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connect_four.c
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connect_four.c
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#include "connect_four.h"
// COLORS
#define RED "\x1b[31m"
#define GREEN "\x1b[32m"
#define YELLOW "\x1b[33m"
#define BLUE "\x1b[34m"
#define MAGENTA "\x1b[35m"
#define CYAN "\x1b[36m"
#define RESET "\x1b[0m"
int current_token_pos = 0; // GLOBAL VARIABLE TO KEEP TRACK OF TOKEN COLUMN
/*
* print_game
* DESCRIPTION: This function prints out the current state of game board.
* INPUTS: game_board (2D array), piece (0 or 1 depending on whose turn it is)
* OUTPUTS: current state of the game board
* RETURN VALUE: none (this is a void function)
*/
void print_game(int game_board[rows][cols], int piece) {
// OUR TOKEN WILL LOOK LIKE THE LETTER O
char token = 'O';
// ITERATORS
int i, j;
// DRAW THE MOVING TOKEN AT THE TOP
printf("\n");
printf(" ");
for (i = 0; i < cols; i++) {
if (i == current_token_pos) {
if (piece == 0) {
printf(RED" O "RESET);
}
else {
printf(BLUE" O "RESET);
}
}
else {
printf(" "); // top box char
}
}
printf(" ");
printf("\n");
// DRAW THE GAME BOARD
printf("\u2554");
for (i = 0; i < cols * 3; i++) {
printf("\u2550");
}
printf("\u2557\n");
for(i = 0; i < rows; i++){
printf("\u2551");
for(j = 0; j < cols; j++){
if (game_board[i][j] == -1) {
printf(" ");
}
else {
switch( game_board[i][j] ) {
case 0:
printf(" "RED"%c"RESET" ", token);
break;
case 1:
printf(" "BLUE"%c"RESET" ", token);
break;
}
}
}
printf("\u2551\n");
}
printf("\u255A");
for (i = 0; i < cols * 3; i++) {
printf("\u2550");
}
printf("\u255D\n");
}
/*
* place_token
* DESCRIPTION: Places a new token in the game board.
* INPUTS: game_board (2D array), last_available_row (1D array) piece (0 or 1 depending on whose turn it is)
* OUTPUTS: the state of the game board after a new token has been placed
* RETURN VALUE: none (this is a void function)
*/
void place_token(int game_board[rows][cols], int first_available_row[cols], int piece) {
// CHECK IF THERE IS NO AVAILABLE ROW WITH CURRENT COLUMN POSITION
if (first_available_row[current_token_pos] == -1) {
return;
}
// GET FIRST AVAILABLE ROW IN THE COLUMN
int availableRow = first_available_row[current_token_pos];
// UPDATE THE LAST AVAILABLE ROW IN THAT COLUMN (Hint: Decrement the value)
first_available_row[current_token_pos]--;
// PLACE TOKEN
game_board[availableRow][current_token_pos] = piece;
// CLEAR SCREEN AND PRINT OUT NEW STATE OF THE GAME
system("clear");
print_game(game_board, piece);
}
/*
* isGameOver
* DESCRIPTION: Checks if the game is over (if player has gotten 4 consecutive)
* INPUTS: game_board (2D array), piece (0 or 1 depending on whose turn it is)
* OUTPUTS: none
* RETURN VALUE: 1 if the game is over, 0 if the game is not over
*/
int isGameOver(int game_board[rows][cols], int piece) {
// ITERATORS
int r, c;
// CHECK FOR HORIZONTAL WIN
// "O" "O" "O" "O"
for (r = 0; r < rows; r++) {
for (c = 0; c < cols - 3; c++) {
if (game_board[r][c] == piece && game_board[r][c + 1] == piece && game_board[r][c + 2] == piece && game_board[r][c + 3] == piece)
return 1;
}
}
// CHECK FOR VERTICAL WIN
/*
"O"
"O"
"O"
"O"
*/
for (c = 0; c < cols; c++) {
for (r = 0; r < rows - 3; r++) {
if (game_board[r][c] == piece && game_board[r + 1][c] == piece && game_board[r + 2][c] == piece && game_board[r + 3][c] == piece)
return 1;
}
}
// CHECK FOR POSITIVE DIAGONAL WIN
/*
"O"
"O"
"O"
"O"
*/
for (c = 0; c < cols - 3; c++) {
for (r = 0; r < rows - 3; r++) {
if (game_board[r][c] == piece && game_board[r + 1][c + 1] == piece && game_board[r + 2][c + 2] == piece && game_board[r + 3][c + 3] == piece)
return 1;
}
}
// CHECK FOR NEGATIVE DIAGONAL WIN
/*
"O"
"O"
"O"
"O"
*/
for (c = 0; c < cols - 3; c++) {
for (r = 3; r < rows; r++) {
if (game_board[r][c] == piece && game_board[r - 1][c + 1] == piece && game_board[r - 2][c + 2] == piece && game_board[r - 3][c + 3] == piece)
return 1;
}
}
return 0;
}
int main() {
system("clear"); // clear the screen
// GET INPUT DIMENSIONS FROM USER
char buf[200];
char garbage[2];
printf("CONNECT FOUR: Enter dimensions (rows columns):");
if (NULL == fgets(buf,200,stdin)) {
printf("\nProgram Terminated.\n");
return 2;
}
if (2 != sscanf(buf,"%d%d%1s", &rows, &cols, garbage) || rows < 0 || cols < 0) {
printf("invalid dimensions\n");
return 2;
}
// INITIALIZE USEFUL VARIABLES
int i, j;
int game_board[rows][cols];
int first_available_row[cols];
// INITIALIZE THE GAME BOARD TO EMPTY CELLS
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
game_board[i][j] = -1; // -1 means that (row, col) is available
}
}
// INITIALIZE THE FIRST AVAILABLE ROW
for (i = 0; i < cols; i++) {
first_available_row[i] = rows - 1; // 0-indexed
}
// VARIABLE TO KEEP TRACK OF PLAYER TURN
int piece = 0; // 0 means Player 1, 1 means Player 2
print_game(game_board, piece);
char c;
do {
c = getch(); // get keyboard input
switch(c) {
case 'a':
if (current_token_pos > 0) {
current_token_pos--;
}
break;
case 'd':
if (current_token_pos < cols - 1) {
current_token_pos++;
}
break;
case '\n':
// THE USER PRESSED ENTER, SO LET'S PLACE THE TOKEN
place_token(game_board, first_available_row, piece);
// CHECK IF GAME IS OVER
if (isGameOver(game_board, piece) == 1) {
printf("Player %d has won! Game over.\n", piece + 1);
return 0;
}
current_token_pos = 0; // reset token column position
piece = (piece + 1) % 2; // update to next player's turn
}
system("clear");
print_game(game_board, piece);
} while (c != 'q');
return 0;
}