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Unity 2020.3.12 SteamVR v2.7.3 OpenVR 1.1.4 Windows
Error wont happen on Editor, only on Build.
When starting VR the game will freeze and logs show:
Presenting Prepare VR Screen Starting VR Mode XRSettings.enabled is deprecated: Use XRDisplaySubsystem.Start() and XRDisplaySubsystem.Stop(). Call to DeinitializeLoader without an initialized manager.Please make sure wait for initialization to complete before calling this API. [XR] [OpenVR] Registering providers [XR] [OpenVR] Display lifecyle provider registered [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [XR] [OpenVR] Input lifecycle provider registered [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Input [Subsystems] XRSDKOpenVR successfully registered Provider for OpenVR Display [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Display... [XR] [OpenVR] is initialized [Subsystems] Loading plugin XRSDKOpenVR for subsystem OpenVR Input... <b>[SteamVR]</b> GetDigitalActionData error (/actions/default/in/menu): NoData handle: 0 [XR] XR OpenVR Display Start [XR] [OpenVR] Set active mirror mode (-6) [XR] [OpenVR] [Error] Unsupported application type: 0 [XR] [OpenVR] [Error] Unsupported application type: 0 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 0. UnityID: 0 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 1. UnityID: 1 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 2. UnityID: 2 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 4. UnityID: 3 [XR] [OpenVR] Device connecting (status change). OpenVRIndex: 16. UnityID: 4 XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 1 col: 0000000000000000 d: 0000000000000000) RenderTexture::Create (id: 1) XRTextureManager::SetupRenderTextureFromXRRequest (id: 2 col: 0000000000000000 d: 0000000000000000) RenderTexture::Create (id: 2) XRTextureManager::SetupRenderTextureFromXRRequest (id: 3 col: 0000000000000000 d: 0000000000000000) RenderTexture::Create (id: 3) XRTextureManager::SetupRenderTextureFromXRRequest (id: 4 col: 0000000000000000 d: 0000000000000000) RenderTexture::Create (id: 4) A Canvas named "UnscaledCanvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional? [XR] [OpenVR] Created Native Color: 771cae78
The text was updated successfully, but these errors were encountered:
Discovered this is caused by ValveSoftware/steamvr_unity_plugin#909
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Unity 2020.3.12
SteamVR v2.7.3
OpenVR 1.1.4
Windows
Error wont happen on Editor, only on Build.
When starting VR the game will freeze and logs show:
The text was updated successfully, but these errors were encountered: