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Varrout_DRK.lua
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Varrout_DRK.lua
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--[[ Info
Commands
//gs debugmode
//gs showswaps
//gs validate - looks for gear in your sets that isnt in inventory.
-- Scythe Light:
Insurgency > Vorpal Scythe > Entropy > Guillotine > Entropy > Insurgency
Vorpal Scythe > Entropy > Guillotine > Entropy > Insurgency
Entropy > Guillotine > Entropy > Insurgency
Guillotine > Entropy > Insurgency
-- Scythe Darkness:
Insurgency (M) > Vorpal Scythe > Vorpal Scythe > Insurgency (M) > Entropy (MM) > Cross Reaper
Entropy (MM) > Guillotine > Entropy (MM) > Cross Reaper > Entropy (MM)
Cross Reaper > Insurgency (M) > Entropy (MM) > Cross Reaper
Insurgency (M) > Entropy (MM) > Cross Reaper
Cross Reaper > Entropy (MM)
Entropy (MM) > Cross Reaper
-- Apoc Darkness
Entropy (MM) > Guillotine > Entropy (MM) > Cross Reaper > Entropy (MM) > Catastrophe (R)
Entropy (MM) > Guillotine > Entropy (MM) > Cross Reaper > Entropy (MM)
Insurgency (M) > Entropy (MM) > Cross Reaper > Catastrophe (R)
Insurgency (M) > Catastrophe (R) > Cross Reaper > Catastrophe (R)
Cross Reaper > Insurgency (M) > Catastrophe (R) > Cross Reaper
Catastrophe (R) > Cross Reaper > Catastrophe (R)
Insurgency (M) > Catastrophe (R) > Cross Reaper
Cross Reaper > Catastrophe (R) > Catastrophe (R)
Cross Reaper > Entropy (MM) > Catastrophe (R)
Entropy (MM) > Cross Reaper > Catastrophe (R)
Catastrophe (R) > Catastrophe (R)
Catastrophe (R) > Cross Reaper
Cross Reaper > Catastrophe (R)
-- Other Light
Catastrophe (R) > Savage Blade (Q) > Insurgency (M)
Entropy (MM) > Savage Blade (Q) > Insurgency (M)
Savage Blade (Q) > Insurgency (M)
Chant du Cygne (E) > Torcleaver (E)
-- Other Dark
Atonement (M) > Entropy (MM) > Cross Reaper
Savage Blade (Q) > Cross Reaper > Entropy (MM)
Chant du Cygne (E) > Catastrophe (R)
Chant du Cygne (E) > Entropy (MM)
Requiescat (MM) > Cross Reaper
Requiescat (MM) > Torcleaver (E)
-- GreatSword
Resolution (MM) > Torcleaver (E) > Scourge (R) > Resolution (MM) > Torcleaver (E)
Resolution (MM) > Torcleaver (E) > Scourge (R) > Resolution (MM)
Resolution (MM) > Scourge (R) > Torcleaver (E)
Scourge (R) > Resolution (MM) > Torcleaver (E)
Torcleaver (E) > Torcleaver (E)
Scourge (R) > Resolution (MM)
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
include('common_lists.lua')
end
function binds_on_load()
-- F9-F12
send_command('bind f9 gs c cycle OffenseMode')
send_command('bind f10 gs c cycle HybridMode')
send_command('bind f11 gs c cycle CastingMode')
send_command('bind f12 gs c cycle IdleMode')
-- ALT F9-12
send_command('bind !f9 gs c update user')
send_command('bind !f10 gs c cycle RangedMode')
send_command('bind !f11 gs c cycle WeaponskillMode')
send_command('bind !f12 gs c cycle Kiting')
end
-- Setup vars that are user-independent.
