You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently using Unity 2020.2, so the option of using the old Virtual Reality Legacy system is not an option as it has been deleted. So I have the OpenVR XR Plugin selected in the XR Manager.
I have the new XR Toolkit installed and it seems to be working, because when I use the XR Interactions Viewer I can see the information of the headset and the controllers position/velocity/acceleration and others, but nothing regarding the Buttons.
So, consequently, there is no input from the controllers when running the application.
Should this be working? Or is this the same problem of the XR plugin no designed for detecting inputs?
Or am I missing to set up something?
Mainly because this is Unity 2020.2 so the legacy option is not there anymore.
The text was updated successfully, but these errors were encountered:
So,
I have SteamVR installed, and all without errors.
Currently using Unity 2020.2, so the option of using the old Virtual Reality Legacy system is not an option as it has been deleted. So I have the OpenVR XR Plugin selected in the XR Manager.
I have the new XR Toolkit installed and it seems to be working, because when I use the XR Interactions Viewer I can see the information of the headset and the controllers position/velocity/acceleration and others, but nothing regarding the Buttons.
So, consequently, there is no input from the controllers when running the application.
Should this be working? Or is this the same problem of the XR plugin no designed for detecting inputs?
Or am I missing to set up something?
Mainly because this is Unity 2020.2 so the legacy option is not there anymore.
The text was updated successfully, but these errors were encountered: