Input for Sly 1: WAC
+ WAL
file pair
Input for Sly 2/3: WAL
Output: Files contained within the archive
Input: Directory with files to archive
Output for Sly 1: WAC
+ WAL
file pair
Output for Sly 2/3: WAL
Compresses files to the LZSS-derived format that the official game expects for Sly level files.
The templates/
directory contains various 010 Editor templates for game files, in-memory data structures, memory dumps, etc that were developed during research.
This is a dump of everything that I have, some of them might have been superseeded and not useful anymore.
- Download the tools from the Releases panel on the right (or build them)1)
- If you're extracting PS2 files, move to step 7. For PS3 continue.
- Download the psarc tool
- Go to your installed game's USRDIR directory (example:
C:/rpcs3/dev_hdd0/game/NPUA80663/USRDIR
). We'll now refer to this as$USRDIR
, replace it where appropriate. - Copy
psarc.exe
there (or use the full path to it in the next command) - Run this to extract the contents.
Replace
Sly1
withSly2
orSly3
if appropriate:psarc extract --input=Sly1.psarc --to=. rename Sly1.psarc Sly1.orig.psarc
- Run this to unpack the archive:
For Sly 1:
For Sly 2 and 3 (change paths as needed):
sly_unpacker_1.exe $USRDIR/Sly1/SLY.WAC .
After a while you should see ansly_unpacker_2_3.exe $USRDIR/Sly2/SLY2.WAL .
extracted/
dir in there, with all the games' files.
No detailed instructions yet, see sly_bake.bat
and modify the paths in it accordingly.
No detailed instructions yet, see sly_bake.bat
and modify the paths in it accordingly.
A Google Sheet with a list of all the official game's assets is maintained here.
I'm velocity
on the Sly Cooper Modding Discord server.