function job_setup()
state.Buff.Aftermath = buffactive.Aftermath or false
state.Buff.Souleater = buffactive.Souleater or false
state.Buff['Dark Seal'] = buffactive['Dark Seal'] or false
state.Buff['Last Resort'] = buffactive['Last Resort'] or false
state.Buff['Doom'] = buffactive['Doom'] or false
state.Buff['Curse'] = buffactive['Curse'] or false
Apoc_weapons = S{'Apocalypse'}
GS_weapons = S{'Ragnarok', 'Montante +1', 'Caladbolg'}
Anguta_weapons = S{'Anguta'}
Lib_weapons = S{'Liberator'}
get_combat_form()
get_combat_weapon()
LowTierNuke = S{
'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
Absorbs = S{'Absorb-STR', 'Absorb-DEX', 'Absorb-VIT', 'Absorb-AGI', 'Absorb-INT', 'Absorb-MND', 'Absorb-CHR', 'Absorb-Attri', 'Absorb-ACC', 'Absorb-TP'}
end
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'LowAcc', 'MidAcc', 'HighAcc')
state.WeaponskillMode:options('Normal', 'Acc', 'Fotia')
state.HybridMode:options('Normal', 'DamageTaken')
state.CastingMode:options('Normal', 'Resistant')
state.IdleMode:options('Normal','DamageTaken')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function file_unload()
if binds_on_unload then
binds_on_unload()
end
end
-- Define sets and vars used by this job file.
function init_gear_sets()
-- Precast sets
sets.precast.JA['Diabolic Eye'] = {hands="Fallen's Finger Gauntlets"}
sets.precast.JA['Arcane Circle'] = {feet="Ignominy Sollerets +3"}
sets.precast.JA['Nether Void'] = {legs="Heathen's Flanchard +1"}
sets.precast.JA['Souleater'] = {head="Ignominy Burgonet +1"}
sets.precast.JA['Last Resort'] = {feet="Fallen's Sollerets +1", back=Ank_STP}
sets.precast.JA['Weapon Bash'] = {hands="Ignominy Gauntlets +2"}
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass +1"}
sets.precast.JA['Dark Seal'] = {head="Fallen's Burgeonet +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {
ammo="Seething Bomblet +1",
head="Loess Barbuta +1",
body="Sulevia's Platemail +2",
back="Moonbeam Cape",
neck="Loricate Torque +1",
hands="Sulevia's Gauntlets +2",
waist="Flume Belt +1",
legs="Sulevia's Cuisses +2",
feet="Amm Greaves",
ring1="Niqmaddu Ring",
ring2="Regal Ring",
ear1="Odnowa Earring +1",
ear2="Odnowa Earring",
}
-- Fast cast sets for spells
sets.precast.FC = {
ammo="Impatiens",
head="Carmine Mask +1",
body=Ody_FC_body,
back=Ank_FC,
neck="Baetyl Pendant",
hands="Leyline Gloves",
waist="Sailfi Belt +1",
legs="Eschite Cuisses",
feet=Ody_FC_feet,
ring1="Prolix Ring",
ring2="Kishar Ring",
ear1="Malignance Earring",
ear2="Loquacious Earring",
}
sets.precast.FC.Impact = set_combine(sets.precast.FC, {
head=empty, body="Twilight Cloak"})
-- Midcast Sets
sets.midcast.FastRecast = {
ammo="Impatiens",
head="Carmine Mask +1",
body=Ody_FC_body,
back=Ank_FC,
neck="Baetyl Pendant",
hands="Leyline Gloves",
waist="Sailfi Belt +1",
legs="Eschite Cuisses",
feet=Ody_FC_feet,
ring1="Prolix Ring",
ring2="Kishar Ring",
ear1="Malignance Earring",
ear2="Loquacious Earring",
}
-- Specific spells
sets.midcast['Dark Magic'] = {
ammo="Pemphredo Tathlum",
head="Ignominy Burgonet +1",
body="Carmine Scale Mail",
back=Ank_FC,
neck="Encanter's Torque",
hands="Fallen's Finger Gauntlets",
waist="Eschan Stone",
legs="Eschite Cuisses",
feet="Ratri Sollerets",
ring1="Evanescence Ring",
Ring2="Kishar Ring",
ear1="Malignance Earring",
ear2="Gwati Earring",
}
sets.midcast['Dark Magic'].Resistant = set_combine(sets.midcast['Dark Magic'], {
head="Carmine Mask +1",
body="Flamma Korazin +2",
hands="Flamma Manopolas +1",
feet="Ignominy Sollerets +1",
legs="Flamma Dirs +1",
ear1="Dignitary's Earring",
})
sets.midcast['Enfeebling Magic'] = {
ammo="Quartz Tathlum +1",
head="Befouled Crown",
body="Flamma Korazin +2",
back=Ank_FC,
neck="Incanter's Torque",
hands="Flamma Manopolas +2",
waist="Eschan Stone",
legs="Flamma Dirs +2",
feet="Ignominy Sollerets +1",
ring1="Stikini Ring",
Ring2="Kishar Ring",
ear1="Malignance Earring",
ear2="Gwati Earring",
}
sets.midcast['Enfeebling Magic'].Resistant = set_combine(sets.midcast['Enfeebling Magic'], {
ammo="Pemphredo Tathlum",
head="Carmine Mask +1",
body="Flamma Korazin +2",
hands="Flamma Manopolas +2",
ear1="Dignitary's Earring",
legs="Flamma Dirs +2",
})
-- Based on HP when casted.
