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Manhoso_COR_GearSets.lua
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Manhoso_COR_GearSets.lua
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-- ----------------------------------------------------------------------------------------------------
-- Job Specific Armour
-- ----------------------------------------------------------------------------------------------------
gear.ArtefactHead = "Laksamana's Tricorne +3"
gear.ArtefactBody = "Laksamana's Frac +3"
gear.ArtefactHands = "Laksamana's Gants +3"
gear.ArtefactLegs = "Laksamana's Trews +3"
gear.ArtefactFeet = "Laksamana's Bottes +3"
gear.RelicHead = "Lanun Tricorne +3"
gear.RelicBody = "Lanun Frac +3"
gear.RelicHands = "Lanun Gants +3"
gear.RelicLegs = "Lanun Trews +3"
gear.RelicFeet = "Lanun Bottes +3"
gear.EmpyreanHead = "Chasseur's Tricorne +3"
gear.EmpyreanBody = "Chasseur's Frac +3"
gear.EmpyreanHands = "Chasseur's Gants +3"
gear.EmpyreanLegs = "Chasseur's Culottes +3"
gear.EmpyreanFeet = "Chasseur's Bottes +3"
gear.EmpyreanEarring = "Chasseur's Earring +1"
gear.DynamisNeck = "Commodore Charm +2"
-- REMA Weapons
gear.WeaponMythic = "Death Penalty" -- Not yet
gear.WeaponEmpyrean = "Armageddon" -- Not completed
gear.WeaponAeonic = "Fomalhaut"
gear.WeaponPrime = "Earp" -- Not yet
-- Other Weapons
gear.WeaponTPBonus = { name = "Ataktos", augments = {'Delay:+60','TP Bonus +1000',}}
gear.WeaponPhantom = { name = "Compensator", augments = {'DMG:+15','Rng.Atk.+15','"Mag.Atk.Bns."+15',}} -- Phantom Roll Duration +20
-- Special Ammo
gear.BulletMA = "Chrono Bullet"
gear.BulletQD = "Animikii Bullet"
gear.BulletRA = "Chrono Bullet"
gear.BulletWS = "Chrono Bullet"
-- Ambuscade Back Pieces
gear.AmbuscadeMeleeAcc = { name = "Camulus's Mantle",
augments = {'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Damage taken-5%',}}
gear.AmbuscadeMeleeWS = { name = "Camulus's Mantle",
augments = {'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
gear.AmbuscadeRangedAcc = { name = "Camulus's Mantle",
augments = {'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Rng.Acc.+10','"Store TP"+10',}}
gear.AmbuscadeRangedWSPhys = { name = "Camulus's Mantle",
augments = {'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Weapon skill damage +10%',}}
gear.AmbuscadeRangedWSMagic = { name = "Camulus's Mantle",
augments = {'AGI+20','Mag. Acc+20 /Mag. Dmg.+20','AGI+10','Weapon skill damage +10%',}}
gear.AmbuscadeFC = { name = "Camulus's Mantle",
augments = {'VIT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','"Fast Cast"+10','Damage taken-5%',}}
gear.AmbuscadeDT = gear.AmbuscadeFC
-- Herc Legs
gear.HerculeanLegs = {}
gear.HerculeanLegs.WsMAB = { name = "Herculean Trousers",
augments = {'Mag. Acc.+11 "Mag.Atk.Bns."+11','Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+6',}}
gear.HerculeanLegs.WsPhys = { name = "Herculean Trousers",
augments = {'Accuracy+27','Weapon skill damage +5%','AGI+8',}}
-- Elemental Obis
gear.ObiDark = { waist = "Anrin Obi" }
gear.ObiFire = { waist = "Karin Obi" }
gear.ObiAll = { waist = "Hachirin-no-Obi" }
-- Elemental Belts
gear.BeltFire = { waist = "Flame Belt" }
gear.BeltAll = { waist = "Fotia Belt" }
-- Elemental Gorgets
gear.GorgetFire = { neck = "Flame Gorget" }
gear.GorgetAll = { neck = "Fotia Gorget" }
-- ----------------------------------------------------------------------------------------------------
-- Town Sets
-- ----------------------------------------------------------------------------------------------------
-- ----------------------------------------------------------------------------------------------------
-- Idle Sets
-- ----------------------------------------------------------------------------------------------------
sets.resting = {}
-- Idle sets
sets.idle = {
ammo = gear.RAbullet,
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Elite Royal Collar",
waist = "Platinum Moogle Belt",
left_ear = "Infused Earring",
right_ear = "Odnowa Earring +1",
left_ring = "Defending Ring",
right_ring = "Sheltered Ring",
back = gear.AmbuscadeDT,
}
sets.idle.refresh = set_combine(sets.idle, {
head = "Rawhide Mask",
legs = { name = "Rawhide Trousers",
augments = {'MP+50','"Fast Cast"+5','"Refresh"+1',}},
})
-- ----------------------------------------------------------------------------------------------------
-- Engaged Sets
-- ----------------------------------------------------------------------------------------------------
-- No Magic Haste (72% DW to cap)
sets.engaged = {
ammo = gear.RAbullet,
head = { name = "Adhemar Bonnet +1",
augments = {'DEX+12','AGI+12','Accuracy+20',}},
body = { name = "Adhemar Jacket +1",
augments = {'DEX+12','AGI+12','Accuracy+20',}},
hands = { name = "Adhemar Wrist. +1",
augments = {'DEX+12','AGI+12','Accuracy+20',}},
legs = "Malignance Tights",
feet = { name = "Herculean Boots",
augments = {'Accuracy+19','"Triple Atk."+4','Attack+4',}},
neck = "Asperity Necklace",
waist = { name = "Sailfi Belt +1",
augments = {'Path: A',}},
left_ear = "Cessance Earring",
right_ear = "Brutal Earring",
left_ring = "Petrov Ring",
right_ring = "Epona's Ring",
back = gear.AmbuscadeMeleeAcc,
}
-- sets.engaged.Normal = sets.engaged
-- sets.engaged.Hybrid = {
-- ammo = gear.RAbullet,
-- head = "Malignance Chapeau",
-- body = "Malignance Tabard",
-- hands = "Malignance Gloves",
-- legs = "Malignance Tights",
-- feet = "Malignance Boots",
-- neck = { name = "Loricate Torque +1",
-- augments = {'Path: A',}},
-- waist = { name = "Sailfi Belt +1",
-- augments = {'Path: A',}},
-- left_ear = "Cessance Earring",
-- right_ear = { name = "Odnowa Earring +1",
-- augments = {'Path: A',}},
-- left_ring = "Defending Ring",
-- right_ring = "Epona's Ring",
-- back = gear.AmbuscadeMeleeAcc,
-- }
-- sets.engaged.LowAcc = set_combine(sets.engaged, {})
-- sets.engaged.MidAcc = set_combine(sets.engaged.LowAcc, {})
-- sets.engaged.HighAcc = set_combine(sets.engaged.MidAcc, {})
-- -- 15% Magic Haste (66% DW to cap)
-- sets.engaged.LowHaste = set_combine(sets.engaged, {}) -- 55-65% (40% Gear)
-- sets.engaged.LowHaste.LowAcc = set_combine(sets.engaged.LowHaste, {})
-- sets.engaged.LowHaste.MidAcc = set_combine(sets.engaged.LowHaste.LowAcc, {})
-- sets.engaged.LowHaste.HighAcc = set_combine(sets.engaged.LowHaste.MidAcc, {})
-- sets.engaged.LowHaste.Fodder = set_combine(sets.engaged.LowHaste, {})
-- -- 30% Magic Haste (55% DW to cap)
-- sets.engaged.MidHaste = set_combine(sets.engaged, {}) -- 49-59% (34% Gear)
-- sets.engaged.MidHaste.LowAcc = set_combine(sets.engaged.MidHaste, {})
-- sets.engaged.MidHaste.MidAcc = set_combine(sets.engaged.MidHaste.LowAcc, {})
-- sets.engaged.MidHaste.HighAcc = set_combine(sets.engaged.MidHaste.MidAcc, {})
-- sets.engaged.MidHaste.Fodder = set_combine(sets.engaged.MidHaste, {})
-- -- 35% Magic Haste (50% DW to cap)
-- sets.engaged.HighHaste = set_combine(set.engaged, {}) -- 38-48% (23% Gear)
-- sets.engaged.HighHaste.LowAcc = set_combine(sets.engaged.HighHaste, {})
-- sets.engaged.HighHaste.MidAcc = set_combine(sets.engaged.HighHaste.LowAcc, {})
-- sets.engaged.HighHaste.HighAcc = set_combine(sets.engaged.HighHaste.MidAcc, {})
-- sets.engaged.HighHaste.Fodder = set_combine(sets.engaged.HighHaste, {})
-- -- 47% Magic Haste (36% DW to cap)
-- sets.engaged.MaxHaste = set_combine(set.engaged, {}) -- 24-34% (9% Gear)
-- sets.engaged.MaxHaste.LowAcc = set_combine(sets.engaged.HighHaste, {})
-- sets.engaged.MaxHaste.MidAcc = set_combine(sets.engaged.MaxHaste.LowAcc, {})
-- sets.engaged.MaxHaste.HighAcc = set_combine(sets.engaged.MaxHaste.MidAcc, {})
-- sets.engaged.MaxHaste.Fodder = set_combine(sets.engaged.MaxHaste, {})
-- ----------------------------------------------------------------------------------------------------
-- Precast Sets
