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console_ConsoleCommands.js.html
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<!DOCTYPE html>
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<title>JSDoc: Source: console/ConsoleCommands.js</title>
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<h1 class="page-title">Source: console/ConsoleCommands.js</h1>
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<article>
<pre class="prettyprint source linenums"><code>//------------------------------------------------------------------------------
// Constructor scope
//------------------------------------------------------------------------------
/**
* Creates a new instance of the ConsoleCommands class.
*
* @constructor
* @package
*
* @class
* @classdesc
*
* The ConsoleCommands class represents a register of available console
* commands. Commands can be added and deleted via this class.
*/
rune.console.ConsoleCommands = function() {
//--------------------------------------------------------------------------
// Private properties
//--------------------------------------------------------------------------
/**
* List of available commands.
*
* @type {Array.<rune.console.ConsoleCommand>}
* @private
*/
this.m_commands = [];
/**
* Command output prefix.
*
* @type {string}
* @private
*/
this.m_cursorMarker = "> ";
};
//------------------------------------------------------------------------------
// Public prototype methods (API)
//------------------------------------------------------------------------------
/**
* Adds a command to the console so that it can be called via text input.
*
* @param {rune.console.ConsoleCommand} command Console command to add.
*
* @throws {TypeError} In case of incorrect data type.
*
* @returns {undefined}
*/
rune.console.ConsoleCommands.prototype.add = function(command) {
if (command instanceof rune.console.ConsoleCommand) {
this.m_commands.push(command);
} else throw new TypeError("Invalid console command.");
};
/**
* Creates and adds a new console command.
*
* @param {string} command The name of the command, ie. the trigger.
* @param {Function} callback Command function.
* @param {Object} scope Scope of the function.
*
* @returns {undefined}
*/
rune.console.ConsoleCommands.prototype.create = function(command, callback, scope) {
this.add(new rune.console.ConsoleCommand(command, callback, scope));
};
/**
* Removes a command.
*
* @param {string} command Command to remove.
*
* @returns {undefined}
*/
rune.console.ConsoleCommands.prototype.remove = function(command) {
for (var i = 0; i < this.m_commands.length; i++) {
if (this.m_commands[i].trigger === command) {
this.m_commands.splice(i, 1);
break;
}
}
};
//------------------------------------------------------------------------------
// Internal prototype methods
//------------------------------------------------------------------------------
/**
* Free up memory allocated by the object.
*
* @returns {undefined}
* @package
* @ignore
*/
rune.console.ConsoleCommands.prototype.dispose = function() {
this.m_commands.length = 0;
this.m_commands = null;
};
/**
* Execute a command from the command list.
*
* @param {string} input Command, including possible arguments.
*
* @returns {string}
* @package
* @ignore
*/
rune.console.ConsoleCommands.prototype.exec = function(input) {
var command = input.replace(/ .*/, "");
var args = input.split(" ");
args.shift();
for (var i = 0; i < this.m_commands.length; i++) {
if (this.m_commands[i].trigger.toLowerCase() === command.toLowerCase()) {
var output = this.m_commands[i].callback.apply(
this.m_commands[i].scope,
args
);
//@note: Special case.
if (command.toLowerCase() == rune.console.Console.CMD_CLEAR) {
return ""
}
return (output) ? this.m_cursorMarker + input +"\n" + output : this.m_cursorMarker + input;
}
}
return this.m_cursorMarker + input + "\nUnknown command \"" + command + "\"";
};</code></pre>
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