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<!DOCTYPE html>
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<title>JSDoc: Source: geom/Rectangle.js</title>
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<h1 class="page-title">Source: geom/Rectangle.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new Rectangle object with the top-left corner specified by the x
* and y parameters and with the specified width and height parameters.
*
* @constructor
* @extends rune.geom.Point
*
* @param {number} [x=0.0] The x coordinate of the top-left corner of the rectangle.
* @param {number} [y=0.0] The y coordinate of the top-left corner of the rectangle.
* @param {number} [width=0.0] The y coordinate of the top-left corner of the rectangle.
* @param {number} [height=0.0] The height of the rectangle, in pixels.
*
* @class
* @classdesc
*
* A Rectangle object is an area defined by its position, as indicated by its
* top-left corner point (x, y) and by its width and its height.
*/
rune.geom.Rectangle = function(x, y, width, height) {
//--------------------------------------------------------------------------
// Protected properties
//--------------------------------------------------------------------------
/**
* The width of the rectangle, in pixels.
*
* @type {number}
* @protected
* @ignore
*/
this.m_width = width || 0.0;
/**
* The height of the rectangle, in pixels.
*
* @type {number}
* @protected
* @ignore
*/
this.m_height = height || 0.0;
//--------------------------------------------------------------------------
// Super call
//--------------------------------------------------------------------------
/**
* Extend rune.geom.Point
*/
rune.geom.Point.call(this, x, y);
};
//------------------------------------------------------------------------------
// Inheritance
//------------------------------------------------------------------------------
rune.geom.Rectangle.prototype = Object.create(rune.geom.Point.prototype);
rune.geom.Rectangle.prototype.constructor = rune.geom.Rectangle;
//------------------------------------------------------------------------------
// Public static methods
//------------------------------------------------------------------------------
/**
* Determines whether a point is contained within a rectangular region.
*
* @param {number} x1 The x coordinate of the rectangle.
* @param {number} y1 The y coordinate of the rectangle.
* @param {number} w1 The width of the rectangle.
* @param {number} h1 The height of the rectangle.
* @param {number} x2 The x coordinate of the point.
* @param {number} y2 The y coordinate of the point.
*
* @return {boolean} A value of true if the rectangle contains the specified point; otherwise false.
*/
rune.geom.Rectangle.containsPoint = function(x1, y1, w1, h1, x2, y2) {
return (x2 >= x1 &&
x2 <= x1 + w1 &&
y2 >= y1 &&
y2 <= y1 + h1);
};
/**
* Determines if a rectangle is contained by another rectangle.
*
* @param {number} x1 The x coordinate of the first rectangle.
* @param {number} y1 The y coordinate of the first rectangle.
* @param {number} w1 The width of the first rectangle.
* @param {number} h1 The height of the first rectangle.
* @param {number} x2 The x coordinate of the second rectangle.
* @param {number} y2 The y coordinate of the second rectangle.
* @param {number} w2 The width of the second rectangle.
* @param {number} h2 The height of the second rectangle.
*
* @return {boolean} A value of true if the rectangle is contained by another rectangle; otherwise false.
*/
rune.geom.Rectangle.containsRectangle = function(x1, y1, w1, h1, x2, y2, w2, h2) {
if ((w2 * h2) > (w1 * h1)) return false;
return ((x2 >= x1 && x2 <= x1 + w1) &&
(x2 + w2 >= x1 && x2 + w2 <= x1 + w1) &&
(y2 >= y1 && y2 <= y1 + h1) &&
(y2 + h2 >= y1 && y2 + h2 <= y1 + h2));
};
/**
* Creates a clone of a Rectangle object.
*
* @param {rune.geom.Rectangle} from The Rectangle object to be cloned.
*
* @return {rune.geom.Rectangle} The new, cloned Rectangle object.
*/
rune.geom.Rectangle.clone = function(from) {
return new rune.geom.Rectangle(
from['x'],
from['y'],
from['width'],
from['height']
);
};
/**
* Copies the properties of one Rectangle object to another Rectangle object.
*
* @param {rune.geom.Rectangle} from Rectangle objects to copy from.
* @param {rune.geom.Rectangle} to Rectangle objects to copy to.
*
* @return {rune.geom.Rectangle} The rectangle object that represents the copy.
