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XR Toolkit not detecting controller Input (Unity 2020) #19

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gkapellmann opened this issue Jul 24, 2020 · 1 comment
Closed

XR Toolkit not detecting controller Input (Unity 2020) #19

gkapellmann opened this issue Jul 24, 2020 · 1 comment

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@gkapellmann
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So,

I have SteamVR installed, and all without errors.

Currently using Unity 2020.2, so the option of using the old Virtual Reality Legacy system is not an option as it has been deleted. So I have the OpenVR XR Plugin selected in the XR Manager.

I have the new XR Toolkit installed and it seems to be working, because when I use the XR Interactions Viewer I can see the information of the headset and the controllers position/velocity/acceleration and others, but nothing regarding the Buttons.

So, consequently, there is no input from the controllers when running the application.

Should this be working? Or is this the same problem of the XR plugin no designed for detecting inputs?
Or am I missing to set up something?

Mainly because this is Unity 2020.2 so the legacy option is not there anymore.

@kisak-valve kisak-valve transferred this issue from ValveSoftware/steamvr_unity_plugin Jul 24, 2020
@kisak-valve
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Hello @gkapellmann, please see #16 (comment).

Closing as a duplicate.

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