sets.midcast['Dread Spikes'] = {
ammo="Impatiens",
head=Ody_WSdmg_head,
body="Flamma Korazin +2",
back="Fravashi Mantle",
neck="Bathy Choker +1",
hands="Ignominy Gauntlets +1",
waist="Oneiros Belt",
legs="Flamma Dirs +1",
feet="Ratri Sollerets",
ring1="Eihwaz Ring",
Ring2="Meridian Ring",
ear1="Odnowa Earring +1",
ear2="Odnowa Earring",
}
-- Absorbs
sets.midcast.Absorb = {
ammo="Pemphredo Tathlum",
head="Ignominy Burgonet +1",
body="Carmine Scale Mail",
back="Chuparrosa Mantle",
neck="Incanter's Torque",
hands="Pavor Gauntlets",
waist="Eschan Stone",
legs="Onyx Cuisses",
feet="Ratri Sollerets",
Ring1="Evanescence Ring",
Ring2="Kishar Ring",
ear1="Malignance Earring",
ear2="Gwati Earring",
}
sets.midcast.Absorb.Resistant = set_combine(sets.midcast.Absorb, {
head="Carmine Mask +1",
body="Flamma Korazin +2",
back=Ank_FC,
hands="Flamma Manopolas +2",
legs="Flamma Dirs +2",
feet="Ignominy Sollerets +1",
ear1="Dignitary's Earring",
})
sets.midcast['Absorb-TP'] = set_combine(sets.midcast.Absorb, {hands="Heathen's Gauntlets +1"})
sets.midcast['Absorb-TP'].Resistant = set_combine(sets.midcast.Absorb.Resistant, {hands="Heathen's Gauntlets +1"})
sets.midcast.Stun = {
ammo="Impatiens",
head="Carmine Mask +1",
body=Ody_FC_body,
back=Ank_FC,
neck="Orunmila's Torque",
hands="Leyline Gloves",
waist="Sailfi Belt +1",
legs="Eschite Cuisses",
feet=Ody_FC_feet,
Ring1="Evanescence Ring",
Ring2="Stikini Ring +1",
ear1="Malignance Earring",
ear2="Gwati Earring",
}
sets.midcast.Stun.Resistant =set_combine(sets.midcast.Stun, {
ammo="Pemphredo Tathlum",
body="Flamma Korazin +2",
hands="Flamma Manopolas +2",
feet="Ignominy Sollerets +1",
legs="Flamma Dirs +2",
neck="Incanter's Torque",
ear1="Dignitary's Earring",
})
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
head="Pixie Hairpin +1",
ear1="Hirudinea Earring",
ring2="Archon Ring",
neck="Erra Pendant",
hands="Fallen's Finger Gauntlets",
feet="Ratri Sollerets",
back="Niht Mantle",
waist="Austerity Belt +1",
})
sets.midcast.Drain.Resistant = set_combine(sets.midcast['Dark Magic'].Resistant, {
head="Pixie Hairpin +1",
ear1="Hirudinea Earring",
ring2="Archon Ring",
neck="Erra Pendant",
hands="Fallen's Finger Gauntlets",
back="Niht Mantle",
waist="Eschan Stone",
feet="Ignominy Sollerets +1",
})
sets.midcast['Drain III'] = sets.midcast.Drain
sets.midcast['Drain III'].Resistant = sets.midcast.Drain.Resistant
sets.midcast.Aspir = sets.midcast.Drain
sets.midcast.Aspir.Resistant = sets.midcast.Drain.Resistant
sets.midcast.Impact = set_combine(sets.midcast['Dark Magic'], {head=empty, body="Twilight Cloak"})
sets.midcast.Impact.Resistant = set_combine(sets.midcast['Dark Magic'].Resistant, {head=empty, body="Twilight Cloak"})
-- Elemental Magic sets are default for handling low-tier nukes.