*/
rune.geom.Rectangle.copy = function(from, to) {
to['x'] = from['x'];
to['y'] = from['y'];
to['width'] = from['width'];
to['height'] = from['height'];
return to;
};
/**
* Returns the area of intersection as a Rectangle object.
*
* @param {number} x1 The x coordinate of the first rectangle.
* @param {number} y1 The x coordinate of the first rectangle.
* @param {number} w1 The width of the first rectangle.
* @param {number} h1 The height of the first rectangle.
* @param {number} x2 The x coordinate of the second rectangle.
* @param {number} y2 The y coordinate of the second rectangle.
* @param {number} w2 The width of the second rectangle.
* @param {number} h2 The height of the second rectangle.
* @param {rune.geom.Rectangle} [o] Store results in this object.
*
* @return {rune.geom.Rectangle} A Rectangle object that equals the area of intersection.
*/
rune.geom.Rectangle.intersection = function(x1, y1, w1, h1, x2, y2, w2, h2, o) {
o = o || new rune.geom.Rectangle(0, 0, 0, 0);
if (rune.geom.Rectangle.intersects(x1, y1, w1, h1, x2, y2, w2, h2)) {
o['x'] = Math.max(x1, x2);
o['y'] = Math.max(y1, y2);
o['width'] = Math.min(x1 + w1, x2 + w2) - o['x'];
o['height'] = Math.min(y1 + h1, y2 + h2) - o['y'];
}
return o;
};
/**
* Determine whether or not two rectangles intersects.
*
* @param {number} x1 The x coordinate of the first rectangle.
* @param {number} y1 The x coordinate of the first rectangle.
* @param {number} w1 The width of the first rectangle.
* @param {number} h1 The height of the first rectangle.
* @param {number} x2 The x coordinate of the second rectangle.
* @param {number} y2 The y coordinate of the second rectangle.
* @param {number} w2 The width of the second rectangle.
* @param {number} h2 The height of the second rectangle.
*
* @return {boolean} A value of true if the specified point intersects with this rectangle; otherwise false.
*/
rune.geom.Rectangle.intersects = function(x1, y1, w1, h1, x2, y2, w2, h2) {
return ((x1 <= x2 + w2) &&
(x1 + w1 > x2) &&
(y1 <= y2 + h2) &&
(y1 + h1 > y2));
};
//------------------------------------------------------------------------------
// Public getter and setter methods
//------------------------------------------------------------------------------
/**
* The sum of the y and height properties.
*
* @member {number} bottom
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "bottom", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['y'] + this['height'];
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['y'] = value - this['height'];
}
});
/**
* The location of the Rectangle object's bottom-left corner, determined by the
* values of the left and bottom properties.
*
* @member {rune.geom.Rectangle} bottomLeft
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "bottomLeft", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(this['x'], this['y'] + this['height']);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value.x;
this['y'] = value.y - this['height'];
}
});
/**
* The location of the Rectangle object's bottom-right corner, determined by the
* values of the right and bottom properties.
*
* @member {rune.geom.Rectangle} bottomRight
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "bottomRight", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(this['x'] + this['width'], this['y'] + this['height']);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value['x'] - this['width'];
this['y'] = value['y'] - this['height'];
}
});
/**
* The center point of the rectangle object.
*
* @member {rune.geom.Point} center
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "center", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(this['x'] + (this['width'] >> 1), this['y'] + (this['height'] >> 1));
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value.x - (this['width'] >> 1);
this['y'] = value.y - (this['height'] >> 1);
}
});
/**
* The x coordinate of the center of the object.
*
* @member {number} centerX
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "centerX", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['x'] + (this['width'] >> 1);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value - (this['width'] >> 1);
}
});
/**
* The y coordinate of the center of the object.
*
* @member {number} centerY
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "centerY", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['y'] + (this['height'] >> 1);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['y'] = value - (this['height'] >> 1);
}
});
/**
* The height of the rectangle, in pixels.
*
* @member {number} height
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "height", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this.m_height;
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this.m_height = value;
}
});
/**
* The x coordinate of the top-left corner of the rectangle.
*
* @member {number} left
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "left", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['x'];
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value;
}
});
/**
* The sum of the x and width properties.
*
* @member {number} right
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "right", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['x'] + this['width'];
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value - this['width'];
}
});
/**
* The size of the Rectangle object, expressed as a Point object with the values
* of the width and height properties.
*
* @member {rune.geom.Point} size
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "size", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(
this['width'],
this['height']
);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['width'] = value['x'];
this['height'] = value['y'];
}
});
/**
* The y coordinate of the top-left corner of the rectangle.