-- ----------------------------------------------------------------------------------------------------
sets.precast = {}
sets.precast.JA = {}
sets.precast.JA['Random Deal'] = { body = gear.RelicBody}
sets.precast.JA['Snake Eye'] = { legs = gear.RelicLegs}
sets.precast.JA['Triple Shot'] = { body = gear.EmpyreanBody}
sets.precast.JA['Wild Card'] = { feet = gear.RelicFeet}
sets.precast.FoldDoubleBust = { hands = gear.RelicHands}
sets.precast.RA = {
head = gear.EmpyreanHead,
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = gear.EmpyreanLegs,
feet = "Malignance Boots",
neck = gear.DynamisNeck,
waist = "Kwahu Kachina Belt",
left_ear = "Beyla Earring",
right_ear = "Enervating Earring",
left_ring = "Dingir Ring",
right_ring = "Ephramad's Ring",
back = gear.AmbuscadeRangedAcc,
}
sets.precast.RA.Acc = sets.precast.RA
sets.precast.CorsairRoll = {
head = gear.RelicHead, -- Duration +50
body = gear.EmpyreanBody,
hands = gear.EmpyreanHands, -- Duration +55
legs = { name = "Desultor Tassets",
augments = {'"Phantom Roll" ability delay -5','"Waltz" TP cost -5',}},
feet = "Malignance Boots",
neck = "Elite Royal Collar",
waist = "Plat. Mog. Belt",
left_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
right_ear = gear.EmpyreanEarring,
left_ring = "Barataria Ring", -- Phantom Roll effect +5
right_ring = "Luzaf's Ring", -- AoE Radius Increase
back = { name = "Gunslinger's Cape",
augments = {'Enmity-3','"Mag.Atk.Bns."+1','"Phantom Roll" ability delay -5','Weapon skill damage +1%',}},
}
sets.precast["Allies' Roll"] = set_combine(sets.precast.CorsairRoll, { hand = gear.EmpyreanHands})
sets.precast["Blitzer's Roll"] = set_combine(sets.precast.CorsairRoll, { head = gear.EmpyreanHead})
sets.precast["Caster's Roll"] = set_combine(sets.precast.CorsairRoll, { legs = gear.EmpyreanLegs})
sets.precast["Courser's Roll"] = set_combine(sets.precast.CorsairRoll, { feet = gear.EmpyreanFeet})
sets.precast["Tactician's Roll"] = set_combine(sets.precast.CorsairRoll, { body = gear.EmpyreanBody})
-- Quickdraw
sets.precast.CorsairShot = {
head = gear.ArtefactHead,
body = gear.RelicBody,
hands = gear.EmpyreanHands,
legs = gear.EmpyreanLegs,
feet = gear.EmpyreanFeet,
neck = gear.DynamisNeck,
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = gear.EmpyreanEarring,
left_ring = "Dingir Ring",
right_ring = "Adoulin Ring",
back = { name = "Camulus's Mantle",
augments = {'AGI+20','Rng.Acc.+20 Rng.Atk.+20','Rng.Acc.+10','"Store TP"+10',}},
}
sets.precast.FC = {
head = { name = "Herculean Helm",
augments = {'Attack+12','Weapon skill damage +5%',}},
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = { name = "Rawhide Trousers",
augments = {'MP+50','"Fast Cast"+5','"Refresh"+1',}},
feet = "Malignance Boots",
neck = { name = "Loricate Torque +1",
augments = {'Path: A',}},
waist = { name = "Sailfi Belt +1",
augments = {'Path: A',}},
left_ear = "Infused Earring",
right_ear = "Loquac. Earring",
left_ring = "Defending Ring",
right_ring = "Kishar Ring",
back = gear.AmbuscadeFC,
}
sets.precast.Waltz = {
head = "Mummu Bonnet +2",
body = gear.ArtefactBody,
hands = gear.ArtefactHands,
legs = { name = "Desultor Tassets",
augments = {'"Phantom Roll" ability delay -5','"Waltz" TP cost -5',}},
feet = { name = "Rawhide Boots",
augments = {'STR+8','Attack+11','"Store TP"+4',}},
neck = "Elite Royal Collar",
waist = "Chaac Belt",
left_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
right_ear = "Tuisto Earring",
left_ring = "Defending Ring",
right_ring = "Petrov Ring",
back = gear.AmbuscadeFC,
}
sets.precast['Curing Waltz'] = sets.precast.Waltz
sets.precast['Divine Waltz'] = sets.precast.Waltz
-- ----------------------------------------------------------------------------------------------------
-- Precast Sets - Weapon Skills
-- ----------------------------------------------------------------------------------------------------
sets.precast.WS = {
ammo = gear.BulletWS,
head = { name = "Herculean Helm",
