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retry.go
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retry.go
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// Copyright (c) 2015-2021 Jeevanandam M ([email protected]), All rights reserved.
// resty source code and usage is governed by a MIT style
// license that can be found in the LICENSE file.
package resty
import (
"context"
"math"
"math/rand"
"sync"
"time"
)
const (
defaultMaxRetries = 3
defaultWaitTime = time.Duration(100) * time.Millisecond
defaultMaxWaitTime = time.Duration(2000) * time.Millisecond
)
type (
// Option is to create convenient retry options like wait time, max retries, etc.
Option func(*Options)
// RetryConditionFunc type is for retry condition function
// input: non-nil Response OR request execution error
RetryConditionFunc func(*Response, error) bool
// OnRetryFunc is for side-effecting functions triggered on retry
OnRetryFunc func(*Response, error)
// RetryAfterFunc returns time to wait before retry
// For example, it can parse HTTP Retry-After header
// https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html
// Non-nil error is returned if it is found that request is not retryable
// (0, nil) is a special result means 'use default algorithm'
RetryAfterFunc func(*Client, *Response) (time.Duration, error)
// Options struct is used to hold retry settings.
Options struct {
maxRetries int
waitTime time.Duration
maxWaitTime time.Duration
retryConditions []RetryConditionFunc
retryHooks []OnRetryFunc
}
)
// Retries sets the max number of retries
func Retries(value int) Option {
return func(o *Options) {
o.maxRetries = value
}
}
// WaitTime sets the default wait time to sleep between requests
func WaitTime(value time.Duration) Option {
return func(o *Options) {
o.waitTime = value
}
}
// MaxWaitTime sets the max wait time to sleep between requests
func MaxWaitTime(value time.Duration) Option {
return func(o *Options) {
o.maxWaitTime = value
}
}
// RetryConditions sets the conditions that will be checked for retry.
func RetryConditions(conditions []RetryConditionFunc) Option {
return func(o *Options) {
o.retryConditions = conditions
}
}
// RetryHooks sets the hooks that will be executed after each retry
func RetryHooks(hooks []OnRetryFunc) Option {
return func(o *Options) {
o.retryHooks = hooks
}
}
// Backoff retries with increasing timeout duration up until X amount of retries
// (Default is 3 attempts, Override with option Retries(n))
func Backoff(operation func() (*Response, error), options ...Option) error {
// Defaults
opts := Options{
maxRetries: defaultMaxRetries,
waitTime: defaultWaitTime,
maxWaitTime: defaultMaxWaitTime,
retryConditions: []RetryConditionFunc{},
}
for _, o := range options {
o(&opts)
}
var (
resp *Response
err error
)
for attempt := 0; attempt <= opts.maxRetries; attempt++ {
resp, err = operation()
ctx := context.Background()
if resp != nil && resp.Request.ctx != nil {
ctx = resp.Request.ctx
}
if ctx.Err() != nil {
return err
}
err1 := unwrapNoRetryErr(err) // raw error, it used for return users callback.
needsRetry := err != nil && err == err1 // retry on a few operation errors by default
for _, condition := range opts.retryConditions {
needsRetry = condition(resp, err1)
if needsRetry {
break
}
}
if !needsRetry {
return err
}
for _, hook := range opts.retryHooks {
hook(resp, err)
}
// Don't need to wait when no retries left.
// Still run retry hooks even on last retry to keep compatibility.
if attempt == opts.maxRetries {
return err
}
waitTime, err2 := sleepDuration(resp, opts.waitTime, opts.maxWaitTime, attempt)
if err2 != nil {
if err == nil {
err = err2
}
return err
}
select {
case <-time.After(waitTime):
case <-ctx.Done():
return ctx.Err()
}
}
return err
}
func sleepDuration(resp *Response, min, max time.Duration, attempt int) (time.Duration, error) {
const maxInt = 1<<31 - 1 // max int for arch 386
if max < 0 {
max = maxInt
}
if resp == nil {
return jitterBackoff(min, max, attempt), nil
}
retryAfterFunc := resp.Request.client.RetryAfter
// Check for custom callback
if retryAfterFunc == nil {
return jitterBackoff(min, max, attempt), nil
}
result, err := retryAfterFunc(resp.Request.client, resp)
if err != nil {
return 0, err // i.e. 'API quota exceeded'
}
if result == 0 {
return jitterBackoff(min, max, attempt), nil
}
if result < 0 || max < result {
result = max
}
if result < min {
result = min
}
return result, nil
}
// Return capped exponential backoff with jitter
// http://www.awsarchitectureblog.com/2015/03/backoff.html
func jitterBackoff(min, max time.Duration, attempt int) time.Duration {
base := float64(min)
capLevel := float64(max)
temp := math.Min(capLevel, base*math.Exp2(float64(attempt)))
ri := time.Duration(temp / 2)
result := randDuration(ri)
if result < min {
result = min
}
return result
}
var rnd = newRnd()
var rndMu sync.Mutex
func randDuration(center time.Duration) time.Duration {
rndMu.Lock()
defer rndMu.Unlock()
var ri = int64(center)
var jitter = rnd.Int63n(ri)
return time.Duration(math.Abs(float64(ri + jitter)))
}
func newRnd() *rand.Rand {
var seed = time.Now().UnixNano()
var src = rand.NewSource(seed)
return rand.New(src)
}