sets.midcast.LowTierNuke = {
ammo="Pemphredo Tathlum",
head="Carmine Mask +1",
body="Carmine Scale Mail",
back="Izdubar Mantle",
neck="Baetyl Pendant",
hands="Carmine Finger Gauntlets +1",
waist="Eschan Stone",
legs="Eschite Cuisses",
feet=Ody_MAB_feet,
ring1="Shiva Ring +1",
ring2="Shiva Ring +1",
ear1="Malignance Earring",
ear2="Friomisi Earring",
}
sets.midcast.LowTierNuke.Resistant = {
ammo="Pemphredo Tathlum",
head="Carmine Mask +1",
body="Carmine Scale Mail",
back=Ank_FC,
neck="Sanctity Necklace",
hands="Leyline Gloves",
waist="Eschan Stone",
legs="Eschite Cuisses",
feet=Ody_MAB_feet,
ring1="Shiva Ring +1",
ring2="Shiva Ring +1",
ear1="Malignance Earring",
ear2="Friomisi Earring",
}
-- Custom classes for high-tier nukes.
sets.midcast.HighTierNuke = sets.midcast.LowTierNuke
sets.midcast.HighTierNuke.Resistant = sets.midcast.LowTierNuke.Resistant
-- Resting sets
sets.resting = {
ammo="Staunch Tathlum +1",
head="",
body="Lugra Cloak +1",
back="Moonbeam Cape",
neck="Bathy Choker +1",
hands="Macabre Gauntlets +1",
waist="Flume Belt +1",
legs="Carmine Cuisses +1",
feet="Sakpata's Leggings",
ring1="Defending Ring",
ring2="Sheltered Ring",
ear1="Infused Earring",
ear2="Ethereal Earring",
}
-- Idle sets
sets.idle = {
ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Sakpata's Plate",
back="Moonbeam Cape",
neck="Bathy Choker +1",
hands="Sakpata's Gauntlets",
waist="Flume Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Defending Ring",
ring2="Sheltered Ring",
ear1="Infused Earring",
ear2="Odnowa Earring +1",
}
sets.idle.DamageTaken = {
ammo="Seething Bomblet +1",
head="Loess Barbuta +1",
body="Sulevia's Platemail +2",
back="Moonbeam Cape",
neck="Loricate Torque +1",
hands="Sulevia's Gauntlets +2",
waist="Flume Belt +1",
legs="Sulevia's Cuisses +2",
feet="Sakpata's Leggings",
ring1="Defending Ring",
ring2="Archon Ring",
ear1="Odnowa Earring +1",
ear2="Odnowa Earring",
}
sets.idle.Town = {
ammo="Staunch Tathlum +1",
head="Hjarrandi Helm",
body="Sakpata's Plate",
back="Moonbeam Cape",
neck="Bathy Choker +1",
hands="Sakpata's Gauntlets",
waist="Flume Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Defending Ring",
ring2="Sheltered Ring",
ear1="Infused Earring",
ear2="Odnowa Earring +1",
}
sets.idle.Weak = {
ammo="Staunch Tathlum +1",
head="",
body="Lugra Cloak +1",
back="Moonlight Cape",
neck="Bathy Choker +1",
hands="Macabre Gauntlets +1",
waist="Flume Belt +1",
legs="Carmine Cuisses +1",
feet="Sakpata's Leggings",
ring1="Sheltered Ring",
ring2="Paguroidea Ring",
ear1="Infused Earring",
ear2="Hearty Earring",
}
sets.Kiting = {legs="Carmine Cuisses +1"}
-- Custom buff sets
sets.Souleater = {head="Flamma Zucchetto +2"}
sets['Last Resort'] = {}
sets.Doom = {head="Twilight Helm", body="Twilight Mail", ring2="Purity Ring"}
sets['Dark Seal'] = {head="Fallen's Burgeonet +1"}
sets.Aftermath = {}