*
* @member {number} top
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "top", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this['y'];
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['y'] = value;
}
});
/**
* The location of the Rectangle object's top-left corner, determined by the x
* and y coordinates of the point.
*
* @member {rune.geom.Point} topLeft
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "topLeft", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(this['x'], this['y']);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value['x'];
this['y'] = value['y'];
}
});
/**
* The location of the Rectangle object's top-right corner, determined by the x
* and y coordinates of the point.
*
* @member {rune.geom.Point} topRight
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "topRight", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return new rune.geom.Point(this['x'] + this['width'], this['y']);
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this['x'] = value.x - this['width'];
this['y'] = value.y;
}
});
/**
* The width of the rectangle, in pixels.
*
* @member {number} width
* @memberof rune.geom.Rectangle
* @instance
*/
Object.defineProperty(rune.geom.Rectangle.prototype, "width", {
/**
* @this rune.geom.Rectangle
* @ignore
*/
get : function() {
return this.m_width;
},
/**
* @this rune.geom.Rectangle
* @ignore
*/
set : function(value) {
this.m_width = value;
}
});
//------------------------------------------------------------------------------
// Override public prototype methods
//------------------------------------------------------------------------------
/**
* Builds and returns a string that lists the horizontal and vertical positions
* and the width and height of the Rectangle object.
*
* @return {string}
*/
rune.geom.Rectangle.prototype.toString = function() {
return "[{Rectangle (x=" + this['x'] + " y=" + this['y'] + " width=" + this['width'] + " height=" + this['height'] + ")}]";
};
//------------------------------------------------------------------------------
// Public prototype methods
//------------------------------------------------------------------------------
/**
* Determines whether the specified point is contained within the rectangular
* region defined by this Rectangle object.
*
* @param {rune.geom.Point} point The point, as represented by its x and y coordinates.
*
* @return {boolean} A value of true if the Rectangle object contains the specified point; otherwise false.
*/
rune.geom.Rectangle.prototype.containsPoint = function(point) {
return rune.geom.Rectangle.containsPoint(
this['x'],
this['y'],
this['width'],
this['height'],
point['x'],
point['y']
);
};
/**
* Determines whether the Rectangle object specified by the rect parameter is
* contained within this Rectangle object. A Rectangle object is said to contain
* another if the second Rectangle object falls entirely within the boundaries
* of the first.
*
* @param {rune.geom.Rectangle} rect The Rectangle object being checked.
*
* @return {boolean} A value of true if the Rectangle object that you specify is contained by this Rectangle object; otherwise false.
*/
rune.geom.Rectangle.prototype.containsRectangle = function(rect) {
return rune.geom.Rectangle.containsRectangle(
this['x'],
this['y'],
this['width'],
this['height'],
rect['x'],
rect['y'],
rect['width'],
rect['height']
);
};
/**
* If the Rectangle object specified in the toIntersect parameter intersects
* with this Rectangle object, returns the area of intersection as a Rectangle
* object. If the rectangles do not intersect, this method returns an empty
* Rectangle object with its properties set to 0.
*
* @param {rune.geom.Rectangle} toIntersect The Rectangle object to compare against to see if it intersects with this Rectangle object.
* @param {rune.geom.Rectangle} [output] A Rectangle object to store the intersection results in.
*
* @return {rune.geom.Rectangle} A Rectangle object that equals the area of intersection.
*/
rune.geom.Rectangle.prototype.intersection = function(toIntersect, output) {
return rune.geom.Rectangle.intersection(
this['x'],
this['y'],
this['width'],
this['height'],
toIntersect['x'],
toIntersect['y'],
toIntersect['width'],
toIntersect['height'],
output
);
};
/**
* Determines whether the object specified in the toIntersect parameter
* intersects with this Rectangle object.
*
* @param {rune.geom.Rectangle} toIntersect The Rectangle object to compare against this Rectangle object.
*
* @return {boolean} A value of true if the specified object intersects with this Rectangle object; otherwise false.
*/
rune.geom.Rectangle.prototype.intersects = function(toIntersect) {
return rune.geom.Rectangle.intersects(
this['x'],
this['y'],
this['width'],
this['height'],
toIntersect['x'],
toIntersect['y'],
toIntersect['width'],
toIntersect['height']
);
};</code></pre>
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