augments = {'Attack+12','Weapon skill damage +5%',}},
body = gear.ArtefactBody,
hands = gear.EmpyreanHands,
legs = gear.HerculeanLegs.WsPhys,
feet = gear.RelicFeet,
neck = { name = "Commodore Charm",
augments = {'Path: A',}},
waist = "Sailfi Belt +1",
left_ear = "Ishvara Earring",
right_ear = "Moonshade Earring",
left_ring = "Ilabrat Ring",
right_ring = "Ephramad's Ring",
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {})
sets.precast.WS.Melee = set_combine(sets.precast.WS, { back = gear.AmbuscadeMeleeWS, })
-- Melee: Dagger
sets.precast.WS['Eviscerationn'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Eviscerationn'].Acc = set_combine(sets.precast.WS['Eviscerationn'], {})
-- Melee: Sword
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Savage Blade'].Acc = set_combine(sets.precast.WS['Savage Blade'], {})
sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {})
sets.precast.WS['Requiescat'].Acc = set_combine(sets.precast.WS['Requiescat'], {})
sets.precast.WS.Ranged = set_combine(sets.precast.WS, { back = gear.AmbuscadeRangedWSPhys, })
-- Ranged: Marksmanship
-- Elemental info: Light/Fire Belt, Light/Flame Gorget
sets.precast.WS['Last Stand'] = set_combine(sets.precast.WS, {
head = gear.RelicHead,
body = gear.ArtefactBody,
hands = { name = "Herculean Gloves",
augments = {'Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+11',}},
legs = gear.HerculeanLegs.WsMAB,
feet = gear.RelicFeet,
neck = gear.DynamisNeck, --"Elemental Gorget"
waist = "Kwahu Kachina Belt", --"Elemental Belt"
left_ear = "Ishvara Earring",
right_ear = "Moonshade Earring",
left_ring = "Dingir Ring",
right_ring = "Ilabrat Ring",
back = gear.AmbuscadeRangedWSPhys,
})
sets.precast.WS['Last Stand'].Acc = set_combine(sets.precast.WS['Last Stand'], {})
-- Elemental info: Fire (Karin Obi)
sets.precast.WS['Wildfire'] = {
head = { name = "Herculean Helm",
augments = {'Attack+12','Weapon skill damage +5%',}},
body = gear.RelicBody,
hands = gear.EmpyreanHands,
legs = gear.HerculeanLegs.WsMAB,
feet = gear.RelicFeet,
neck = gear.DynamisNeck,
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = "Enervating Earring",
left_ring = "Dingir Ring",
right_ring = "Ilabrat Ring",
back = gear.AmbuscadeRangedWSMagic,
}
sets.precast.WS['Wildfire'].Acc = set_combine(sets.precast.WS['Wildfire'], {})
-- Elemental info: Dark (Anrin Obi)
sets.precast.WS['Leaden Salute'] = {
head = "Pixie Hairpin +1",
body = gear.RelicBody,
hands = gear.EmpyreanHands,
legs = "Malignance Tights",
feet = gear.RelicFeet,
neck = gear.DynamisNeck,
waist = "Eschan Stone",
left_ear = "Friomisi Earring",
right_ear = { name = "Moonshade Earring",
augments = {'Accuracy+4','TP Bonus +250',}},
left_ring = "Dingir Ring",
right_ring = "Archon Ring",
back = gear.AmbuscadeRangedWSMagic,
}
sets.precast.WS['Leaden Salute'].Acc = set_combine(sets.precast.WS['Leaden Salute'], {})
-- ----------------------------------------------------------------------------------------------------
-- Midcast Sets
-- ----------------------------------------------------------------------------------------------------
sets.midcast = {}
-- ----------------------------------------------------------------------------------------------------
-- Misc Sets
-- ----------------------------------------------------------------------------------------------------
-- Defense sets (physical / magical)
sets.defense.PDT = {
head = gear.EmpyreanHead, -- 9/9
body = gear.EmpyreanBody, -- 12/12
hands = "Malignance Gloves", -- 5/5
legs = gear.EmpyreanLegs, -- 11/11
feet = "Malignance Boots", -- 4/4
neck = "Elite Royal Collar", -- 5/5
waist = "Plat. Mog. Belt", -- 3/3
left_ear = "Infused Earring", -- 0/0, Regen +1
right_ear = { name = "Odnowa Earring +1", -- 3/5
augments = {'Path: A',}},
left_ring = "Defending Ring", -- 10/10
right_ring = "Sheltered Ring", -- 0/0, Regen +1
back = gear.AmbuscadeDT, -- 5/5
}
sets.defense.MDT = sets.defense.PDT
sets.Kiting = {}