-- Earring considerations, given Lugra's day/night stats
sets.BrutalLugra = { ear1="Brutal Earring", ear2="Lugra Earring +1" }
sets.Lugra = { ear1="Lugra Earring +1" }
-- Engaged Sets
--1044acc
sets.engaged = {
ammo="Coiste Bodhar",
head="Hjarrandi Helm",
body="Sakpata's Plate",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
neck="Abyssal Beads +1",
hands="Sakpata's Gauntlets",
waist="Ioskeha Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Petrov Ring",
ring2="Niqmaddu Ring",
ear1="Dignitary's Earring",
ear2="Brutal Earring",
}
--1103acc
sets.engaged.LowAcc = {
ammo="Coiste Bodhar",
head="Flamma Zucchetto +2",
body="Sakpata's Plate",
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands="Sakpata's Gauntlets",
waist="Sailfi Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Petrov Ring",
ring2="Niqmaddu Ring",
ear1="Brutal Earring",
ear2="Cessance Earring",
}
--1165acc
sets.engaged.MidAcc = {
ammo="Coiste Bodhar",
head="Flamma Zucchetto +2",
body="Sakpata's Plate",
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands="Sakpata's Gauntlets",
waist="Ioskeha Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Petrov Ring",
ring2="Niqmaddu Ring",
ear1="Brutal Earring",
ear2="Cessance Earring",
}
--1225acc
sets.engaged.HighAcc = {
ammo="Coiste Bodhar",
head="Flamma Zucchetto +2",
body="Sakpata's Plate",
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands="Sakpata's Gauntlets",
waist="Ioskeha Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Petrov Ring",
ring2="Niqmaddu Ring",
ear1="Brutal Earring",
ear2="Cessance Earring",
}
-- Liberator - Need 29stp for 5 hit. 76stp for 4hit.
--1116acc 31stp 43da 8ta 8qa 22haste
sets.engaged.Liberator = {
ammo="Ginsen",
head="Flamma Zucchetto +2",
body=Val_QA_body,
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Arg_HQ_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Brutal Earring",
ear2="Cessance Earring",
}
--1157acc 32stp 44da 4ta 8qa 24haste
sets.engaged.Liberator.LowAcc = {
ammo="Ginsen",
head=Arg_HQ_head,
body=Val_QA_body,
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet="Flamma Gambieras +1",
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1212acc 33stp 36da 4ta 5qa 21haste
sets.engaged.Liberator.MidAcc = {
ammo="Seething Bomblet +1",
head=Arg_HQ_head,
body=Val_DA_body,
back=Ank_DA_TP,
neck="Combatant's Torque",
hands="Sulevia's Gauntlets +2",
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1297acc 33stp 12da 22haste
sets.engaged.Liberator.HighAcc = {
ammo="Seething Bomblet +1",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_STP,
neck="Combatant's Torque",
hands="Ignominy Gauntlets +2",
waist="Olseni Belt",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Ramuh ring +1",
ring2="Regal ring",
ear1="Telos Earring",
ear2="Mache Earring",
}
-- Anguta - Need 26stp for 5 hit. 72stp for 4 hit.
