(); + } + } + else + { + // We are interested in all suffixes of the extension + for( int i = 0, upperLimit = length - 2; i <= upperLimit; i++ ) + { + if( filename[i] == '.' ) + return filename.Substring( i, length - i ).ToLowerInvariant(); + } + } + + return string.Empty; + } + + private string GetPathWithoutTrailingDirectorySeparator( string path ) + { + if( string.IsNullOrEmpty( path ) ) + return null; + + // Credit: http://stackoverflow.com/questions/6019227/remove-the-last-character-if-its-directoryseparatorchar-with-c-sharp + try + { + if( Path.GetDirectoryName( path ) != null ) + { + char lastChar = path[path.Length - 1]; + if( lastChar == Path.DirectorySeparatorChar || lastChar == Path.AltDirectorySeparatorChar ) + path = path.Substring( 0, path.Length - 1 ); + } + } + catch + { + } + + return path; + } + + private void UpdateFilenameInputFieldWithSelection() + { + // Refresh filenameInputField as follows: + // 0 files selected: *blank* + // 1 file selected: file.Name + // 2+ files selected: "file1.Name" "file2.Name" ... (up to FILENAME_INPUT_FIELD_MAX_FILE_COUNT filenames are displayed for performance reasons) + int filenameContributingFileCount = 0; + if( m_pickerMode != PickMode.Files ) + filenameContributingFileCount = selectedFileEntries.Count; + else + { + for( int i = 0; i < selectedFileEntries.Count; i++ ) + { + if( !validFileEntries[selectedFileEntries[i]].IsDirectory ) + { + filenameContributingFileCount++; + + if( filenameContributingFileCount >= FILENAME_INPUT_FIELD_MAX_FILE_COUNT ) + break; + } + } + } + + filenameInputField.interactable = selectedFileEntries.Count <= 1; + + if( filenameContributingFileCount == 0 ) + { + // If multiple files were previously selected, clear the input field. If a single file was selected, preserve the filename + if( filenameInputField.text.StartsWith( "\"" ) ) + filenameInputField.text = string.Empty; + } + else + { + if( filenameContributingFileCount > 1 ) + { + if( multiSelectionFilenameBuilder == null ) + multiSelectionFilenameBuilder = new StringBuilder( 75 ); + else + multiSelectionFilenameBuilder.Length = 0; + } + + for( int i = 0, fileCount = 0; i < selectedFileEntries.Count; i++ ) + { + FileSystemEntry selectedFile = validFileEntries[selectedFileEntries[i]]; + if( m_pickerMode != PickMode.Files || !selectedFile.IsDirectory ) + { + if( filenameContributingFileCount == 1 ) + { + filenameInputField.text = selectedFile.Name; + break; + } + else + { + multiSelectionFilenameBuilder.Append( "\"" ).Append( selectedFile.Name ).Append( "\" " ); + + if( ++fileCount >= FILENAME_INPUT_FIELD_MAX_FILE_COUNT ) + { + multiSelectionFilenameBuilder.Append( "..." ); + break; + } + } + } + } + + if( filenameContributingFileCount > 1 ) + filenameInputField.text = multiSelectionFilenameBuilder.ToString(); + } + } + + // Extracts filenames from input field. Input can be in 2 formats: + // 1 filename: file.Name + // 2+ filenames: "file1.Name" "file2.Name" ... + // Returns the length of the iterated filename + private int ExtractFilenameFromInput( string input, ref int startIndex, out int nextStartIndex ) + { + if( !m_allowMultiSelection || input[startIndex] != '"' ) + { + // Single file is selected, return it + nextStartIndex = input.Length; + return input.Length - startIndex; + } + + // Seems like multiple files are selected + + // Filename is " (a single quotation mark), very unlikely to happen but probably possible on some platforms + if( startIndex + 1 >= input.Length ) + { + nextStartIndex = input.Length; + return 1; + } + + int filenameEndIndex = input.IndexOf( '"', startIndex + 1 ); + while( true ) + { + // 1st iteration: filename is "abc + // 2nd iteration: filename is "abc"def + if( filenameEndIndex == -1 ) + { + nextStartIndex = input.Length; + return input.Length - startIndex; + } + + // 