--1093acc 73stp 23da 8ta 6qa 22haste
sets.engaged.Anguta = {
ammo="Ginsen",
head="Flamma Zucchetto +2",
body=Val_QA_body,
back=Ank_STP,
neck="Ainia Collar",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs=Ody_STP_legs,
feet=Arg_HQ_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Brutal Earring",
}
--1155acc 73stp 27da 2ta 6qa 24haste
sets.engaged.Anguta.LowAcc = {
ammo="Ginsen",
head=Arg_HQ_head,
body=Val_QA_body,
back=Ank_STP,
neck="Combatant's Torque",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs=Ody_STP_legs,
feet="Flamma Gambieras +1",
ring1="Niqmaddu Ring",
ring2="Petrov Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1212acc 43stp 36da 4ta 5qa 21haste
sets.engaged.Anguta.MidAcc = {
ammo="Seething Bomblet +1",
head=Arg_HQ_head,
body=Val_DA_body,
back=Ank_DA_TP,
neck="Combatant's Torque",
hands="Sulevia's Gauntlets +2",
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1297acc 43stp 12da 22haste
sets.engaged.Anguta.HighAcc = {
ammo="Seething Bomblet +1",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_STP,
neck="Combatant's Torque",
hands="Ignominy Gauntlets +2",
waist="Olseni Belt",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Ramuh ring +1",
ring2="Regal ring",
ear1="Telos Earring",
ear2="Mache Earring",
}
-- Apocalypse - Need 33stp for 5 hit. 82stp for 4hit.
--1180acc 33stp 41da 8ta 8qa 22haste
sets.engaged.Apocalypse = {
ammo="Ginsen",
head="Flamma Zucchetto +2",
body=Val_QA_body,
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Arg_HQ_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Brutal Earring",
}
--1217acc 37stp 44da 4ta 8qa 24haste
sets.engaged.Apocalypse.LowAcc = {
ammo="Ginsen",
head=Arg_HQ_head,
body=Val_QA_body,
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands=Arg_HQ_hands,
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Arg_HQ_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1272acc 33stp 36da 4ta 5qa 21haste
sets.engaged.Apocalypse.MidAcc = {
ammo="Seething Bomblet +1",
head=Arg_HQ_head,
body=Val_DA_body,
back=Ank_DA_TP,
neck="Combatant's Torque",
hands="Sulevia's Gauntlets +2",
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1357acc 33stp 12da 22haste
sets.engaged.Apocalypse.HighAcc = {
ammo="Seething Bomblet +1",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_STP,
neck="Combatant's Torque",
hands="Ignominy Gauntlets +2",
waist="Olseni Belt",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Ramuh ring +1",
ring2="Regal ring",
ear1="Telos Earring",
ear2="Mache Earring",
}
-- GreatSword - Need 26stp for 6 hit. 62stp for 5 hit.
--1109acc 31stp 43da 8ta 8qa 22haste
sets.engaged.GreatSword = {
ammo="Coiste Bodhar",
head="Flamma Zucchetto +2",
body="Sakpata's Plate",
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands="Sakpata's Gauntlets",
waist="Ioskeha Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Flamma Ring",
ring2="Petrov Ring",
ear1="Dedition Earring",
ear2="Cessance Earring",
}
--1150acc 32stp 44da 4ta 8qa 24haste
sets.engaged.GreatSword.LowAcc = {
ammo="Coiste Bodhar",
head="Flamma Zucchetto +2",
body="Sakpata's Plate",
back=Ank_DA_TP,
neck="Ganesha's Mala",
hands="Sakpata's Gauntlets",
waist="Ioskeha Belt +1",
legs="Sakpata's Cuisses",
feet="Sakpata's Leggings",
ring1="Flamma Ring",
ring2="Petrov Ring",
ear1="Dedition Earring",
ear2="Cessance Earring",
}
--1206acc 33stp 36da 4ta 5qa 21haste
sets.engaged.GreatSword.MidAcc = {
ammo="Seething Bomblet +1",
head=Arg_HQ_head,
body=Val_DA_body,
back=Ank_DA_TP,
neck="Combatant's Torque",
hands="Sulevia's Gauntlets +2",
waist="Windbuffet Belt +1",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Niqmaddu Ring",
ring2="Hetairoi Ring",
ear1="Telos Earring",
ear2="Cessance Earring",
}
--1291acc 33stp 12da 22haste
sets.engaged.GreatSword.HighAcc = {
ammo="Seething Bomblet +1",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_STP,
neck="Combatant's Torque",
hands="Ignominy Gauntlets +2",
waist="Olseni Belt",
legs="Ignominy Flanchard +3",
feet=Val_STP_feet,
ring1="Ramuh ring +1",
ring2="Regal ring",
ear1="Telos Earring",
ear2="Mache Earring",
}
-- Engaged DamageTaken
sets.engaged.DamageTaken = {
ammo="Seething Bomblet +1",
head="Sulevia's Mask +1",
body="Sulevia's Platemail +2",
back="Moonbeam Cape",
neck="Loricate Torque +1",
hands="Sulevia's Gauntlets +2",
waist="Tempus Fugit",
legs="Sulevia's Cuisses +2",
feet="Amm Greaves",
ring1="Defending Ring",
ring2="Regal Ring",
ear1="Telos Earring",
ear2="Mache Earring",
}
sets.engaged.LowAcc.DamageTaken = set_combine(sets.engaged.DamageTaken, {
neck="Combatant's Torque", back=Ank_STP, ring2="Patricius Ring"})
sets.engaged.MidAcc.DamageTaken = set_combine(sets.engaged.DamageTaken, {
neck="Combatant's Torque", back=Ank_STP, ring2="Patricius Ring"})
sets.engaged.HighAcc.DamageTaken = set_combine(sets.engaged.DamageTaken, {
neck="Combatant's Torque", back=Ank_STP, ring2="Patricius Ring"})
-- Liberator DamageTaken
sets.engaged.Liberator.DamageTaken = sets.engaged.DamageTaken
sets.engaged.Liberator.LowAcc.DamageTaken = sets.engaged.LowAcc.DamageTaken
sets.engaged.Liberator.MidAcc.DamageTaken = sets.engaged.MidAcc.DamageTaken
sets.engaged.Liberator.HighAcc.DamageTaken = sets.engaged.HighAcc.DamageTaken
-- Anguta DamageTaken
sets.engaged.Anguta.DamageTaken = sets.engaged.DamageTaken
sets.engaged.Anguta.LowAcc.DamageTaken = sets.engaged.LowAcc.DamageTaken
sets.engaged.Anguta.MidAcc.DamageTaken = sets.engaged.MidAcc.DamageTaken
sets.engaged.Anguta.HighAcc.DamageTaken = sets.engaged.HighAcc.DamageTaken
-- Apocalypse DamageTaken
sets.engaged.Apocalypse.DamageTaken = sets.engaged.DamageTaken
sets.engaged.Apocalypse.LowAcc.DamageTaken = sets.engaged.LowAcc.DamageTaken
sets.engaged.Apocalypse.MidAcc.DamageTaken = sets.engaged.MidAcc.DamageTaken
sets.engaged.Apocalypse.HighAcc.DamageTaken = sets.engaged.HighAcc.DamageTaken
-- GreatSword DamageTaken
sets.engaged.GreatSword.DamageTaken = sets.engaged.DamageTaken
sets.engaged.GreatSword.LowAcc.DamageTaken = sets.engaged.LowAcc.DamageTaken
sets.engaged.GreatSword.MidAcc.DamageTaken = sets.engaged.MidAcc.DamageTaken
sets.engaged.GreatSword.HighAcc.DamageTaken = sets.engaged.HighAcc.DamageTaken
-- Weaponskill sets
sets.precast.WS = {
ammo="Knobkierrie",
head=Ody_WSdmg_head,