1st iteration: filename is abc (extracted from "abc") + // 2nd iteration: filename is abc"def (extracted from "abc"def") + if( filenameEndIndex == input.Length - 1 || input[filenameEndIndex + 1] == ' ' ) + { + startIndex++; + + nextStartIndex = filenameEndIndex + 1; + while( nextStartIndex < input.Length && input[nextStartIndex] == ' ' ) + nextStartIndex++; + + return filenameEndIndex - startIndex; + } + + // Filename contains a " char + filenameEndIndex = input.IndexOf( '"', filenameEndIndex + 1 ); + } + } + + // Checks if a substring of the input field points to an existing file + private int FilenameToFileEntryIndex( string filename ) + { + // Case-sensitive search result takes precedence, so case-insensitive search result is returned only if a case-sensitive match isn't found + int caseInsensitiveResult = -1; + for( int i = 0; i < validFileEntries.Count; i++ ) + { + if( validFileEntries[i].Name.Length == filename.Length ) + { + if( filename == validFileEntries[i].Name ) // Case-sensitive filename query + return i; + else if( textComparer.Compare( filename, validFileEntries[i].Name, textCompareOptions ) == 0 ) // Case-insensitive filename query + caseInsensitiveResult = i; + } + } + + return caseInsensitiveResult; + } + + // Verifies that filename doesn't contain any invalid characters + private bool VerifyFilename( string filename ) + { + bool isWhitespace = true; + for( int i = 0; i < filename.Length; i++ ) + { + char ch = filename[i]; + if( invalidFilenameChars.Contains( ch ) ) + return false; + + if( isWhitespace && !char.IsWhiteSpace( ch ) ) + isWhitespace = false; + } + + return !isWhitespace; + } + + // Credit: http://answers.unity3d.com/questions/898770/how-to-get-the-width-of-ui-text-with-horizontal-ov.html + private int CalculateLengthOfDropdownText( string str ) + { + Font font = filterItemTemplate.font; + font.RequestCharactersInTexture( str, filterItemTemplate.fontSize, filterItemTemplate.fontStyle ); + + int totalLength = 0; + for( int i = 0; i < str.Length; i++ ) + { + CharacterInfo characterInfo; + if( !font.GetCharacterInfo( str[i], out characterInfo, filterItemTemplate.fontSize ) ) + totalLength += 5; + + totalLength += characterInfo.advance; + } + + return totalLength; + } + + private string GetInitialPath( string initialPath ) + { + if( !string.IsNullOrEmpty( initialPath ) && !FileBrowserHelpers.DirectoryExists( initialPath ) && FileBrowserHelpers.FileExists( initialPath ) ) + { + // Path points to a file, use its parent directory's path instead + initialPath = FileBrowserHelpers.GetDirectoryName( initialPath ); + } + + if( string.IsNullOrEmpty( initialPath ) || !FileBrowserHelpers.DirectoryExists( initialPath ) ) + { + if( CurrentPath.Length > 0 ) + initialPath = CurrentPath; + else + { + string lastBrowsedFolder = LastBrowsedFolder; + if( !string.IsNullOrEmpty( lastBrowsedFolder ) && FileBrowserHelpers.DirectoryExists( lastBrowsedFolder ) ) + initialPath = lastBrowsedFolder; + else + initialPath = defaultInitialPath; + } + } + + m_currentPath = string.Empty; // Needed to correctly reset the pathsFollowed + + return initialPath; + } + +#if !WIN_DIR_CHECK_WITHOUT_TIMEOUT && ( UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN ) + private bool CheckDirectoryExistsWithTimeout( string path, int timeout = 750 ) + { + if( timedOutDirectoryExistsRequests.Contains( path ) ) + return false; + + // Directory.Exists freezes for ~15 seconds for unreachable network drives on Windows, set a timeout using threads + bool directoryExists = false; + try + { +#if NET_STANDARD_2_0 || NET_4_6 + // Credit: https://stackoverflow.com/a/52661569/2373034 + System.Threading.Tasks.Task task = new System.Threading.Tasks.Task( () => directoryExists = Directory.Exists( path ) ); + task.Start(); + if( !task.Wait( timeout ) ) + timedOutDirectoryExistsRequests.Add( path ); +#else + // Credit: https://stackoverflow.com/q/1232953/2373034 + System.Threading.Thread thread = new System.Threading.Thread( new System.Threading.ThreadStart( () => directoryExists = Directory.Exists( path ) ) ); + thread.Start(); + if( !thread.Join( timeout ) ) + { + timedOutDirectoryExistsRequests.Add( path ); + thread.Abort(); + } +#endif + } + catch + { + directoryExists = Directory.Exists( path ); + } + + return directoryExists; + } +#endif + + private bool CheckDirectoryWriteAccess( string path ) + { +#if !UNITY_EDITOR && UNITY_ANDROID + if( FileBrowserHelpers.ShouldUseSAFForPath( path ) ) + return true; +#endif + string tempFilePath = Path.Combine( path, "__fsWrite.tmp" ); + try + { + File.Create( tempFilePath ).Close(); + File.Delete( tempFilePath ); + + return true; + } + catch + { + return false; + } + finally + { + try + { + File.Delete( tempFilePath ); + } + catch { } + } + } + + // Check if Control/Command key is held + private bool IsCtrlKeyHeld() + { +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER +#if UNITY_EDITOR_OSX || ( !UNITY_EDITOR && UNITY_STANDALONE_OSX ) + return Keyboard.current != null && ( Keyboard.current.leftCommandKey.isPressed || Keyboard.current.rightCommandKey.isPressed ); +#else + return Keyboard.current != null && Keyboard.current.ctrlKey.isPressed; +#endif +#else +#if UNITY_EDITOR_OSX || ( !UNITY_EDITOR && UNITY_STANDALONE_OSX ) + return Input.GetKey( KeyCode.LeftCommand ) || Input.GetKey( KeyCode.RightCommand ); +#else + return Input.GetKey( KeyCode.LeftControl ) || Input.GetKey( KeyCode.RightControl ); +#endif +#endif + } + #endregion + + #region File Browser Functions (static) + public static bool ShowSaveDialog( OnSuccess onSuccess, OnCancel onCancel, + PickMode pickMode, bool allowMultiSelection = false, + string initialPath = null, string initialFilename = null, + string title = "Save", string saveButtonText = "Save" ) + { + return ShowDialogInternal( onSuccess, onCancel, pickMode, allowMultiSelection, pickMode != PickMode.Folders, initialPath, initialFilename, title, saveButtonText ); + } + + public static bool ShowLoadDialog( OnSuccess onSuccess, OnCancel onCancel, + PickMode pickMode, bool allowMultiSelection = false, + string initialPath = null, string initialFilename = null, + string title = "Load", string loadButtonText = "Select" ) + { + return ShowDialogInternal( onSuccess, onCancel, pickMode, allowMultiSelection, false, initialPath, initialFilename, title, loadButtonText ); + } + + private static bool ShowDialogInternal( OnSuccess onSuccess, OnCancel onCancel, + PickMode pickMode, bool allowMultiSelection, bool acceptNonExistingFilename, + string initialPath, string initialFilename, string title, string submitButtonText ) + { + // Instead of ignoring this dialog request, let's just override the currently visible dialog's properties + //if( Instance.gameObject.activeSelf ) + //{ + // Debug.LogError( "Error: Multiple dialogs are not allowed!" ); + // return false; + //} + + Instance.onSuccess = onSuccess; + Instance.onCancel = onCancel; + + Instance.PickerMode = pickMode; + Instance.AllowMultiSelection = allowMultiSelection; + Instance.Title = title; + Instance.SubmitButtonText = submitButtonText; + Instance.AcceptNonExistingFilename = acceptNonExistingFilename; + + Instance.Show( initialPath, initialFilename ); + + return true; + } + + public static void HideDialog( bool invokeCancelCallback = false ) + { + Instance.OnOperationCanceled( invokeCancelCallback ); + } + + public static IEnumerator WaitForSaveDialog( PickMode pickMode, bool allowMultiSelection = false, + string initialPath = null, string initialFilename = null, + string title = "Save", string saveButtonText = "Save" ) + { + if( !ShowSaveDialog( null, null, pickMode, allowMultiSelection, initialPath, initialFilename, title, saveButtonText ) ) + yield break; + + while( Instance.gameObject.activeSelf ) + yield return null; + } + + public static IEnumerator WaitForLoadDialog( PickMode pickMode, bool allowMultiSelection = false, + string initialPath = null, string initialFilename = null, + string title = "Load", string loadButtonText = "Select" ) + { + if( !ShowLoadDialog( null, null, pickMode, allowMultiSelection, initialPath, initialFilename, title, loadButtonText ) ) + yield break; + + while( Instance.gameObject.activeSelf ) + yield return null; + } + + public static bool AddQuickLink( string name, string path, Sprite icon = null ) + { + if( string.IsNullOrEmpty( path ) || !FileBrowserHelpers.DirectoryExists( path ) ) + return false; + + if( !quickLinksInitialized ) + { + // Fetching the list of external drives is only possible with the READ_EXTERNAL_STORAGE permission granted on Android + if( AskPermissions ) + RequestPermission(); + + Instance.InitializeQuickLinks(); + } + + return Instance.AddQuickLink( icon, name, path ); + } + + public static void ClearQuickLinks() + { + Instance.ClearQuickLinksInternal(); + } + + public static void SetExcludedExtensions( params string[] excludedExtensions ) + { + Instance.excludedExtensions = excludedExtensions ?? new string[0]; + Instance.excludedExtensionsSet.Clear(); + Instance.allExcludedExtensionsHaveSingleSuffix = true; + + if( excludedExtensions != null ) + { + for( int i = 0; i < excludedExtensions.Length; i++ ) + { + excludedExtensions[i] = excludedExtensions[i].ToLowerInvariant(); + if( excludedExtensions[i][0] != '.' ) + excludedExtensions[i] = "." + excludedExtensions[i]; + + Instance.excludedExtensionsSet.Add( excludedExtensions[i] ); + Instance.allExcludedExtensionsHaveSingleSuffix &= ( excludedExtensions[i].LastIndexOf( '.' ) == 0 ); + } + } + } + + public static void SetFilters( bool showAllFilesFilter ) + { + SetFilters( showAllFilesFilter, (string[]) null ); + } + + public static void SetFilters( bool showAllFilesFilter, IEnumerable filters ) + { + SetFiltersPreProcessing( showAllFilesFilter ); + + if( filters != null ) + { + foreach( string filter in filters ) + { + if( !string.IsNullOrEmpty( filter ) ) + Instance.filters.Add( new Filter( null, filter ) ); + } + } + + SetFiltersPostProcessing(); + } + + public static void SetFilters( bool showAllFilesFilter, params string[] filters ) + { + SetFiltersPreProcessing( showAllFilesFilter ); + + if( filters != null ) + { + for( int i = 0; i < filters.Length; i++ ) + { + if( !string.IsNullOrEmpty( filters[i] ) ) + Instance.filters.Add( new Filter( null, filters[i] ) ); + } + } + + SetFiltersPostProcessing(); + } + + public static void SetFilters( bool showAllFilesFilter, IEnumerable filters ) + { + SetFiltersPreProcessing( showAllFilesFilter ); + + if( filters != null ) + { + foreach( Filter filter in filters ) + { + if( filter != null && filter.defaultExtension.Length > 0 ) + Instance.filters.Add( filter ); + } + } + + SetFiltersPostProcessing(); + } + + public static void SetFilters( bool showAllFilesFilter, params Filter[] filters ) + { + SetFiltersPreProcessing( showAllFilesFilter ); + + if( filters != null ) + { + for( int i = 0; i < filters.Length; i++ ) + { + if( filters[i] != null && filters[i].defaultExtension.Length > 0 ) + Instance.filters.Add( filters[i] ); + } + } + + SetFiltersPostProcessing(); + } + + private static void SetFiltersPreProcessing( bool showAllFilesFilter ) + { + Instance.showAllFilesFilter = showAllFilesFilter; + + Instance.filters.Clear(); + + if( showAllFilesFilter ) + Instance.filters.Add( Instance.allFilesFilter ); + } + + private static void SetFiltersPostProcessing() + { + List filters = Instance.filters; + + if( filters.Count == 0 ) + filters.Add( Instance.allFilesFilter ); + + int maxFilterStrLength = 100; + List dropdownValues = new List( filters.Count ); + for( int i = 0; i < filters.Count; i++ ) + { + string filterStr = filters[i].ToString(); + dropdownValues.Add( filterStr ); + + maxFilterStrLength = Mathf.Max( maxFilterStrLength, Instance.CalculateLengthOfDropdownText( filterStr ) ); + } + + Vector2 size = Instance.filtersDropdownContainer.sizeDelta; + size.x = maxFilterStrLength + 28; + Instance.filtersDropdownContainer.sizeDelta = size; + + Instance.filtersDropdown.ClearOptions(); + Instance.filtersDropdown.AddOptions( dropdownValues ); + Instance.filtersDropdown.value = 0; + + Instance.allFiltersHaveSingleSuffix = filters[0].allExtensionsHaveSingleSuffix; + } + + public static bool SetDefaultFilter( string defaultFilter ) + { + if( string.IsNullOrEmpty( defaultFilter ) ) + { + if( Instance.showAllFilesFilter ) + { + Instance.filtersDropdown.value = 0; + Instance.filtersDropdown.RefreshShownValue(); + + return true; + } + + return false; + } + + defaultFilter = defaultFilter.ToLowerInvariant(); + if( defaultFilter[0] != '.' ) + defaultFilter = "." + defaultFilter; + + for( int i = 0; i < Instance.filters.Count; i++ ) + { + HashSet extensions = Instance.filters[i].extensionsSet; + if( extensions != null && extensions.Contains( defaultFilter ) ) + { + Instance.filtersDropdown.value = i; + Instance.filtersDropdown.RefreshShownValue(); + + return true; + } + } + + return false; + } + + public static Permission CheckPermission() + { +#if !UNITY_EDITOR && UNITY_ANDROID + Permission result = (Permission) FileBrowserHelpers.AJC.CallStatic( "CheckPermission", FileBrowserHelpers.Context ); + if( result == Permission.Denied && (Permission) PlayerPrefs.GetInt( "FileBrowserPermission", (int) Permission.ShouldAsk ) == Permission.ShouldAsk ) + result = Permission.ShouldAsk; + + return result; +#else + return Permission.Granted; +#endif + } + + public static Permission RequestPermission() + { +#if !UNITY_EDITOR && UNITY_ANDROID + object threadLock = new object(); + lock( threadLock ) + { + FBPermissionCallbackAndroid nativeCallback = new FBPermissionCallbackAndroid( threadLock ); + + FileBrowserHelpers.AJC.CallStatic( "RequestPermission", FileBrowserHelpers.Context, nativeCallback, PlayerPrefs.GetInt( "FileBrowserPermission", (int) Permission.ShouldAsk ) ); + + if( nativeCallback.Result == -1 ) + System.Threading.Monitor.Wait( threadLock ); + + if( (Permission) nativeCallback.Result != Permission.ShouldAsk && PlayerPrefs.GetInt( "FileBrowserPermission", -1 ) != nativeCallback.Result ) + { + PlayerPrefs.SetInt( "FileBrowserPermission", nativeCallback.Result ); + PlayerPrefs.Save(); + } + + return (Permission) nativeCallback.Result; + } +#else + return Permission.Granted; +#endif + } + #endregion + } +} \ No newline at end of file diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs.meta b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs.meta new file mode 100644 index 00000000..1e75427c --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowser.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f51dc09bf9e35804ba0f5e76c527025e +timeCreated: 1479416382 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs new file mode 100644 index 00000000..bc232e74 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs @@ -0,0 +1,58 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER +using UnityEngine.InputSystem; +#endif + +namespace SimpleFileBrowser +{ + public class FileBrowserAccessRestrictedPanel : MonoBehaviour + { +#pragma warning disable 0649 + [SerializeField] + private Text messageLabel; + + [SerializeField] + private Button okButton; +#pragma warning restore 0649 + + internal void Show() + { + gameObject.SetActive( true ); + } + +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0 + private void LateUpdate() + { +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current != null ) +#endif + { + // Handle keyboard shortcuts +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame || Keyboard.current[Key.Escape].wasPressedThisFrame ) +#else + if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) || Input.GetKeyDown( KeyCode.Escape ) ) +#endif + OKButtonClicked(); + } + } +#endif + + internal void RefreshSkin( UISkin skin ) + { + Image background = GetComponentInChildren(); + background.color = skin.PopupPanelsBackgroundColor; + background.sprite = skin.PopupPanelsBackground; + + skin.ApplyTo( okButton ); + skin.ApplyTo( messageLabel, skin.PopupPanelsTextColor ); + } + + public void OKButtonClicked() + { + gameObject.SetActive( false ); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs.meta b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs.meta new file mode 100644 index 00000000..6b9f9353 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserAccessRestrictedPanel.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 85ea21be7cacb484cb6db0d183d3b2a8 +timeCreated: 1603800894 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs new file mode 100644 index 00000000..1c20c359 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs @@ -0,0 +1,142 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace SimpleFileBrowser +{ + public class FileBrowserContextMenu : MonoBehaviour + { +#pragma warning disable 0649 + [SerializeField] + private FileBrowser fileBrowser; + + [SerializeField] + private RectTransform rectTransform; + + [SerializeField] + private Button selectAllButton; + [SerializeField] + private Button deselectAllButton; + [SerializeField] + private Button createFolderButton; + [SerializeField] + private Button deleteButton; + [SerializeField] + private Button renameButton; + + [SerializeField] + private GameObject selectAllButtonSeparator; + + [SerializeField] + private Text[] allButtonTexts; + [SerializeField] + private Image[] allButtonSeparators; + + [SerializeField] + private float minDistanceToEdges = 10f; +#pragma warning restore 0649 + + internal void Show( bool selectAllButtonVisible, bool deselectAllButtonVisible, bool deleteButtonVisible, bool renameButtonVisible, Vector2 position, bool isMoreOptionsMenu ) + { + selectAllButton.gameObject.SetActive( selectAllButtonVisible ); + deselectAllButton.gameObject.SetActive( deselectAllButtonVisible ); + deleteButton.gameObject.SetActive( deleteButtonVisible ); + renameButton.gameObject.SetActive( renameButtonVisible ); + selectAllButtonSeparator.SetActive( !deselectAllButtonVisible ); + + rectTransform.anchoredPosition = position; + gameObject.SetActive( true ); + + if( isMoreOptionsMenu ) + rectTransform.pivot = Vector2.one; + else + { + // Find the optimal pivot value + LayoutRebuilder.ForceRebuildLayoutImmediate( rectTransform ); + + Vector2 size = rectTransform.sizeDelta; + Vector2 canvasSize = fileBrowser.rectTransform.sizeDelta; + + // Take canvas' Pivot into consideration + Vector2 positionOffset = canvasSize; + positionOffset.Scale( fileBrowser.rectTransform.pivot ); + position += positionOffset; + + // Try bottom-right corner first + Vector2 cornerPos = position + new Vector2( size.x + minDistanceToEdges, -size.y - minDistanceToEdges ); + if( cornerPos.x <= canvasSize.x && cornerPos.y >= 0f ) + rectTransform.pivot = new Vector2( 0f, 1f ); + else + { + // Try bottom-left corner + cornerPos = position - new Vector2( size.x + minDistanceToEdges, size.y + minDistanceToEdges ); + if( cornerPos.x >= 0f && cornerPos.y >= 0f ) + rectTransform.pivot = Vector2.one; + else + { + // Try top-right corner + cornerPos = position + new Vector2( size.x + minDistanceToEdges, size.y + minDistanceToEdges ); + if( cornerPos.x <= canvasSize.x && cornerPos.y <= canvasSize.y ) + rectTransform.pivot = Vector2.zero; + else + { + // Use top-left corner + rectTransform.pivot = new Vector2( 1f, 0f ); + } + } + } + } + } + + internal void Hide() + { + gameObject.SetActive( false ); + } + + internal void RefreshSkin( UISkin skin ) + { + rectTransform.GetComponent().color = skin.ContextMenuBackgroundColor; + + deselectAllButton.image.color = skin.ContextMenuBackgroundColor; + selectAllButton.image.color = skin.ContextMenuBackgroundColor; + createFolderButton.image.color = skin.ContextMenuBackgroundColor; + deleteButton.image.color = skin.ContextMenuBackgroundColor; + renameButton.image.color = skin.ContextMenuBackgroundColor; + + for( int i = 0; i < allButtonTexts.Length; i++ ) + skin.ApplyTo( allButtonTexts[i], skin.ContextMenuTextColor ); + + for( int i = 0; i < allButtonSeparators.Length; i++ ) + allButtonSeparators[i].color = skin.ContextMenuSeparatorColor; + } + + public void OnSelectAllButtonClicked() + { + Hide(); + fileBrowser.SelectAllFiles(); + } + + public void OnDeselectAllButtonClicked() + { + Hide(); + fileBrowser.DeselectAllFiles(); + } + + public void OnCreateFolderButtonClicked() + { + Hide(); + fileBrowser.CreateNewFolder(); + } + + public void OnDeleteButtonClicked() + { + Hide(); + fileBrowser.DeleteSelectedFiles(); + } + + public void OnRenameButtonClicked() + { + Hide(); + fileBrowser.RenameSelectedFile(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs.meta b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs.meta new file mode 100644 index 00000000..241a73c1 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserContextMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0d5261bc2717e6143961d30ccb76fb66 +timeCreated: 1603793977 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs new file mode 100644 index 00000000..1f014e1e --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using UnityEngine.EventSystems; + +namespace SimpleFileBrowser +{ + public class FileBrowserCursorHandler : MonoBehaviour +#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS ) + , IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IEndDragHandler +#endif + { +#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS ) +#pragma warning disable 0649 + [SerializeField] + private Texture2D resizeCursor; +#pragma warning restore 0649 + + private bool isHovering; + private bool isResizing; + + void IPointerEnterHandler.OnPointerEnter( PointerEventData eventData ) + { + isHovering = true; + + if( !eventData.dragging ) + ShowResizeCursor(); + } + + void IPointerExitHandler.OnPointerExit( PointerEventData eventData ) + { + isHovering = false; + + if( !isResizing ) + ShowDefaultCursor(); + } + + void IBeginDragHandler.OnBeginDrag( PointerEventData eventData ) + { + isResizing = true; + ShowResizeCursor(); + } + + void IEndDragHandler.OnEndDrag( PointerEventData eventData ) + { + isResizing = false; + + if( !isHovering ) + ShowDefaultCursor(); + } + + private void ShowDefaultCursor() + { + Cursor.SetCursor( null, Vector2.zero, CursorMode.Auto ); + } + + private void ShowResizeCursor() + { + Cursor.SetCursor( resizeCursor, new Vector2( resizeCursor.width * 0.5f, resizeCursor.height * 0.5f ), CursorMode.Auto ); + } +#endif + } +} \ No newline at end of file diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs.meta b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs.meta new file mode 100644 index 00000000..667c27c2 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserCursorHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 759524cf7ef37f244bb00cd9724f0349 +timeCreated: 1603745549 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserFileOperationConfirmationPanel.cs b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserFileOperationConfirmationPanel.cs new file mode 100644 index 00000000..ae98cdd1 --- /dev/null +++ b/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserFileOperationConfirmationPanel.cs @@ -0,0 +1,159 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER +using UnityEngine.InputSystem; +#endif + +namespace SimpleFileBrowser +{ + public class FileBrowserFileOperationConfirmationPanel : MonoBehaviour + { + public enum OperationType { Delete = 0, Overwrite = 1 }; + + public delegate void OnOperationConfirmed(); + +#pragma warning disable 0649 + [SerializeField] + private Text[] titleLabels; + + [SerializeField] + private GameObject[] targetItems; + + [SerializeField] + private Image[] targetItemIcons; + + [SerializeField] + private Text[] targetItemNames; + + [SerializeField] + private GameObject targetItemsRest; + + [SerializeField] + private Text targetItemsRestLabel; + + [SerializeField] + private RectTransform yesButtonTransform; + + [SerializeField] + private RectTransform noButtonTransform; + + [SerializeField] + private float narrowScreenWidth = 380f; +#pragma warning restore 0649 + + private OnOperationConfirmed onOperationConfirmed; + + internal void Show( FileBrowser fileBrowser, List items, OperationType operationType, OnOperationConfirmed onOperationConfirmed ) + { + Show( fileBrowser, items, null, operationType, onOperationConfirmed ); + } + + internal void Show( FileBrowser fileBrowser, List items, List selectedItemIndices, OperationType operationType, OnOperationConfirmed onOperationConfirmed ) + { + this.onOperationConfirmed = onOperationConfirmed; + + int itemCount = ( selectedItemIndices != null ) ? selectedItemIndices.Count : items.Count; + + for( int i = 0; i < titleLabels.Length; i++ ) + titleLabels[i].gameObject.SetActive( (int) operationType == i ); + + for( int i = 0; i < targetItems.Length; i++ ) + targetItems[i].SetActive( i < itemCount ); + + for( int i = 0; i < targetItems.Length && i < itemCount; i++ ) + { + FileSystemEntry item = items[( selectedItemIndices != null ) ? selectedItemIndices[i] : i]; + targetItemIcons[i].sprite = fileBrowser.GetIconForFileEntry( item ); + targetItemNames[i].text = item.Name; + } + + if( itemCount > targetItems.Length ) + { + targetItemsRestLabel.text = string.Concat( "...and ", ( itemCount - targetItems.Length ).ToString(), " other" ); + targetItemsRest.SetActive( true ); + } + else + targetItemsRest.SetActive( false ); + + gameObject.SetActive( true ); + } + + // Handles responsive user interface + internal void OnCanvasDimensionsChanged( Vector2 size ) + { + if( size.x >= narrowScreenWidth ) + { + yesButtonTransform.anchorMin = new Vector2( 0.5f, 0f ); + yesButtonTransform.anchorMax = new Vector2( 0.75f, 1f ); + noButtonTransform.anchorMin = new Vector2( 0.75f, 0f ); + } + else + { + yesButtonTransform.anchorMin = Vector2.zero; + yesButtonTransform.anchorMax = new Vector2( 0.5f, 1f ); + noButtonTransform.anchorMin = new Vector2( 0.5f, 0f ); + } + } + +#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0 + private void LateUpdate() + { +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current != null ) +#endif + { + // Handle keyboard shortcuts +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame ) +#else + if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) ) +#endif + YesButtonClicked(); + +#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER + if( Keyboard.current[Key.Escape].wasPressedThisFrame ) +#else + if( Input.GetKeyDown( KeyCode.Escape ) ) +#endif + NoButtonClicked(); + } + } +#endif + + internal void RefreshSkin( UISkin skin ) + { + Image background = GetComponentInChildren(); + background.color = skin.PopupPanelsBackgroundColor; + background.sprite = skin.PopupPanelsBackground; + + skin.ApplyTo( yesButtonTransform.GetComponent