body="Ignominy Cuirass +3",
back=Ank_WSdmg,
neck="Fotia Gorget",
hands=Ody_WSdmg_hands,
waist="Fotia Belt",
legs=Ody_WSdmg_legs,
feet="Sulevia's Leggings +2",
ring1="Niqmaddu Ring",
ring2="Regal Ring",
ear1="Brutal Earring",
ear2="Moonshade Earring",
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
ammo="Seething Bomblet +1",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
legs="Ignominy Flanchard +3",
ring1="Ramuh ring +1",
ring2="Regal ring",
ear1="Mache Earring",
})
-- Insurgency - FTP 0.5, 3.25, 6.0 - STR 20%, INT 20% -- Fusion/Compression
sets.precast.WS['Insurgency'] = {
ammo="Knobkierrie",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_DA,
neck="Fotia Gorget",
hands="Sulevia's Gauntlets +2",
waist="Fotia Belt",
legs="Ignominy Flanchard +3",
feet="Flamma Gambieras +1",
ring1="Niqmaddu Ring",
ring2="Regal Ring",
ear1="Brutal Earring",
ear2="Moonshade Earring",
}
sets.precast.WS['Insurgency'].Acc = set_combine(sets.precast.WS['Insurgency'], {
ammo="Seething Bomblet +1",
ear1="Mache Earring",
})
-- Entropy - FTP 0.75, 1.25, 2.0, - INT 85% -- Gravitation/Reverberation
sets.precast.WS['Entropy'] = {
ammo="Knobkierrie",
head="Ignominy Burgonet +3",
body="Ignominy Cuirass +3",
back=Ank_DA,
neck="Fotia Gorget",
hands="Sulevia's Gauntlets +2",
waist="Fotia Belt",
legs="Ignominy Flanchard +3",
feet="Flamma Gambieras +2",
ring1="Shiva Ring +1",
ring2="Shiva Ring +1",
ear1="Brutal Earring",
ear2="Moonshade Earring",
}
sets.precast.WS['Entropy'].Acc = set_combine(sets.precast.WS['Entropy'], {
ammo="Seething Bomblet +1",
ear1="Mache Earring",
ring1="Ramuh ring +1",
ring2="Regal ring",
})
-- Catastrophe - FTP 2.75 - STR 40%, INT 40% - WSdmg% -- Darkness/Gravitation
sets.precast.WS['Catastrophe'] = {
ammo="Knobkierrie",
head=Val_WSdmg_head,
body="Ignominy Cuirass +3",
back=Ank_WSdmg,
neck="Caro Necklace",
hands=Ody_WSdmg_hands,
waist="Metalsinger Belt",
legs="Ratri Cuisses",
feet="Sulevia's Leggings +2",
ring1="Niqmaddu Ring",
ring2="Regal Ring",
ear1="Ishvara Earring",
ear2="Moonshade Earring",
}
sets.precast.WS['Catastrophe'].Acc = set_combine(sets.precast.WS['Catastrophe'], {
ammo="Seething Bomblet +1",
ear1="Mache Earring",
head="Ignominy Burgonet +3",
legs="Ignominy Flanchard +3",
})
-- Cross Reaper - FTP 2.75 - STR 40%, INT 40% - WSdmg% -- Darkness/Gravitation
sets.precast.WS['Cross Reaper'] = {
ammo="Knobkierrie",
head=Val_WSdmg_head,
body="Ignominy Cuirass +3",
back=Ank_WSdmg,
neck="Caro Necklace",
hands=Ody_WSdmg_hands,
waist="Metalsinger Belt",
legs="Ratri Cuisses",
feet="Sulevia's Leggings +2",
ring1="Niqmaddu Ring",
ring2="Regal Ring",
ear1="Ishvara Earring",
ear2="Moonshade Earring",
}
sets.precast.WS['Cross Reaper'].Acc = set_combine(sets.precast.WS['Cross Reaper'], {
ammo="Seething Bomblet +1",
ear1="Mache Earring",
head="Ignominy Burgonet +3",
legs="Ignominy Flanchard +3",
})
-- Quietus - FTP 3.0, - STR 60% MND 60% - Triple Dmg, Ignores Defense -- Darkness/Distortion
sets.precast.WS['Quietus'] = {
ammo="Knobkierrie",
head=Val_WSdmg_head,
body="Ignominy Cuirass +3",
back=Ank_WSdmg,
neck="Caro Necklace",
hands=Ody_WSdmg_hands,